Documentation ¶
Index ¶
- Variables
- func Abs_AVX2_F32(x []float32)
- func Abs_AVX2_F64(x []float64)
- func Abs_Go_F32(x []float32)
- func Abs_Go_F64(x []float64)
- func AddNumber_AVX2_F32(x []float32, a float32)
- func AddNumber_AVX2_F64(x []float64, a float64)
- func AddNumber_Go[T constraints.Float](x []T, y T)
- func Add_AVX2_F32(x []float32, y []float32)
- func Add_AVX2_F64(x []float64, y []float64)
- func Add_Go[T constraints.Float](x, y []T)
- func All_AVX2(x []bool) int
- func All_Go(x []bool) bool
- func And_AVX2(x []bool, y []bool)
- func And_Go(x, y []bool)
- func Any_AVX2(x []bool) int
- func Any_Go(x []bool) bool
- func ArgMax_AVX2_F32(x []float32) int
- func ArgMax_AVX2_F64(x []float64) int
- func ArgMax_Go[T constraints.Float](x []T) int
- func ArgMin_AVX2_F32(x []float32) int
- func ArgMin_AVX2_F64(x []float64) int
- func ArgMin_Go[T constraints.Float](x []T) int
- func Ceil_AVX2_F32(x []float32) float32
- func Ceil_AVX2_F64(x []float64) float64
- func Ceil_Go_F32(x []float32)
- func Ceil_Go_F64(x []float64)
- func Clone_Go[T constraints.Float](x, y []T)
- func Clone_Go_Loop[T constraints.Float](x, y []T)
- func Cos_AVX2_F32(x []float32)
- func Cos_Go_F32(x []float32)
- func Cos_Go_F64(x []float64)
- func CosineSimilarity_AVX2_F32(x []float32, y []float32) float32
- func CosineSimilarity_AVX2_F64(x []float64, y []float64) float64
- func CosineSimilarity_Go_F32(x, y []float32) float32
- func CosineSimilarity_Go_F64(x, y []float64) float64
- func Count_AVX2(x []bool) int
- func Count_Go(x []bool) int
- func CumProd_AVX2_F32(x []float32)
- func CumProd_AVX2_F64(x []float64)
- func CumProd_Go[T constraints.Float](x []T)
- func CumSum_AVX2_F32(x []float32)
- func CumSum_AVX2_F64(x []float64)
- func CumSum_Go[T constraints.Float](x []T)
- func Distance_AVX2_F32(x []float32, y []float32) float32
- func Distance_AVX2_F64(x []float64, y []float64) float64
- func Distance_Go_F32(x, y []float32) float32
- func Distance_Go_F64(x, y []float64) float64
- func DivNumber_AVX2_F32(x []float32, a float32)
- func DivNumber_AVX2_F64(x []float64, a float64)
- func DivNumber_Go[T constraints.Float](x []T, y T)
- func Div_AVX2_F32(x []float32, y []float32)
- func Div_AVX2_F64(x []float64, y []float64)
- func Div_Go[T constraints.Float](x, y []T)
- func Dot_AVX2_F32(x []float32, y []float32) float32
- func Dot_AVX2_F64(x []float64, y []float64) float64
- func Dot_Go[T constraints.Float](x, y []T) T
- func EqNumber_AVX2_F32(x []bool, y []float32, a float32)
- func EqNumber_AVX2_F64(x []bool, y []float64, a float64)
- func EqNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Eq_AVX2_F32(x []bool, y []float32, z []float32)
- func Eq_AVX2_F64(x []bool, y []float64, z []float64)
- func Eq_Go[T constraints.Float](dst []bool, x, y []T)
- func Exp_AVX2_F32(x []float32)
- func Exp_Go_F32(x []float32)
- func Exp_Go_F64(x []float64)
- func Exp_Len8x_AVX2_F32(x []float32)
- func Find_AVX2_F32(x []float32, a float32) int
- func Find_AVX2_F64(x []float64, a float64) int
- func Find_Go[T constraints.Float](x []T, a T) int
