Documentation ¶
Index ¶
- Constants
- func IsConstraintError(err error) bool
- func IsNotFound(err error) bool
- func IsNotLoaded(err error) bool
- func IsNotSingular(err error) bool
- func IsValidationError(err error) bool
- func MaskNotFound(err error) error
- func NewContext(parent context.Context, c *Client) context.Context
- func NewTxContext(parent context.Context, tx *Tx) context.Context
- type AggregateFunc
- type Cities
- type City
- type CityClient
- func (c *CityClient) Create() *CityCreate
- func (c *CityClient) CreateBulk(builders ...*CityCreate) *CityCreateBulk
- func (c *CityClient) Delete() *CityDelete
- func (c *CityClient) DeleteOne(ci *City) *CityDeleteOne
- func (c *CityClient) DeleteOneID(id int) *CityDeleteOne
- func (c *CityClient) Get(ctx context.Context, id int) (*City, error)
- func (c *CityClient) GetX(ctx context.Context, id int) *City
- func (c *CityClient) Hooks() []Hook
- func (c *CityClient) Query() *CityQuery
- func (c *CityClient) QueryStreets(ci *City) *StreetQuery
- func (c *CityClient) Update() *CityUpdate
- func (c *CityClient) UpdateOne(ci *City) *CityUpdateOne
- func (c *CityClient) UpdateOneID(id int) *CityUpdateOne
- func (c *CityClient) Use(hooks ...Hook)
- type CityCreate
- func (cc *CityCreate) AddStreetIDs(ids ...int) *CityCreate
- func (cc *CityCreate) AddStreets(s ...*Street) *CityCreate
- func (cc *CityCreate) Mutation() *CityMutation
- func (cc *CityCreate) Save(ctx context.Context) (*City, error)
- func (cc *CityCreate) SaveX(ctx context.Context) *City
- func (cc *CityCreate) SetName(s string) *CityCreate
- type CityCreateBulk
- type CityDelete
- type CityDeleteOne
- type CityEdges
- type CityGroupBy
- func (cgb *CityGroupBy) Aggregate(fns ...AggregateFunc) *CityGroupBy
- func (cgb *CityGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (cgb *CityGroupBy) BoolX(ctx context.Context) bool
- func (cgb *CityGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (cgb *CityGroupBy) BoolsX(ctx context.Context) []bool
- func (cgb *CityGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (cgb *CityGroupBy) Float64X(ctx context.Context) float64
- func (cgb *CityGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (cgb *CityGroupBy) Float64sX(ctx context.Context) []float64
- func (cgb *CityGroupBy) Int(ctx context.Context) (_ int, err error)
- func (cgb *CityGroupBy) IntX(ctx context.Context) int
- func (cgb *CityGroupBy) Ints(ctx context.Context) ([]int, error)
- func (cgb *CityGroupBy) IntsX(ctx context.Context) []int
- func (cgb *CityGroupBy) Scan(ctx context.Context, v interface{}) error
- func (cgb *CityGroupBy) ScanX(ctx context.Context, v interface{})
- func (cgb *CityGroupBy) String(ctx context.Context) (_ string, err error)
- func (cgb *CityGroupBy) StringX(ctx context.Context) string
- func (cgb *CityGroupBy) Strings(ctx context.Context) ([]string, error)
- func (cgb *CityGroupBy) StringsX(ctx context.Context) []string
- type CityMutation
- func (m *CityMutation) AddField(name string, value ent.Value) error
- func (m *CityMutation) AddStreetIDs(ids ...int)
- func (m *CityMutation) AddedEdges() []string
- func (m *CityMutation) AddedField(name string) (ent.Value, bool)
- func (m *CityMutation) AddedFields() []string
- func (m *CityMutation) AddedIDs(name string) []ent.Value
- func (m *CityMutation) ClearEdge(name string) error
- func (m *CityMutation) ClearField(name string) error
