Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client interface { Quit() NotifyEvent(message string) CallResult(message string) OpenFileDialog(dialogOptions runtime.OpenDialogOptions, callbackID string) OpenMultipleFilesDialog(dialogOptions runtime.OpenDialogOptions, callbackID string) OpenDirectoryDialog(dialogOptions runtime.OpenDialogOptions, callbackID string) SaveDialog(dialogOptions runtime.SaveDialogOptions, callbackID string) MessageDialog(dialogOptions runtime.MessageDialogOptions, callbackID string) WindowSetTitle(title string) WindowShow() WindowHide() WindowCenter() WindowMaximise() WindowUnmaximise() WindowMinimise() WindowUnminimise() WindowPosition(x int, y int) WindowSize(width int, height int) WindowSetMinSize(width int, height int) WindowSetMaxSize(width int, height int) WindowFullscreen() WindowUnfullscreen() WindowSetColour(colour int) DarkModeEnabled(callbackID string) SetApplicationMenu(menuJSON string) SetTrayMenu(trayMenuJSON string) UpdateTrayMenuLabel(JSON string) UpdateContextMenu(contextMenuJSON string) DeleteTrayMenuByID(id string) }
Client defines what a frontend client can do
type DispatchClient ¶
type DispatchClient struct {
// contains filtered or unexported fields
}
DispatchClient is what the frontends use to interface with the dispatcher
func (*DispatchClient) DispatchMessage ¶
func (d *DispatchClient) DispatchMessage(incomingMessage string)
DispatchMessage is called by the front ends. It is passed an IPC message, translates it to a more concrete message type then publishes it on the service bus.
type Dispatcher ¶
type Dispatcher struct {
// contains filtered or unexported fields
}
Dispatcher translates messages received from the frontend and publishes them onto the service bus
func New ¶
func New(servicebus *servicebus.ServiceBus, logger *logger.Logger) (*Dispatcher, error)
New dispatcher. Needs a service bus to send to.
func (*Dispatcher) Close ¶
func (d *Dispatcher) Close()
func (*Dispatcher) RegisterClient ¶
func (d *Dispatcher) RegisterClient(client Client) *DispatchClient
RegisterClient will register the given callback with the dispatcher and return a DispatchClient that the caller can use to send messages
func (*Dispatcher) RemoveClient ¶
func (d *Dispatcher) RemoveClient(dc *DispatchClient)
RemoveClient will remove the registered client
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