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Constants ¶
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const ( SCREENWIDTH = 500 SCREENHEIGHT = 370 HOLD = 6 ATTACKPATH = `Knight_02\03-Attack\` WALKPATH = `Knight_02\02-Walk\` HERO_IDLE_PATH = `Knight_02\01-Idle\` GOBLIN_IDLE_PATH = `Goblin_02\01-Idle\` GOBLIN_DIE_PATH = `Goblin_02\07-Die\` )
Variables ¶
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Functions ¶
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Types ¶
type Animation ¶
type Animation struct { Sprite // contains filtered or unexported fields }
func NewAnimation ¶
type Animations ¶
type Graphics ¶
type Graphics struct { Animations *Animations // contains filtered or unexported fields }
func NewGraphics ¶
func NewGraphics() *Graphics
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