Documentation ¶
Overview ¶
Code generated for package lgraphql by go-bindata DO NOT EDIT. (@generated) sources: _lgraphql/addDeployTarget.graphql _lgraphql/addDeployTargetConfig.graphql _lgraphql/addEnvVariable.graphql _lgraphql/addGroup.graphql _lgraphql/addGroupsToProject.graphql _lgraphql/addNotificationEmail.graphql _lgraphql/addNotificationMicrosoftTeams.graphql _lgraphql/addNotificationRocketChat.graphql _lgraphql/addNotificationSlack.graphql _lgraphql/addNotificationToProject.graphql _lgraphql/addOrUpdateEnvironment.graphql _lgraphql/addProject.graphql _lgraphql/addRestore.graphql _lgraphql/addSshKey.graphql _lgraphql/addUser.graphql _lgraphql/addUserToGroup.graphql _lgraphql/backupsForEnvironmentByName.graphql _lgraphql/deleteDeployTarget.graphql _lgraphql/deleteDeployTargetConfig.graphql _lgraphql/deployEnvironmentBranch.graphql _lgraphql/deployEnvironmentLatest.graphql _lgraphql/deployEnvironmentPromote.graphql _lgraphql/deployEnvironmentPullrequest.graphql _lgraphql/deployTargetConfigsByProjectId.graphql _lgraphql/environmentByName.graphql _lgraphql/lagoonSchema.graphql _lgraphql/lagoonVersion.graphql _lgraphql/listDeployTargets.graphql _lgraphql/me.graphql _lgraphql/minimalProjectByName.graphql _lgraphql/projectByName.graphql _lgraphql/projectByNameMetadata.graphql _lgraphql/projectsByMetadata.graphql _lgraphql/removeProjectMetadataByKey.graphql _lgraphql/switchActiveStandby.graphql _lgraphql/taskByID.graphql _lgraphql/updateDeployTarget.graphql _lgraphql/updateDeployTargetConfig.graphql _lgraphql/updateProjectMetadata.graphql
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.