Documentation ¶
Index ¶
- func E(code string, msg string) *errors.Error
- func EHandler() app.HandlerFunc
- func IsEmpty(i any) bool
- func Ptr[T any](i T) *T
- func Random(n int, charset ...string) string
- func RandomAlphabet(n int) string
- func RandomLowercase(n int) string
- func RandomNumber(n int) string
- func RandomUppercase(n int) string
- func Reverse[T any](v []T)
- func ReverseString(v string) string
- func Shuffle[T any](v []T)
- func ShuffleString(v string) string
- func Uuid() string
- func Validator() *go_playground.Validator
- type EMeta
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func EHandler ¶ added in v0.7.0
func EHandler() app.HandlerFunc
func RandomAlphabet ¶ added in v0.6.0
func RandomLowercase ¶ added in v0.6.0
func RandomNumber ¶ added in v0.6.0
func RandomUppercase ¶ added in v0.6.0
func ReverseString ¶ added in v0.6.0
func ShuffleString ¶ added in v0.6.0
func Validator ¶ added in v0.7.1
func Validator() *go_playground.Validator
Types ¶
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