Documentation ¶
Overview ¶
Package huff0 provides fast huffman encoding as used in zstd.
See README.md at https://github.com/klauspost/compress/tree/master/huff0 for details.
Index ¶
Constants ¶
const (
// BlockSizeMax is maximum input size for a single block uncompressed.
BlockSizeMax = 1<<18 - 1
)
Variables ¶
var ( // ErrIncompressible is returned when input is judged to be too hard to compress. ErrIncompressible = errors.New("input is not compressible") // ErrUseRLE is returned from the compressor when the input is a single byte value repeated. ErrUseRLE = errors.New("input is single value repeated") // ErrTooBig is return if input is too large for a single block. ErrTooBig = errors.New("input too big") )
Functions ¶
func Compress1X ¶
Compress1X will compress the input. The output can be decoded using Decompress1X. Supply a Scratch object. The scratch object contains state about re-use, So when sharing across independent encodes, be sure to set the re-use policy.
func Compress4X ¶
Compress4X will compress the input. The input is split into 4 independent blocks and compressed similar to Compress1X. The output can be decoded using Decompress4X. Supply a Scratch object. The scratch object contains state about re-use, So when sharing across independent encodes, be sure to set the re-use policy.
Types ¶
type ReusePolicy ¶
type ReusePolicy uint8
const ( // ReusePolicyAllow will allow reuse if it produces smaller output. ReusePolicyAllow ReusePolicy = iota // ReusePolicyPrefer will re-use aggressively if possible. // This will not check if a new table will produce smaller output, // except if the current table is impossible to use or // compressed output is bigger than input. ReusePolicyPrefer // ReusePolicyNone will disable re-use of tables. // This is slightly faster than ReusePolicyAllow but may produce larger output. ReusePolicyNone )
type Scratch ¶
type Scratch struct { // Out is output buffer. // If the scratch is re-used before the caller is done processing the output, // set this field to nil. // Otherwise the output buffer will be re-used for next Compression/Decompression step // and allocation will be avoided. Out []byte // OutTable will contain the table data only, if a new table has been generated. // Slice of the returned data. OutTable []byte // OutData will contain the compressed data. // Slice of the returned data. OutData []byte // MaxSymbolValue will override the maximum symbol value of the next block. MaxSymbolValue uint8 // TableLog will attempt to override the tablelog for the next block. // Must be <= 11. TableLog uint8 // Reuse will specify the reuse policy Reuse ReusePolicy // contains filtered or unexported fields }
func ReadTable ¶
ReadTable will read a table from the input. The size of the input may be larger than the table definition. Any content remaining after the table definition will be returned. If no Scratch is provided a new one is allocated. The returned Scratch can be used for decoding input using this table.
func (*Scratch) Decompress1X ¶
Decompress1X will decompress a 1X encoded stream. The length of the supplied input must match the end of a block exactly. Before this is called, the table must be initialized with ReadTable unless the encoder re-used the table.
func (*Scratch) Decompress4X ¶
Decompress4X will decompress a 4X encoded stream. Before this is called, the table must be initialized with ReadTable unless the encoder re-used the table. The length of the supplied input must match the end of a block exactly. The destination size of the uncompressed data must be known and provided.