Documentation ¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func LaunchWeb(conf Conf, rp string, hub *hub.Hub, q *event.Queue, addrChan chan string, ...)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Conf
- type RunSummaries
- type RunSummary
- type RunsNewestFirst
Constants ¶
This section is empty.
Variables ¶
var AdminToken string
AdminToken a configurable admin token for this host
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func LaunchWeb ¶
func LaunchWeb(conf Conf, rp string, hub *hub.Hub, q *event.Queue, addrChan chan string, webDev bool)
LaunchWeb sets up all the http routes runs the server and launches the trigger flows rp is the root path. Returns the address it binds to. If webDev is true then the web files will be served from the filesystem, rather than the compiled in assets
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type RunSummaries ¶
type RunSummaries struct { Active []RunSummary Pending []RunSummary Archive []RunSummary }
RunSummaries holds slices of RunSummary for each group of run
type RunSummary ¶
type RunSummary struct { Ref event.RunRef ExecHost string // the id of the host who's actually executing this run Status string // TODO include if waiting for data // TODO add branch/tag/hash StartTime time.Time EndTime time.Time Ended bool Good bool }
RunSummary represents the state of a run
type RunsNewestFirst ¶
type RunsNewestFirst []RunSummary
RunsNewestFirst sorts the runs by most recent start time
func (RunsNewestFirst) Len ¶
func (s RunsNewestFirst) Len() int
func (RunsNewestFirst) Less ¶
func (s RunsNewestFirst) Less(i, j int) bool
func (RunsNewestFirst) Swap ¶
func (s RunsNewestFirst) Swap(i, j int)