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Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
func ParseObjects ¶
func ParseObjects(beatMap *BeatMap)
Types ¶
type BeatMap ¶
type BeatMap struct {
Artist, ArtistUnicode, Name, NameUnicode, Difficulty, Creator, Source, Tags string
// 加入OD
SliderMultiplier, StackLeniency, CircleSize, AR, ARms, FadeIn, OD, OD300, OD100, OD50, ODMiss float64
Dir, File, Audio, Bg, MD5, PausesText, TimingPoints string
LastModified, TimeAdded, PlayCount, LastPlayed, PreviewTime int64
Timings *objects.Timings
HitObjects []objects.BaseObject
Pauses []objects.BaseObject
Queue []objects.BaseObject
}
func LoadBeatmaps ¶
func LoadBeatmaps() []*BeatMap
func NewBeatMap ¶
func NewBeatMap() *BeatMap
func ParseBeatMap ¶
func (*BeatMap) GetObjectsCopy ¶
func (beatMap *BeatMap) GetObjectsCopy() []objects.BaseObject
func (*BeatMap) LoadCustomSamples ¶
func (beatMap *BeatMap) LoadCustomSamples()
func (*BeatMap) LoadPauses ¶
func (beatMap *BeatMap) LoadPauses()
func (*BeatMap) LoadTimingPoints ¶
func (beatMap *BeatMap) LoadTimingPoints()
func (*BeatMap) UpdatePlayStats ¶
func (beatMap *BeatMap) UpdatePlayStats()
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