- func (m *CityMutation) ClearStreets()
- func (m *CityMutation) ClearedEdges() []string
- func (m *CityMutation) ClearedFields() []string
- func (m CityMutation) Client() *Client
- func (m *CityMutation) EdgeCleared(name string) bool
- func (m *CityMutation) Field(name string) (ent.Value, bool)
- func (m *CityMutation) FieldCleared(name string) bool
- func (m *CityMutation) Fields() []string
- func (m *CityMutation) ID() (id int, exists bool)
- func (m *CityMutation) Name() (r string, exists bool)
- func (m *CityMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *CityMutation) OldName(ctx context.Context) (v string, err error)
- func (m *CityMutation) Op() Op
- func (m *CityMutation) RemoveStreetIDs(ids ...int)
- func (m *CityMutation) RemovedEdges() []string
- func (m *CityMutation) RemovedIDs(name string) []ent.Value
- func (m *CityMutation) RemovedStreetsIDs() (ids []int)
- func (m *CityMutation) ResetEdge(name string) error
- func (m *CityMutation) ResetField(name string) error
- func (m *CityMutation) ResetName()
- func (m *CityMutation) ResetStreets()
- func (m *CityMutation) SetField(name string, value ent.Value) error
- func (m *CityMutation) SetName(s string)
- func (m *CityMutation) StreetsCleared() bool
- func (m *CityMutation) StreetsIDs() (ids []int)
- func (m CityMutation) Tx() (*Tx, error)
- func (m *CityMutation) Type() string
- func (m *CityMutation) Where(ps ...predicate.City)
- type CityQuery
- func (cq *CityQuery) All(ctx context.Context) ([]*City, error)
- func (cq *CityQuery) AllX(ctx context.Context) []*City
- func (cq *CityQuery) Clone() *CityQuery
- func (cq *CityQuery) Count(ctx context.Context) (int, error)
- func (cq *CityQuery) CountX(ctx context.Context) int
- func (cq *CityQuery) Exist(ctx context.Context) (bool, error)
- func (cq *CityQuery) ExistX(ctx context.Context) bool
- func (cq *CityQuery) First(ctx context.Context) (*City, error)
- func (cq *CityQuery) FirstID(ctx context.Context) (id int, err error)
- func (cq *CityQuery) FirstIDX(ctx context.Context) int
- func (cq *CityQuery) FirstX(ctx context.Context) *City
- func (cq *CityQuery) GroupBy(field string, fields ...string) *CityGroupBy
- func (cq *CityQuery) IDs(ctx context.Context) ([]int, error)
- func (cq *CityQuery) IDsX(ctx context.Context) []int
- func (cq *CityQuery) Limit(limit int) *CityQuery
- func (cq *CityQuery) Offset(offset int) *CityQuery
- func (cq *CityQuery) Only(ctx context.Context) (*City, error)
- func (cq *CityQuery) OnlyID(ctx context.Context) (id int, err error)
- func (cq *CityQuery) OnlyIDX(ctx context.Context) int
- func (cq *CityQuery) OnlyX(ctx context.Context) *City
- func (cq *CityQuery) Order(o ...OrderFunc) *CityQuery
- func (cq *CityQuery) QueryStreets() *StreetQuery
- func (cq *CityQuery) Select(fields ...string) *CitySelect
- func (cq *CityQuery) Unique(unique bool) *CityQuery
- func (cq *CityQuery) Where(ps ...predicate.City) *CityQuery
- func (cq *CityQuery) WithStreets(opts ...func(*StreetQuery)) *CityQuery
- type CitySelect
- func (cs *CitySelect) Bool(ctx context.Context) (_ bool, err error)
- func (cs *CitySelect) BoolX(ctx context.Context) bool
- func (cs *CitySelect) Bools(ctx context.Context) ([]bool, error)
- func (cs *CitySelect) BoolsX(ctx context.Context) []bool
- func (cs *CitySelect) Float64(ctx context.Context) (_ float64, err error)
- func (cs *CitySelect) Float64X(ctx context.Context) float64
