Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ( // UnreachableTaintTemplate is the taint for when a node becomes unreachable. UnreachableTaintTemplate = &v1.Taint{ Key: algorithm.TaintNodeUnreachable, Effect: v1.TaintEffectNoExecute, } // NotReadyTaintTemplate is the taint for when a node is not ready for // executing pods NotReadyTaintTemplate = &v1.Taint{ Key: algorithm.TaintNodeNotReady, Effect: v1.TaintEffectNoExecute, } )
Functions ¶
Types ¶
type Controller ¶
type Controller struct {
// contains filtered or unexported fields
}
Controller is the controller that manages node's life cycle.
func NewNodeLifecycleController ¶
func NewNodeLifecycleController(podInformer coreinformers.PodInformer, nodeInformer coreinformers.NodeInformer, daemonSetInformer extensionsinformers.DaemonSetInformer, kubeClient clientset.Interface, nodeMonitorPeriod time.Duration, nodeStartupGracePeriod time.Duration, nodeMonitorGracePeriod time.Duration, podEvictionTimeout time.Duration, evictionLimiterQPS float32, secondaryEvictionLimiterQPS float32, largeClusterThreshold int32, unhealthyZoneThreshold float32, runTaintManager bool, useTaintBasedEvictions bool, taintNodeByCondition bool) (*Controller, error)
NewNodeLifecycleController returns a new taint controller.
func (*Controller) ComputeZoneState ¶
func (nc *Controller) ComputeZoneState(nodeReadyConditions []*v1.NodeCondition) (int, ZoneState)
ComputeZoneState returns a slice of NodeReadyConditions for all Nodes in a given zone. The zone is considered: - fullyDisrupted if there're no Ready Nodes, - partiallyDisrupted if at least than nc.unhealthyZoneThreshold percent of Nodes are not Ready, - normal otherwise
func (*Controller) HealthyQPSFunc ¶
func (nc *Controller) HealthyQPSFunc(nodeNum int) float32
HealthyQPSFunc returns the default value for cluster eviction rate - we take nodeNum for consistency with ReducedQPSFunc.
func (*Controller) ReducedQPSFunc ¶
func (nc *Controller) ReducedQPSFunc(nodeNum int) float32
ReducedQPSFunc returns the QPS for when a the cluster is large make evictions slower, if they're small stop evictions altogether.
func (*Controller) Run ¶
func (nc *Controller) Run(stopCh <-chan struct{})
Run starts an asynchronous loop that monitors the status of cluster nodes.