- func Floor_AVX2_F32(x []float32) float32
- func Floor_AVX2_F64(x []float64) float64
- func Floor_Go_F32(x []float32)
- func Floor_Go_F64(x []float64)
- func FromBool_AVX2_F32(x []float32, y []bool)
- func FromBool_AVX2_F64(x []float64, y []bool)
- func FromBool_Go[T constraints.Float](x []T, y []bool)
- func FromFloat32_AVX2_F64(x []float64, y []float32)
- func FromFloat64_AVX2_F32(x []float32, y []float64)
- func FromInt32_AVX2_F32(x []float32, y []int32)
- func FromInt32_AVX2_F64(x []float64, y []int32)
- func FromInt64_AVX2_F32(x []float32, y []int64)
- func FromInt64_AVX2_F64(x []float64, y []int64)
- func FromNumber_Go[T constraints.Float, F Number](x []T, y []F)
- func Gather_Go[T constraints.Float](dst, x []T, idx []int)
- func GtNumber_AVX2_F32(x []bool, y []float32, a float32)
- func GtNumber_AVX2_F64(x []bool, y []float64, a float64)
- func GtNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Gt_AVX2_F32(x []bool, y []float32, z []float32)
- func Gt_AVX2_F64(x []bool, y []float64, z []float64)
- func Gt_Go[T constraints.Float](dst []bool, x, y []T)
- func GteNumber_AVX2_F32(x []bool, y []float32, a float32)
- func GteNumber_AVX2_F64(x []bool, y []float64, a float64)
- func GteNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Gte_AVX2_F32(x []bool, y []float32, z []float32)
- func Gte_AVX2_F64(x []bool, y []float64, z []float64)
- func Gte_Go[T constraints.Float](dst []bool, x, y []T)
- func Inv_AVX2_F32(x []float32)
- func Inv_AVX2_F64(x []float64)
- func Inv_Go[T constraints.Float](x []T)
- func Log10_AVX2_F32(x []float32)
- func Log10_Go_F32(x []float32)
- func Log10_Go_F64(x []float64)
- func Log10_Len8x_AVX2_F32(x []float32)
- func Log2_AVX2_F32(x []float32)
- func Log2_Go_F32(x []float32)
- func Log2_Go_F64(x []float64)
- func Log2_Len8x_AVX2_F32(x []float32)
- func Log_AVX2_F32(x []float32)
- func Log_Go_F32(x []float32)
- func Log_Go_F64(x []float64)
- func Log_Len8x_AVX2_F32(x []float32)
- func LtNumber_AVX2_F32(x []bool, y []float32, a float32)
- func LtNumber_AVX2_F64(x []bool, y []float64, a float64)
- func LtNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Lt_AVX2_F32(x []bool, y []float32, z []float32)
- func Lt_AVX2_F64(x []bool, y []float64, z []float64)
- func Lt_Go[T constraints.Float](dst []bool, x, y []T)
- func LteNumber_AVX2_F32(x []bool, y []float32, a float32)
- func LteNumber_AVX2_F64(x []bool, y []float64, a float64)
- func LteNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Lte_AVX2_F32(x []bool, y []float32, z []float32)
- func Lte_AVX2_F64(x []bool, y []float64, z []float64)
- func Lte_Go[T constraints.Float](dst []bool, x, y []T)
- func ManhattanDistance_AVX2_F32(x []float32, y []float32) float32
- func ManhattanDistance_AVX2_F64(x []float64, y []float64) float64
- func ManhattanDistance_Go_F32(x, y []float32) float32
- func ManhattanDistance_Go_F64(x, y []float64) float64
- func ManhattanNorm_AVX2_F32(x []float32) float32
- func ManhattanNorm_AVX2_F64(x []float64) float64
- func ManhattanNorm_Go_F32(x []float32) float32