- func (cs *CitySelect) Float64s(ctx context.Context) ([]float64, error)
- func (cs *CitySelect) Float64sX(ctx context.Context) []float64
- func (cs *CitySelect) Int(ctx context.Context) (_ int, err error)
- func (cs *CitySelect) IntX(ctx context.Context) int
- func (cs *CitySelect) Ints(ctx context.Context) ([]int, error)
- func (cs *CitySelect) IntsX(ctx context.Context) []int
- func (cs *CitySelect) Scan(ctx context.Context, v interface{}) error
- func (cs *CitySelect) ScanX(ctx context.Context, v interface{})
- func (cs *CitySelect) String(ctx context.Context) (_ string, err error)
- func (cs *CitySelect) StringX(ctx context.Context) string
- func (cs *CitySelect) Strings(ctx context.Context) ([]string, error)
- func (cs *CitySelect) StringsX(ctx context.Context) []string
- type CityUpdate
- func (cu *CityUpdate) AddStreetIDs(ids ...int) *CityUpdate
- func (cu *CityUpdate) AddStreets(s ...*Street) *CityUpdate
- func (cu *CityUpdate) ClearStreets() *CityUpdate
- func (cu *CityUpdate) Exec(ctx context.Context) error
- func (cu *CityUpdate) ExecX(ctx context.Context)
- func (cu *CityUpdate) Mutation() *CityMutation
- func (cu *CityUpdate) RemoveStreetIDs(ids ...int) *CityUpdate
- func (cu *CityUpdate) RemoveStreets(s ...*Street) *CityUpdate
- func (cu *CityUpdate) Save(ctx context.Context) (int, error)
- func (cu *CityUpdate) SaveX(ctx context.Context) int
- func (cu *CityUpdate) SetName(s string) *CityUpdate
- func (cu *CityUpdate) Where(ps ...predicate.City) *CityUpdate
- type CityUpdateOne
- func (cuo *CityUpdateOne) AddStreetIDs(ids ...int) *CityUpdateOne
- func (cuo *CityUpdateOne) AddStreets(s ...*Street) *CityUpdateOne
- func (cuo *CityUpdateOne) ClearStreets() *CityUpdateOne
- func (cuo *CityUpdateOne) Exec(ctx context.Context) error
- func (cuo *CityUpdateOne) ExecX(ctx context.Context)
- func (cuo *CityUpdateOne) Mutation() *CityMutation
- func (cuo *CityUpdateOne) RemoveStreetIDs(ids ...int) *CityUpdateOne
- func (cuo *CityUpdateOne) RemoveStreets(s ...*Street) *CityUpdateOne
- func (cuo *CityUpdateOne) Save(ctx context.Context) (*City, error)
- func (cuo *CityUpdateOne) SaveX(ctx context.Context) *City
- func (cuo *CityUpdateOne) Select(field string, fields ...string) *CityUpdateOne
- func (cuo *CityUpdateOne) SetName(s string) *CityUpdateOne
- type Client
- type CommitFunc
- type CommitHook
- type Committer
- type ConstraintError
- type Hook
- type MutateFunc
- type Mutation
- type Mutator
- type NotFoundError
- type NotLoadedError
- type NotSingularError
- type Op
- type Option
- type OrderFunc
- type Policy
- type Query
- type RollbackFunc
- type RollbackHook
- type Rollbacker
- type Street
- type StreetClient
- func (c *StreetClient) Create() *StreetCreate
- func (c *StreetClient) CreateBulk(builders ...*StreetCreate) *StreetCreateBulk
- func (c *StreetClient) Delete() *StreetDelete
- func (c *StreetClient) DeleteOne(s *Street) *StreetDeleteOne
- func (c *StreetClient) DeleteOneID(id int) *StreetDeleteOne
- func (c *StreetClient) Get(ctx context.Context, id int) (*Street, error)
- func (c *StreetClient) GetX(ctx context.Context, id int) *Street
- func (c *StreetClient) Hooks() []Hook
- func (c *StreetClient) Query() *StreetQuery
- func (c *StreetClient) QueryCity(s *Street) *CityQuery
- func (c *StreetClient) Update() *StreetUpdate
- func (c *StreetClient) UpdateOne(s *Street) *StreetUpdateOne
- func (c *StreetClient) UpdateOneID(id int) *StreetUpdateOne
