bmtranslator

command module
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Published: Jan 12, 2021 License: MIT Imports: 23 Imported by: 0

README

BMTranslator

Converts your BMS levels to zip archives that you can import into other rhythm games.

How to Use

Output to quaver: bmt.exe -i /path/to/input -o /path/to/output

Output to osu! with volume of 90% and more logs enabled: bmt.exe -i /path/to/input -o /path/to/output -type osu -vol 90 --v

NOTE: Don't set the output (-o) to your game's Songs folder! Create a separate output folder first, then import by dragging them into the game.

Options

Option Description Default
-i Path of input folder containing FOLDERS of bms charts (NOT zip files!!!). If the folder is nested in another folder, just leave it, BMT will automatically handle that. N/A
-o Path to output the converted files to. N/A
-vol Volume of hit sounds. Range is 0 to 100. 100
-type Which type of file to convert to. You can choose quaver or osu. quaver
-hp osu! only. Specify the HP drain rate. 8.5
-od osu! only. Specify the overall difficulty. 8.0
--v If this is specified, all logs (including some debug information) will be shown. N/A
--no-brackets If this is specified, ALL brackets [] and their contents will be removed from the song's title. N/A

Credits

This tool wouldn't be possible without help from others. Thank you to:

  • Swan for helping me with .qua files
  • yahweh for moral support and for being a cool friend
  • mat for helping me with the math side of things
  • Jakads for helping with 0 BPM change in osu
  • Various people on the osu! forums who explained how timing points in osu! work.

Limitations

Right now, BMT can not parse #RANDOM headers, which means if they are in a map, the converter will use ALL track values, regardless of whether it exists in a #IF n or not! (This is not permanent; it will be parsed eventually)

Almost no BMS maps use long notes in channels 51-59, they use #LNOBJ. As a result, LNs placed in channels 51-59 are untested, but they are implemented. If you find a problem with them, please open an issue.

BMS maps that use images as frames for the Background Animation can't be reliably parsed if the frames are <1ms apart, since osu! requires truncation of the decimal.

Documentation

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