- func ManhattanNorm_Go_F64(x []float64) float64
- func Mat4Mul_AVX2_F32(x []float32, y []float32, z []float32)
- func Mat4Mul_AVX2_F64(x []float64, y []float64, z []float64)
- func Mat4Mul_Go[T constraints.Float](dst, x, y []T)
- func MatMulTiled_AVX2_F32(x []float32, y []float32, z []float32, a int, b int, c int)
- func MatMulTiled_AVX2_F64(x []float64, y []float64, z []float64, a int, b int, c int)
- func MatMulVec_AVX2_F32(x []float32, y []float32, z []float32, a int, b int)
- func MatMulVec_AVX2_F64(x []float64, y []float64, z []float64, a int, b int)
- func MatMulVec_Go[T constraints.Float](dst, x, y []T, m, n int)
- func MatMul_AVX2_F32(x []float32, y []float32, z []float32, a int, b int, c int)
- func MatMul_AVX2_F64(x []float64, y []float64, z []float64, a int, b int, c int)
- func MatMul_Go[T constraints.Float](dst, x, y []T, m, n, p int)
- func MatMul_Parallel_AVX2_F32(dst, x, y []float32, m, n, p int)
- func MatMul_Parallel_AVX2_F64(dst, x, y []float64, m, n, p int)
- func MatMul_Parallel_Go[T constraints.Float](dst, x, y []T, m, n, p int)
- func Max_AVX2_F32(x []float32) float32
- func Max_AVX2_F64(x []float64) float64
- func Max_Go[T constraints.Float](x []T) T
- func MaximumNumber_AVX2_F32(x []float32, a float32)
- func MaximumNumber_AVX2_F64(x []float64, a float64)
- func MaximumNumber_Go[T constraints.Float](x []T, a T)
- func Maximum_AVX2_F32(x []float32, y []float32)
- func Maximum_AVX2_F64(x []float64, y []float64)
- func Maximum_Go[T constraints.Float](x, y []T)
- func Mean_AVX2_F32(x []float32) float32
- func Mean_AVX2_F64(x []float64) float64
- func Mean_Go[T constraints.Float](x []T) T
- func Median_AVX2_F32(x []float32) float32
- func Median_AVX2_F64(x []float64) float64
- func Median_Go[T constraints.Float](x []T) T
- func Min_AVX2_F32(x []float32) float32
- func Min_AVX2_F64(x []float64) float64
- func Min_Go[T constraints.Float](x []T) T
- func MinimumNumber_AVX2_F32(x []float32, a float32)
- func MinimumNumber_AVX2_F64(x []float64, a float64)
- func MinimumNumber_Go[T constraints.Float](x []T, a T)
- func Minimum_AVX2_F32(x []float32, y []float32)
- func Minimum_AVX2_F64(x []float64, y []float64)
- func Minimum_Go[T constraints.Float](x, y []T)
- func MulNumber_AVX2_F32(x []float32, a float32)
- func MulNumber_AVX2_F64(x []float64, a float64)
- func MulNumber_Go[T constraints.Float](x []T, y T)
- func Mul_AVX2_F32(x []float32, y []float32)
- func Mul_AVX2_F64(x []float64, y []float64)
- func Mul_Go[T constraints.Float](x, y []T)
- func Neg_AVX2_F32(x []float32)
- func Neg_AVX2_F64(x []float64)
- func Neg_Go[T constraints.Float](x []T)
- func NeqNumber_AVX2_F32(x []bool, y []float32, a float32)
- func NeqNumber_AVX2_F64(x []bool, y []float64, a float64)
- func NeqNumber_Go[T constraints.Float](dst []bool, x []T, a T)
- func Neq_AVX2_F32(x []bool, y []float32, z []float32)
- func Neq_AVX2_F64(x []bool, y []float64, z []float64)
- func Neq_Go[T constraints.Float](dst []bool, x, y []T)
- func None_AVX2(x []bool) int
- func None_Go(x []bool) bool