- func (c *StreetClient) Use(hooks ...Hook)
- type StreetCreate
- func (sc *StreetCreate) Mutation() *StreetMutation
- func (sc *StreetCreate) Save(ctx context.Context) (*Street, error)
- func (sc *StreetCreate) SaveX(ctx context.Context) *Street
- func (sc *StreetCreate) SetCity(c *City) *StreetCreate
- func (sc *StreetCreate) SetCityID(id int) *StreetCreate
- func (sc *StreetCreate) SetName(s string) *StreetCreate
- func (sc *StreetCreate) SetNillableCityID(id *int) *StreetCreate
- type StreetCreateBulk
- type StreetDelete
- type StreetDeleteOne
- type StreetEdges
- type StreetGroupBy
- func (sgb *StreetGroupBy) Aggregate(fns ...AggregateFunc) *StreetGroupBy
- func (sgb *StreetGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (sgb *StreetGroupBy) BoolX(ctx context.Context) bool
- func (sgb *StreetGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (sgb *StreetGroupBy) BoolsX(ctx context.Context) []bool
- func (sgb *StreetGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (sgb *StreetGroupBy) Float64X(ctx context.Context) float64
- func (sgb *StreetGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (sgb *StreetGroupBy) Float64sX(ctx context.Context) []float64
- func (sgb *StreetGroupBy) Int(ctx context.Context) (_ int, err error)
- func (sgb *StreetGroupBy) IntX(ctx context.Context) int
- func (sgb *StreetGroupBy) Ints(ctx context.Context) ([]int, error)
- func (sgb *StreetGroupBy) IntsX(ctx context.Context) []int
- func (sgb *StreetGroupBy) Scan(ctx context.Context, v interface{}) error
- func (sgb *StreetGroupBy) ScanX(ctx context.Context, v interface{})
- func (sgb *StreetGroupBy) String(ctx context.Context) (_ string, err error)
- func (sgb *StreetGroupBy) StringX(ctx context.Context) string
- func (sgb *StreetGroupBy) Strings(ctx context.Context) ([]string, error)
- func (sgb *StreetGroupBy) StringsX(ctx context.Context) []string
- type StreetMutation
- func (m *StreetMutation) AddField(name string, value ent.Value) error
- func (m *StreetMutation) AddedEdges() []string
- func (m *StreetMutation) AddedField(name string) (ent.Value, bool)
- func (m *StreetMutation) AddedFields() []string
- func (m *StreetMutation) AddedIDs(name string) []ent.Value
- func (m *StreetMutation) CityCleared() bool
- func (m *StreetMutation) CityID() (id int, exists bool)
- func (m *StreetMutation) CityIDs() (ids []int)
- func (m *StreetMutation) ClearCity()
- func (m *StreetMutation) ClearEdge(name string) error
- func (m *StreetMutation) ClearField(name string) error
- func (m *StreetMutation) ClearedEdges() []string
- func (m *StreetMutation) ClearedFields() []string
- func (m StreetMutation) Client() *Client
- func (m *StreetMutation) EdgeCleared(name string) bool
- func (m *StreetMutation) Field(name string) (ent.Value, bool)
- func (m *StreetMutation) FieldCleared(name string) bool
- func (m *StreetMutation) Fields() []string
- func (m *StreetMutation) ID() (id int, exists bool)
- func (m *StreetMutation) Name() (r string, exists bool)
- func (m *StreetMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *StreetMutation) OldName(ctx context.Context) (v string, err error)
- func (m *StreetMutation) Op() Op
- func (m *StreetMutation) RemovedEdges() []string
- func (m *StreetMutation) RemovedIDs(name string) []ent.Value
- func (m *StreetMutation) ResetCity()
- func (m *StreetMutation) ResetEdge(name string) error
- func (m *StreetMutation) ResetField(name string) error
