Documentation ¶
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Constants ¶
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const MAX_SLICE_LEN = 10
Variables ¶
This section is empty.
Functions ¶
Types ¶
type AppSync ¶
type AppSync struct { // Security token for AppSync Token string // URL of the AppSync endpoint Url string // Num of workers that send GQL requests MaxWorkers int // Max num of requests in worker's queue MaxQueueSize int // Max time a request should be retried. 0 means no limit. BackoffMaxElapsedTime time.Duration // Max time between failed retries to save data. BackoffMaxInterval time.Duration }
type Arweave ¶
type Arweave struct { // URL to arweave.net NodeUrl string // Time limit for requests. The timeout includes connection time, any // redirects, and reading the response body RequestTimeout time.Duration // Miminum time a peer needs to answer in order to be considered responsive. // This should be much smaller than request timeout CheckPeerTimeout time.Duration // Maximum amount of time a dial will wait for a connect to complete. DialerTimeout time.Duration // Interval between keep-alive probes for an active network connection. DialerKeepAlive time.Duration // Maximum amount of time an idle (keep-alive) connection will remain idle before closing itself. IdleConnTimeout time.Duration // Maximum amount of time waiting to wait for a TLS handshake TLSHandshakeTimeout time.Duration // https://ar-io.zendesk.com/hc/en-us/articles/7595655106971-arweave-net-Rate-Limits // Time in which max num of requests is enforced LimiterInterval time.Duration // Max num requests to particular peer per interval LimiterBurstSize int // Limit is a float numbef = max frequency per second. Whenever a HTTP 429 Too Many Requests is received we multiply limit by this factor. // This way even if the limit is set too high eventually it'll get small enough. LimiterDecreaseFactor float64 // How often limiters get decreased. This timeout won't allow sudden burst to decrease the limit too much LimiterDecreaseInterval time.Duration }
type Bundler ¶
type Bundler struct { // Disable polling mechanism PollerDisabled bool // How often to poll the database PollerInterval time.Duration // How long does it wait for the query response PollerTimeout time.Duration // Maksimum number of requests run in parallel PollerMaxParallelQueries int // Maksimum number of interactions updated in the database in one db transaction PollerMaxBatchSize int // Retry sending bundles to bundlr.network PollerRetryBundleAfter time.Duration // Max queries in the queue WorkerPoolQueueSize int // Maksimum number of interactions selected from the database in one db transaction PollerMaxDownloadedBatchSize int // How often notifier monitors the number of pending tx to bundle DBPollerInterval time.Duration // Switch off listening for async notifications NotifierDisabled bool // Maksimum number of workers that handle notifications NotifierWorkerPoolSize int // Maksimum notifications waiting in the queue NotifierWorkerQueueSize int // How many batches are confirmet in one transaction ConfirmerBatchSize int // How often are states updated in the database ConfirmerInterval time.Duration // Max time confirmer will try to insert a batch of data to the database // 0 means no limit // This should be 0, ConfirmerBackoffMaxElapsedTime time.Duration // Max time between retries to insert a batch of confirmations to the database ConfirmerBackoffMaxInterval time.Duration // Number of workers that send bundles in parallel BundlerNumBundlingWorkers int }
type Bundlr ¶
type Bundlr struct { // List of urls that can be used, order matters Urls []string // Time limit for requests. The timeout includes connection time, any // redirects, and reading the response body RequestTimeout time.Duration // Miminum time a peer needs to answer in order to be considered responsive. // This should be much smaller than request timeout CheckPeerTimeout time.Duration // Maximum amount of time a dial will wait for a connect to complete. DialerTimeout time.Duration // Interval between keep-alive probes for an active network connection. DialerKeepAlive time.Duration // Maximum amount of time an idle (keep-alive) connection will remain idle before closing itself. IdleConnTimeout time.Duration // Maximum amount of time waiting to wait for a TLS handshake TLSHandshakeTimeout time.Duration // https://ar-io.zendesk.com/hc/en-us/articles/7595655106971-arweave-net-Rate-Limits // Time in which max num of requests is enforced LimiterInterval time.Duration // Max num requests to particular peer per interval LimiterBurstSize int // Wallet used to signing transactions Wallet string }
type Checker ¶
type Checker struct { // Minimal number of blocks to wait before checking the bundle MinConfirmationBlocks int64 // Number of bundles to confirm in one run. MaxBundlesPerRun int // Number of workers that check bundles in parallel WorkerPoolSize int // Size of the queue for workers WorkerQueueSize int // How often for unfinished checks PollerInterval time.Duration // After this time retry checking the bundle PollerRetryCheckAfter time.Duration }
type Config ¶
type Config struct { // REST API address. API used for monitoring etc. RESTListenAddress string // Maximum time Syncer will be closing before stop is forced. StopTimeout time.Duration // Logging level LogLevel string Arweave Arweave PeerMonitor PeerMonitor TransactionDownloader TransactionDownloader NetworkMonitor NetworkMonitor Syncer Syncer Bundler Bundler Bundlr Bundlr Checker Checker Database Database Contract Contract Redis []Redis AppSync AppSync Forwarder Forwarder }