- func Norm_AVX2_F32(x []float32) float32
- func Norm_AVX2_F64(x []float64) float64
- func Norm_Go_F32(x []float32) float32
- func Norm_Go_F64(x []float64) float64
- func Not_AVX2(x []bool)
- func Not_Go(x []bool)
- func Ones_Go[T constraints.Float](x []T, n int)
- func Or_AVX2(x []bool, y []bool)
- func Or_Go(x, y []bool)
- func Pow_4x_AVX2_F64(x []float64, y []float64)
- func Pow_8x_AVX2_F32(x []float32, y []float32)
- func Pow_AVX2_F32(x, y []float32)
- func Pow_AVX2_F64(x, y []float64)
- func Pow_Go_F32(x, y []float32)
- func Pow_Go_F64(x, y []float64)
- func Prod_AVX2_F32(x []float32) float32
- func Prod_AVX2_F64(x []float64) float64
- func Prod_Go[T constraints.Float](x []T) T
- func Quantile_AVX2_F32(x []float32, q float32) float32
- func Quantile_AVX2_F64(x []float64, q float64) float64
- func Quantile_Go[T constraints.Float](x []T, q T) T
- func Random[T constraints.Integer | constraints.Float](size int) []T
- func RandomBool(size int, pctTrue float64) []bool
- func RandomRange[T constraints.Integer | constraints.Float](a, b T, size int) []T
- func Range_AVX2_F32(x []float32, a float32, n int)
- func Range_AVX2_F64(x []float64, a float64, n int)
- func Range_Go[T constraints.Float](x []T, a T, n int)
- func Repeat_AVX2_F32(x []float32, a float32, n int)
- func Repeat_AVX2_F64(x []float64, a float64, n int)
- func Repeat_Go[T constraints.Float](x []T, a T, n int)
- func Round_AVX2_F32(x []float32) float32
- func Round_AVX2_F64(x []float64) float64
- func Round_Go_F32(x []float32)
- func Round_Go_F64(x []float64)
- func Scatter_Go[T constraints.Float](dst, x []T, idx []int)
- func Select_Go[T constraints.Float](dst, x []T, y []bool) []T
- func SinCos_AVX2_F32(x []float32, y []float32, z []float32)
- func SinCos_Go_F32(dstSin, dstCos, x []float32)
- func SinCos_Go_F64(dstSin, dstCos, x []float64)
- func Sin_AVX2_F32(x []float32)
- func Sin_Go_F32(x []float32)
- func Sin_Go_F64(x []float64)
- func Sqrt_AVX2_F32(x []float32) float32
- func Sqrt_AVX2_F64(x []float64) float64
- func Sqrt_Go_F32(x []float32)
- func Sqrt_Go_F64(x []float64)
- func SubNumber_AVX2_F32(x []float32, a float32)
- func SubNumber_AVX2_F64(x []float64, a float64)
- func SubNumber_Go[T constraints.Float](x []T, y T)
- func Sub_AVX2_F32(x []float32, y []float32)
- func Sub_AVX2_F64(x []float64, y []float64)
- func Sub_Go[T constraints.Float](x, y []T)
- func Sum_AVX2_F32(x []float32) float32
- func Sum_AVX2_F64(x []float64) float64
- func Sum_Go[T constraints.Float](x []T) T
- func ToBool_AVX2_F32(x []bool, y []float32)
- func ToBool_AVX2_F64(x []bool, y []float64)
- func ToBool_Go[F constraints.Float](x []bool, y []F)
- func ToInt32_AVX2_F32(x []int32, y []float32)
- func ToInt32_AVX2_F64(x []int32, y []float64)
- func ToInt64_AVX2_F32(x []int64, y []float32)
- func ToInt64_AVX2_F64(x []int64, y []float64)
- func ToNumber_Go[T Number, F constraints.Float](x []T, y []F)
- func Xor_AVX2(x []bool, y []bool)
- func Xor_Go(x, y []bool)
- func Zeros_Go[T constraints.Float](x []T, n int)
- type Number
Constants ¶
This section is empty.
