Documentation ¶
Index ¶
- func Sync(m Model) tea.Cmd
- func ViewDown(m Model, lines []string) tea.Cmd
- func ViewUp(m Model, lines []string) tea.Cmd
- type KeyMap
- type Model
- func (m Model) AtBottom() bool
- func (m Model) AtTop() bool
- func (m *Model) GotoBottom() (lines []string)
- func (m *Model) GotoTop() (lines []string)
- func (m *Model) HalfViewDown() (lines []string)
- func (m *Model) HalfViewUp() (lines []string)
- func (m Model) Init() tea.Cmd
- func (m *Model) LineDown(n int) (lines []string)
- func (m *Model) LineUp(n int) (lines []string)
- func (m Model) PastBottom() bool
- func (m Model) ScrollPercent() float64
- func (m *Model) SetContent(s string)
- func (m *Model) SetYOffset(n int)
- func (m Model) TotalLineCount() int
- func (m Model) Update(msg tea.Msg) (Model, tea.Cmd)
- func (m Model) View() string
- func (m *Model) ViewDown() []string
- func (m *Model) ViewUp() []string
- func (m Model) VisibleLineCount() int
- func (m Model) VisibleLines() (lines []string)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Sync ¶
Sync tells the renderer where the viewport will be located and requests a render of the current state of the viewport. It should be called for the first render and after a window resize.
For high performance rendering only.
Types ¶
type KeyMap ¶
type KeyMap struct { PageDown key.Binding PageUp key.Binding HalfPageUp key.Binding HalfPageDown key.Binding Down key.Binding Up key.Binding }
KeyMap defines the keybindings for the viewport. Note that you don't necessary need to use keybindings at all; the viewport can be controlled programmatically with methods like Model.LineDown(1). See the GoDocs for details.
func DefaultKeyMap ¶
func DefaultKeyMap() KeyMap
DefaultKeyMap returns a set of pager-like default keybindings.
type Model ¶
type Model struct { Width int Height int KeyMap KeyMap // Whether or not to respond to the mouse. The mouse must be enabled in // Bubble Tea for this to work. For details, see the Bubble Tea docs. MouseWheelEnabled bool // The number of lines the mouse wheel will scroll. By default, this is 3. MouseWheelDelta int // YOffset is the vertical scroll position. YOffset int // YPosition is the position of the viewport in relation to the terminal // window. It's used in high performance rendering only. YPosition int // Style applies a lipgloss style to the viewport. Realistically, it's most // useful for setting borders, margins and padding. Style lipgloss.Style // HighPerformanceRendering bypasses the normal Bubble Tea renderer to // provide higher performance rendering. Most of the time the normal Bubble // Tea rendering methods will suffice, but if you're passing content with // a lot of ANSI escape codes you may see improved rendering in certain // terminals with this enabled. // // This should only be used in program occupying the entire terminal, // which is usually via the alternate screen buffer. HighPerformanceRendering bool // contains filtered or unexported fields }
Model is the Bubble Tea model for this viewport element.
func (Model) AtBottom ¶
AtBottom returns whether or not the viewport is at or past the very bottom position.
func (*Model) GotoBottom ¶
GotoBottom sets the viewport to the bottom position.
func (*Model) HalfViewDown ¶
HalfViewDown moves the view down by half the height of the viewport.
func (*Model) HalfViewUp ¶
HalfViewUp moves the view up by half the height of the viewport.
func (*Model) LineUp ¶
LineUp moves the view down by the given number of lines. Returns the new lines to show.
func (Model) PastBottom ¶
PastBottom returns whether or not the viewport is scrolled beyond the last line. This can happen when adjusting the viewport height.
func (Model) ScrollPercent ¶
ScrollPercent returns the amount scrolled as a float between 0 and 1.
func (*Model) SetContent ¶
SetContent set the pager's text content. For high performance rendering the Sync command should also be called.
func (Model) TotalLineCount ¶
TotalLineCount returns the total number of lines (both hidden and visible) within the viewport.
func (*Model) ViewDown ¶
ViewDown moves the view down by the number of lines in the viewport. Basically, "page down".
func (*Model) ViewUp ¶
ViewUp moves the view up by one height of the viewport. Basically, "page up".
func (Model) VisibleLineCount ¶
VisibleLineCount returns the number of the visible lines within the viewport.