Documentation ¶
Overview ¶
Package dialog defines standard dialog windows for application GUIs
Index ¶
- func ShowConfirm(title, message string, callback func(bool), parent fyne.Window)
- func ShowCustom(title, dismiss string, content fyne.CanvasObject, parent fyne.Window)
- func ShowCustomConfirm(title, confirm, dismiss string, content fyne.CanvasObject, callback func(bool), ...)
- func ShowError(err error, parent fyne.Window)
- func ShowInformation(title, message string, parent fyne.Window)
- type ConfirmDialog
- func (d ConfirmDialog) ApplyTheme()
- func (d ConfirmDialog) Layout(obj []fyne.CanvasObject, size fyne.Size)
- func (d ConfirmDialog) MinSize(obj []fyne.CanvasObject) fyne.Size
- func (d *ConfirmDialog) SetConfirmText(label string)
- func (d ConfirmDialog) SetDismissText(label string)
- func (d ConfirmDialog) Show()
- type Dialog
- type ProgressDialog
- func (d ProgressDialog) ApplyTheme()
- func (d ProgressDialog) Layout(obj []fyne.CanvasObject, size fyne.Size)
- func (d ProgressDialog) MinSize(obj []fyne.CanvasObject) fyne.Size
- func (d ProgressDialog) SetDismissText(label string)
- func (p *ProgressDialog) SetValue(v float64)
- func (d ProgressDialog) Show()
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ShowConfirm ¶
ShowConfirm shows a dialog over the specified window for a user confirmation. The title is used for the dialog window and message is the content. The callback is executed when the user decides.
func ShowCustom ¶
func ShowCustom(title, dismiss string, content fyne.CanvasObject, parent fyne.Window)
ShowCustom shows a dialog over the specified application using custom content. The button will have the dismiss text set. The MinSize() of the CanvasObject passed will be used to set the size of the window.
func ShowCustomConfirm ¶
func ShowCustomConfirm(title, confirm, dismiss string, content fyne.CanvasObject, callback func(bool), parent fyne.Window)
ShowCustomConfirm shows a dialog over the specified application using custom content. The cancel button will have the dismiss text set and the "OK" will use the confirm text. The response callback is called on user action. The MinSize() of the CanvasObject passed will be used to set the size of the window.
func ShowError ¶
ShowError shows a dialog over the specified window for an application error. The title and message are extracted from the provided error.
func ShowInformation ¶
ShowInformation shows a dialog over the specified window for user information. The title is used for the dialog window and message is the content.
Types ¶
type ConfirmDialog ¶
type ConfirmDialog struct {
// contains filtered or unexported fields
}
ConfirmDialog is like the standard Dialog but with an additional confirmation button
func NewConfirm ¶
func NewConfirm(title, message string, callback func(bool), parent fyne.Window) *ConfirmDialog
NewConfirm creates a dialog over the specified window for user confirmation. The title is used for the ialog window and message is the content. The callback is executed when the user decides. After creation you should call Show().
func (ConfirmDialog) ApplyTheme ¶
func (d ConfirmDialog) ApplyTheme()
func (ConfirmDialog) Layout ¶
func (d ConfirmDialog) Layout(obj []fyne.CanvasObject, size fyne.Size)
func (*ConfirmDialog) SetConfirmText ¶
func (d *ConfirmDialog) SetConfirmText(label string)
SetConfirmText allows custom text to be set in the confirmation button
func (ConfirmDialog) SetDismissText ¶
func (d ConfirmDialog) SetDismissText(label string)
SetDismissText allows custom text to be set in the confirmation button
type Dialog ¶
type Dialog interface { Show() SetDismissText(label string) }
Dialog is the common API for any dialog window with a single dismiss button
type ProgressDialog ¶
type ProgressDialog struct {
// contains filtered or unexported fields
}
ProgressDialog is a simple dialog window that displays text and a progress bar.
func NewProgress ¶
func NewProgress(title, message string, parent fyne.Window) *ProgressDialog
NewProgress creates a progress dialog and returns the handle. Using the returned type you should call Show() and then set it's value through SetValue().
func (ProgressDialog) ApplyTheme ¶
func (d ProgressDialog) ApplyTheme()
func (ProgressDialog) Layout ¶
func (d ProgressDialog) Layout(obj []fyne.CanvasObject, size fyne.Size)
func (ProgressDialog) SetDismissText ¶
func (d ProgressDialog) SetDismissText(label string)
SetDismissText allows custom text to be set in the confirmation button
func (*ProgressDialog) SetValue ¶
func (p *ProgressDialog) SetValue(v float64)
SetValue updates the value of the progress bar - this should be between 0.0 and 1.0.