Variables ¶
Functions ¶
func Abs_AVX2_F32 ¶
func Abs_AVX2_F32(x []float32)
func Abs_AVX2_F64 ¶
func Abs_AVX2_F64(x []float64)
func Abs_Go_F32 ¶
func Abs_Go_F32(x []float32)
func Abs_Go_F64 ¶
func Abs_Go_F64(x []float64)
func AddNumber_AVX2_F32 ¶
func AddNumber_AVX2_F64 ¶
func AddNumber_Go ¶
func AddNumber_Go[T constraints.Float](x []T, y T)
func Add_AVX2_F32 ¶
func Add_AVX2_F64 ¶
func Add_Go ¶
func Add_Go[T constraints.Float](x, y []T)
func ArgMax_AVX2_F32 ¶
func ArgMax_AVX2_F64 ¶
func ArgMax_Go ¶
func ArgMax_Go[T constraints.Float](x []T) int
func ArgMin_AVX2_F32 ¶
func ArgMin_AVX2_F64 ¶
func ArgMin_Go ¶
func ArgMin_Go[T constraints.Float](x []T) int
func Ceil_AVX2_F32 ¶
func Ceil_AVX2_F64 ¶
func Ceil_Go_F32 ¶
func Ceil_Go_F32(x []float32)
func Ceil_Go_F64 ¶
func Ceil_Go_F64(x []float64)
func Clone_Go ¶
func Clone_Go[T constraints.Float](x, y []T)
func Clone_Go_Loop ¶
func Clone_Go_Loop[T constraints.Float](x, y []T)
func Cos_AVX2_F32 ¶
func Cos_AVX2_F32(x []float32)
func Cos_Go_F32 ¶
func Cos_Go_F32(x []float32)
func Cos_Go_F64 ¶
func Cos_Go_F64(x []float64)
func CosineSimilarity_Go_F32 ¶
func CosineSimilarity_Go_F64 ¶
func Count_AVX2 ¶
func CumProd_AVX2_F32 ¶
func CumProd_AVX2_F32(x []float32)
func CumProd_AVX2_F64 ¶
func CumProd_AVX2_F64(x []float64)
func CumProd_Go ¶
func CumProd_Go[T constraints.Float](x []T)
func CumSum_AVX2_F32 ¶
func CumSum_AVX2_F32(x []float32)
func CumSum_AVX2_F64 ¶
func CumSum_AVX2_F64(x []float64)
func CumSum_Go ¶
func CumSum_Go[T constraints.Float](x []T)
func Distance_AVX2_F32 ¶
func Distance_AVX2_F64 ¶
func Distance_Go_F32 ¶
func Distance_Go_F64 ¶
func DivNumber_AVX2_F32 ¶
func DivNumber_AVX2_F64 ¶
func DivNumber_Go ¶
func DivNumber_Go[T constraints.Float](x []T, y T)
func Div_AVX2_F32 ¶
func Div_AVX2_F64 ¶
func Div_Go ¶
func Div_Go[T constraints.Float](x, y []T)
func Dot_AVX2_F32 ¶
func Dot_AVX2_F64 ¶
func Dot_Go ¶
func Dot_Go[T constraints.Float](x, y []T) T
func EqNumber_AVX2_F32 ¶
func EqNumber_AVX2_F64 ¶
func EqNumber_Go ¶
func EqNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Eq_AVX2_F32 ¶
func Eq_AVX2_F64 ¶
func Eq_Go ¶
func Eq_Go[T constraints.Float](dst []bool, x, y []T)
func Exp_AVX2_F32 ¶
func Exp_AVX2_F32(x []float32)
func Exp_Go_F32 ¶
func Exp_Go_F32(x []float32)
func Exp_Go_F64 ¶
func Exp_Go_F64(x []float64)
func Exp_Len8x_AVX2_F32 ¶
func Exp_Len8x_AVX2_F32(x []float32)
func Find_AVX2_F32 ¶
func Find_AVX2_F64 ¶
func Find_Go ¶
