Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var StatusStrategy = shootStatusStrategy{Strategy}
StatusStrategy defines the storage strategy for the status subresource of Shoots.
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var Strategy = shootStrategy{api.Scheme, names.SimpleNameGenerator}
Strategy defines the storage strategy for Shoots.
Functions ¶
This section is empty.
Types ¶
type Registry ¶
type Registry interface { ListShoots(ctx context.Context, options *metainternalversion.ListOptions) (*garden.ShootList, error) WatchShoots(ctx context.Context, options *metainternalversion.ListOptions) (watch.Interface, error) GetShoot(ctx context.Context, shootID string, options *metav1.GetOptions) (*garden.Shoot, error) CreateShoot(ctx context.Context, shoot *garden.Shoot, createValidation rest.ValidateObjectFunc) (*garden.Shoot, error) UpdateShoot(ctx context.Context, shoot *garden.Shoot, createValidation rest.ValidateObjectFunc, updateValidation rest.ValidateObjectUpdateFunc) (*garden.Shoot, error) DeleteShoot(ctx context.Context, shootID string) error }
Registry is an interface for things that know how to store Shoots.
func NewRegistry ¶
func NewRegistry(s rest.StandardStorage) Registry
NewRegistry returns a new Registry interface for the given Storage. Any mismatched types will panic.
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