Config stores global configuration
type Contract ¶
type Contract struct { // Worker pool for fetching contact source and init state LoaderWorkerPoolSize int // Maksimum payloads in loader's queue LoaderWorkerQueueSize int // Possible contract source content types LoaderSupportedContentTypes []string // Max time confirmer will try to insert a batch of data to the database. 0 means no limit LoaderBackoffMaxElapsedTime time.Duration // Max time between retries to insert a batch of confirmations to the database LoaderBackoffMaxInterval time.Duration // Acceptable duration for loading a single contract. After this time arweave client will be reset/ LoaderBackoffAcceptableDuration time.Duration // Max time for a transaction to be downloaded. 0 means no limit TransactionMaxElapsedTime time.Duration // Max time between transaction download retries TransactionMaxInterval time.Duration // How many contracts are saved in one transaction StoreBatchSize int // How often is an insert triggered StoreInterval time.Duration // Max time store will try to insert a batch of data to the database // 0 means no limit // This should be 0, StoreBackoffMaxElapsedTime time.Duration // Max time between retries to insert a batch of confirmations to the database StoreBackoffMaxInterval time.Duration // Max size of a message that can be published to Redis, in bytes. 10MB by default PublisherMaxMessageSize int // Saved contracts are published on this Redis channel PublisherRedisChannelName string // Saved contracts are published on this AppSync channel PublisherAppSyncChannelName string }
type Database ¶
type Database struct { Port uint16 Host string User string Password string Name string SslMode string PingTimeout time.Duration ClientKey string ClientKeyPath string ClientCert string ClientCertPath string CaCert string CaCertPath string MigrationUser string MigrationPassword string // Connection configuration MaxOpenConns int MaxIdleConns int ConnMaxIdleTime time.Duration ConnMaxLifetime time.Duration }
type Forwarder ¶
type Forwarder struct { // How many L1 interactions are fetched from the DB at once FetcherBatchSize int // Interactions are saved to this Redis channel PublisherRedisChannelName string // How long to wait before after receiving a new block height before sending L1 interactions // This delay ensures sequencer finishes handling requests in time HeightDelay time.Duration }
type NetworkMonitor ¶
type NetworkMonitor struct { // Time between requests to the Warp's Gateway for network info Period time.Duration // Minimum amount of confirmations (blocks on top of the given block) that are required to consider // a given block as confirmed (i.e. not being a fork) RequiredConfirmationBlocks int64 // URL of the node we're using to get the current block height. // It's the Warp's Gateway URL to avoid race conditions Url string }
type PeerMonitor ¶
type PeerMonitor struct { // Maximum time a peer is blacklisted. // Even after this duration is over it may take some time for the peer to be re-checked MaxTimeBlacklisted time.Duration // Maximum number of peers that can be removed from the blacklist // Peers that are blacklisted longer than `PeerMonitorMaxTimeBlacklisted` will get eventually re-used // To avoid spikes we can only remove at most this many peers from the blacklist in one try MaxPeersRemovedFromBlacklist int // Time between sending monitoring requests to peers // Peers are downloaded from the arweave API and checked in parallel by couple of workers Period time.Duration // Max number of peers that can be used for retrying requests MaxPeers int // Number of workers that check peers in parallel NumWorkers int // Number of peers pending verification in worker queue WorkerQueueSize int }
type Redis ¶
type Redis struct { Port uint16 Host string User string Password string DB int // TLS configuration ClientKey string ClientCert string CaCert string EnableTLS bool // Connection configuration MinIdleConns int MaxIdleConns int ConnMaxIdleTime time.Duration MaxOpenConns int ConnMaxLifetime time.Duration // Publish backoff configuration, 0 is no limit MaxElapsedTime time.Duration MaxInterval time.Duration // Num of workers that publish messages MaxWorkers int // Max num of requests in worker's queue MaxQueueSize int }
type Syncer ¶
type Syncer struct { // Max time for a transaction to be downloaded. 0 means no limit BlockMaxElapsedTime time.Duration // Max time between transaction download retries BlockMaxInterval time.Duration // Max time for a transaction to be downloaded. 0 means no limit TransactionMaxElapsedTime time.Duration // Max time between transaction download retries TransactionMaxInterval time.Duration // Num of Interactions that are stored in the Store // before being inserted into the database in one db transaction and batch. StoreBatchSize int // After this time all Interactions in Store will be inserted to the database. // This is to avoid keeping them in the service for too long when waiting to fill the batch. StoreMaxTimeInQueue time.Duration // Max time between failed retries to save data. StoreMaxBackoffInterval time.Duration }
type TransactionDownloader ¶
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