func Find_Go[T constraints.Float](x []T, a T) int
func Floor_AVX2_F32 ¶
func Floor_AVX2_F64 ¶
func Floor_Go_F32 ¶
func Floor_Go_F32(x []float32)
func Floor_Go_F64 ¶
func Floor_Go_F64(x []float64)
func FromBool_AVX2_F32 ¶
func FromBool_AVX2_F64 ¶
func FromBool_Go ¶
func FromBool_Go[T constraints.Float](x []T, y []bool)
func FromFloat32_AVX2_F64 ¶
func FromFloat64_AVX2_F32 ¶
func FromInt32_AVX2_F32 ¶
func FromInt32_AVX2_F64 ¶
func FromInt64_AVX2_F32 ¶
func FromInt64_AVX2_F64 ¶
func FromNumber_Go ¶
func FromNumber_Go[T constraints.Float, F Number](x []T, y []F)
func Gather_Go ¶
func Gather_Go[T constraints.Float](dst, x []T, idx []int)
func GtNumber_AVX2_F32 ¶
func GtNumber_AVX2_F64 ¶
func GtNumber_Go ¶
func GtNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Gt_AVX2_F32 ¶
func Gt_AVX2_F64 ¶
func Gt_Go ¶
func Gt_Go[T constraints.Float](dst []bool, x, y []T)
func GteNumber_AVX2_F32 ¶
func GteNumber_AVX2_F64 ¶
func GteNumber_Go ¶
func GteNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Gte_AVX2_F32 ¶
func Gte_AVX2_F64 ¶
func Gte_Go ¶
func Gte_Go[T constraints.Float](dst []bool, x, y []T)
func Inv_AVX2_F32 ¶
func Inv_AVX2_F32(x []float32)
func Inv_AVX2_F64 ¶
func Inv_AVX2_F64(x []float64)
func Inv_Go ¶
func Inv_Go[T constraints.Float](x []T)
func Log10_AVX2_F32 ¶
func Log10_AVX2_F32(x []float32)
func Log10_Go_F32 ¶
func Log10_Go_F32(x []float32)
func Log10_Go_F64 ¶
func Log10_Go_F64(x []float64)
func Log10_Len8x_AVX2_F32 ¶
func Log10_Len8x_AVX2_F32(x []float32)
func Log2_AVX2_F32 ¶
func Log2_AVX2_F32(x []float32)
func Log2_Go_F32 ¶
func Log2_Go_F32(x []float32)
func Log2_Go_F64 ¶
func Log2_Go_F64(x []float64)
func Log2_Len8x_AVX2_F32 ¶
func Log2_Len8x_AVX2_F32(x []float32)
func Log_AVX2_F32 ¶
func Log_AVX2_F32(x []float32)
func Log_Go_F32 ¶
func Log_Go_F32(x []float32)
func Log_Go_F64 ¶
func Log_Go_F64(x []float64)
func Log_Len8x_AVX2_F32 ¶
func Log_Len8x_AVX2_F32(x []float32)
func LtNumber_AVX2_F32 ¶
func LtNumber_AVX2_F64 ¶
func LtNumber_Go ¶
func LtNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Lt_AVX2_F32 ¶
func Lt_AVX2_F64 ¶
func Lt_Go ¶
func Lt_Go[T constraints.Float](dst []bool, x, y []T)
func LteNumber_AVX2_F32 ¶
func LteNumber_AVX2_F64 ¶
func LteNumber_Go ¶
func LteNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Lte_AVX2_F32 ¶
func Lte_AVX2_F64 ¶
func Lte_Go ¶
func Lte_Go[T constraints.Float](dst []bool, x, y []T)
func ManhattanNorm_AVX2_F32 ¶
