Documentation ¶
Index ¶
Constants ¶
const ( // RecommendedAvailabilityZones defines the default number of required availability zones RecommendedAvailabilityZones = api.RecommendedSubnets // MinRequiredAvailabilityZones defines the minimum number of required availability zones MinRequiredAvailabilityZones = api.MinRequiredSubnets )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AvailabilityZoneSelector ¶
type AvailabilityZoneSelector struct {
// contains filtered or unexported fields
}
AvailabilityZoneSelector used to select availability zones to use
func NewSelectorWithDefaults ¶
func NewSelectorWithDefaults(ec2api ec2iface.EC2API) *AvailabilityZoneSelector
NewSelectorWithDefaults create a new AvailabilityZoneSelector with the default selection strategy and usage rules
func NewSelectorWithMinRequired ¶
func NewSelectorWithMinRequired(ec2api ec2iface.EC2API) *AvailabilityZoneSelector
NewSelectorWithMinRequired create a new AvailabilityZoneSelector with the minimum required selection strategy and usage rules
func (*AvailabilityZoneSelector) SelectZones ¶
func (a *AvailabilityZoneSelector) SelectZones(regionName string) ([]string, error)
SelectZones returns a list fo az zones to use for the supplied region
type RequiredNumberRandomStrategy ¶
type RequiredNumberRandomStrategy struct {
RequiredAvailabilityZones int
}
RequiredNumberRandomStrategy selects az zones randomly up to a required amount of zones.
func NewMinRequiredNumberRandomStrategy ¶
func NewMinRequiredNumberRandomStrategy() *RequiredNumberRandomStrategy
NewMinRequiredNumberRandomStrategy returns a RequiredNumberRandomStrategy that has the number of required zones set to the default (MinRequiredAvailabilityZones)
func NewRecommendedNumberRandomStrategy ¶
func NewRecommendedNumberRandomStrategy() *RequiredNumberRandomStrategy
NewRecommendedNumberRandomStrategy returns a RequiredNumberRandomStrategy that has the number of required zones set to the default (RecommendedAvailabilityZones)
func (*RequiredNumberRandomStrategy) Select ¶
func (r *RequiredNumberRandomStrategy) Select(availableZones []string) []string
Select will randomly select az from the supplied list. The number of az's selected will be controlled by RequiredAvailabilityZones.
type SelectionStrategy ¶
SelectionStrategy provides an interface to allow changing the strategy used to select availability zones to use from a list available.
type ZoneUsageRule ¶
type ZoneUsageRule interface {
CanUseZone(zone *ec2.AvailabilityZone) bool
}
ZoneUsageRule provides an interface to enable rules to determine if a zone should be used.
type ZonesToAvoidRule ¶
type ZonesToAvoidRule struct {
// contains filtered or unexported fields
}
ZonesToAvoidRule can be used to ensure that certain az aren't used. This can be used to avoid zones that are know to be overpopulated.
func NewZonesToAvoidRule ¶
func NewZonesToAvoidRule(zonesToAvoid map[string]bool) *ZonesToAvoidRule
NewZonesToAvoidRule returns a new ZonesToAvoidRule with the supplied zones set to avoid
func (*ZonesToAvoidRule) CanUseZone ¶
func (za *ZonesToAvoidRule) CanUseZone(zone *ec2.AvailabilityZone) bool
CanUseZone checks if the supplied zone is in the list of zones to be avoided.