func ManhattanNorm_AVX2_F64 ¶
func ManhattanNorm_Go_F32 ¶
func ManhattanNorm_Go_F64 ¶
func Mat4Mul_AVX2_F32 ¶
func Mat4Mul_AVX2_F64 ¶
func Mat4Mul_Go ¶
func Mat4Mul_Go[T constraints.Float](dst, x, y []T)
func MatMulTiled_AVX2_F32 ¶
func MatMulTiled_AVX2_F64 ¶
func MatMulVec_AVX2_F32 ¶
func MatMulVec_AVX2_F64 ¶
func MatMulVec_Go ¶
func MatMulVec_Go[T constraints.Float](dst, x, y []T, m, n int)
func MatMul_AVX2_F32 ¶
func MatMul_AVX2_F64 ¶
func MatMul_Go ¶
func MatMul_Go[T constraints.Float](dst, x, y []T, m, n, p int)
func MatMul_Parallel_Go ¶
func MatMul_Parallel_Go[T constraints.Float](dst, x, y []T, m, n, p int)
func Max_AVX2_F32 ¶
func Max_AVX2_F64 ¶
func Max_Go ¶
func Max_Go[T constraints.Float](x []T) T
func MaximumNumber_AVX2_F32 ¶
func MaximumNumber_AVX2_F64 ¶
func MaximumNumber_Go ¶
func MaximumNumber_Go[T constraints.Float](x []T, a T)
func Maximum_AVX2_F32 ¶
func Maximum_AVX2_F64 ¶
func Maximum_Go ¶
func Maximum_Go[T constraints.Float](x, y []T)
func Mean_AVX2_F32 ¶
func Mean_AVX2_F64 ¶
func Mean_Go ¶
func Mean_Go[T constraints.Float](x []T) T
func Median_AVX2_F32 ¶
func Median_AVX2_F64 ¶
func Median_Go ¶
func Median_Go[T constraints.Float](x []T) T
func Min_AVX2_F32 ¶
func Min_AVX2_F64 ¶
func Min_Go ¶
func Min_Go[T constraints.Float](x []T) T
func MinimumNumber_AVX2_F32 ¶
func MinimumNumber_AVX2_F64 ¶
func MinimumNumber_Go ¶
func MinimumNumber_Go[T constraints.Float](x []T, a T)
func Minimum_AVX2_F32 ¶
func Minimum_AVX2_F64 ¶
func Minimum_Go ¶
func Minimum_Go[T constraints.Float](x, y []T)
func MulNumber_AVX2_F32 ¶
func MulNumber_AVX2_F64 ¶
func MulNumber_Go ¶
func MulNumber_Go[T constraints.Float](x []T, y T)
func Mul_AVX2_F32 ¶
func Mul_AVX2_F64 ¶
func Mul_Go ¶
func Mul_Go[T constraints.Float](x, y []T)
func Neg_AVX2_F32 ¶
func Neg_AVX2_F32(x []float32)
func Neg_AVX2_F64 ¶
func Neg_AVX2_F64(x []float64)
func Neg_Go ¶
func Neg_Go[T constraints.Float](x []T)
func NeqNumber_AVX2_F32 ¶
func NeqNumber_AVX2_F64 ¶
func NeqNumber_Go ¶
func NeqNumber_Go[T constraints.Float](dst []bool, x []T, a T)
func Neq_AVX2_F32 ¶
func Neq_AVX2_F64 ¶
func Neq_Go ¶
func Neq_Go[T constraints.Float](dst []bool, x, y []T)
func Norm_AVX2_F32 ¶
func Norm_AVX2_F64 ¶
func Norm_Go_F32 ¶
func Norm_Go_F64 ¶
func Ones_Go ¶
func Ones_Go[T constraints.Float](x []T, n int)
func Pow_4x_AVX2_F64 ¶ added in v0.4.0
func Pow_8x_AVX2_F32 ¶ added in v0.4.0
func Pow_AVX2_F32 ¶ added in v0.4.0
func Pow_AVX2_F32(x, y []float32)
func Pow_AVX2_F64 ¶ added in v0.4.0
func Pow_AVX2_F64(x, y []float64)
func Pow_Go_F32 ¶ added in v0.4.0
func Pow_Go_F32(x, y []float32)
func Pow_Go_F64 ¶ added in v0.4.0
func Pow_Go_F64(x, y []float64)
func Prod_AVX2_F32 ¶
func Prod_AVX2_F64 ¶
func Prod_Go ¶
func Prod_Go[T constraints.Float](x []T) T
func Quantile_AVX2_F32 ¶
func Quantile_AVX2_F64 ¶
func Quantile_Go ¶
func Quantile_Go[T constraints.Float](x []T, q T) T
func Random ¶
func Random[T constraints.Integer | constraints.Float](size int) []T
func RandomBool ¶
func RandomRange ¶
func RandomRange[T constraints.Integer | constraints.Float](a, b T, size int) []T
func Range_AVX2_F32 ¶
func Range_AVX2_F64 ¶
func Range_Go ¶
func Range_Go[T constraints.Float](x []T, a T, n int)
func Repeat_AVX2_F32 ¶
func Repeat_AVX2_F64 ¶
func Repeat_Go ¶
func Repeat_Go[T constraints.Float](x []T, a T, n int)
func Round_AVX2_F32 ¶
func Round_AVX2_F64 ¶
func Round_Go_F32 ¶
func Round_Go_F32(x []float32)
func Round_Go_F64 ¶
func Round_Go_F64(x []float64)
func Scatter_Go ¶
func Scatter_Go[T constraints.Float](dst, x []T, idx []int)
func Select_Go ¶
func Select_Go[T constraints.Float](dst, x []T, y []bool) []T
func SinCos_AVX2_F32 ¶
func SinCos_Go_F32 ¶
func SinCos_Go_F32(dstSin, dstCos, x []float32)
func SinCos_Go_F64 ¶
func SinCos_Go_F64(dstSin, dstCos, x []float64)
func Sin_AVX2_F32 ¶
func Sin_AVX2_F32(x []float32)
func Sin_Go_F32 ¶
func Sin_Go_F32(x []float32)
func Sin_Go_F64 ¶
func Sin_Go_F64(x []float64)
func Sqrt_AVX2_F32 ¶
func Sqrt_AVX2_F64 ¶
func Sqrt_Go_F32 ¶
func Sqrt_Go_F32(x []float32)
func Sqrt_Go_F64 ¶
func Sqrt_Go_F64(x []float64)
func SubNumber_AVX2_F32 ¶
func SubNumber_AVX2_F64 ¶
func SubNumber_Go ¶
func SubNumber_Go[T constraints.Float](x []T, y T)
func Sub_AVX2_F32 ¶
func Sub_AVX2_F64 ¶
func Sub_Go ¶
func Sub_Go[T constraints.Float](x, y []T)
func Sum_AVX2_F32 ¶
func Sum_AVX2_F64 ¶
func Sum_Go ¶
func Sum_Go[T constraints.Float](x []T) T
func ToBool_AVX2_F32 ¶
func ToBool_AVX2_F64 ¶
func ToBool_Go ¶
func ToBool_Go[F constraints.Float](x []bool, y []F)
func ToInt32_AVX2_F32 ¶
func ToInt32_AVX2_F64 ¶
func ToInt64_AVX2_F32 ¶
func ToInt64_AVX2_F64 ¶
func ToNumber_Go ¶
func ToNumber_Go[T Number, F constraints.Float](x []T, y []F)
func Zeros_Go ¶
func Zeros_Go[T constraints.Float](x []T, n int)
Types ¶
type Number ¶
type Number interface { constraints.Float | constraints.Integer }
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