- func (m *StreetMutation) ResetName()
- func (m *StreetMutation) SetCityID(id int)
- func (m *StreetMutation) SetField(name string, value ent.Value) error
- func (m *StreetMutation) SetName(s string)
- func (m StreetMutation) Tx() (*Tx, error)
- func (m *StreetMutation) Type() string
- func (m *StreetMutation) Where(ps ...predicate.Street)
- type StreetQuery
- func (sq *StreetQuery) All(ctx context.Context) ([]*Street, error)
- func (sq *StreetQuery) AllX(ctx context.Context) []*Street
- func (sq *StreetQuery) Clone() *StreetQuery
- func (sq *StreetQuery) Count(ctx context.Context) (int, error)
- func (sq *StreetQuery) CountX(ctx context.Context) int
- func (sq *StreetQuery) Exist(ctx context.Context) (bool, error)
- func (sq *StreetQuery) ExistX(ctx context.Context) bool
- func (sq *StreetQuery) First(ctx context.Context) (*Street, error)
- func (sq *StreetQuery) FirstID(ctx context.Context) (id int, err error)
- func (sq *StreetQuery) FirstIDX(ctx context.Context) int
- func (sq *StreetQuery) FirstX(ctx context.Context) *Street
- func (sq *StreetQuery) GroupBy(field string, fields ...string) *StreetGroupBy
- func (sq *StreetQuery) IDs(ctx context.Context) ([]int, error)
- func (sq *StreetQuery) IDsX(ctx context.Context) []int
- func (sq *StreetQuery) Limit(limit int) *StreetQuery
- func (sq *StreetQuery) Offset(offset int) *StreetQuery
- func (sq *StreetQuery) Only(ctx context.Context) (*Street, error)
- func (sq *StreetQuery) OnlyID(ctx context.Context) (id int, err error)
- func (sq *StreetQuery) OnlyIDX(ctx context.Context) int
- func (sq *StreetQuery) OnlyX(ctx context.Context) *Street
- func (sq *StreetQuery) Order(o ...OrderFunc) *StreetQuery
- func (sq *StreetQuery) QueryCity() *CityQuery
- func (sq *StreetQuery) Select(fields ...string) *StreetSelect
- func (sq *StreetQuery) Unique(unique bool) *StreetQuery
- func (sq *StreetQuery) Where(ps ...predicate.Street) *StreetQuery
- func (sq *StreetQuery) WithCity(opts ...func(*CityQuery)) *StreetQuery
- type StreetSelect
- func (ss *StreetSelect) Bool(ctx context.Context) (_ bool, err error)
- func (ss *StreetSelect) BoolX(ctx context.Context) bool
- func (ss *StreetSelect) Bools(ctx context.Context) ([]bool, error)
- func (ss *StreetSelect) BoolsX(ctx context.Context) []bool
- func (ss *StreetSelect) Float64(ctx context.Context) (_ float64, err error)
- func (ss *StreetSelect) Float64X(ctx context.Context) float64
- func (ss *StreetSelect) Float64s(ctx context.Context) ([]float64, error)
- func (ss *StreetSelect) Float64sX(ctx context.Context) []float64
- func (ss *StreetSelect) Int(ctx context.Context) (_ int, err error)
- func (ss *StreetSelect) IntX(ctx context.Context) int
- func (ss *StreetSelect) Ints(ctx context.Context) ([]int, error)
- func (ss *StreetSelect) IntsX(ctx context.Context) []int
- func (ss *StreetSelect) Scan(ctx context.Context, v interface{}) error
- func (ss *StreetSelect) ScanX(ctx context.Context, v interface{})
- func (ss *StreetSelect) String(ctx context.Context) (_ string, err error)
- func (ss *StreetSelect) StringX(ctx context.Context) string
- func (ss *StreetSelect) Strings(ctx context.Context) ([]string, error)
- func (ss *StreetSelect) StringsX(ctx context.Context) []string
- type StreetUpdate
- func (su *StreetUpdate) ClearCity() *StreetUpdate
- func (su *StreetUpdate) Exec(ctx context.Context) error
- func (su *StreetUpdate) ExecX(ctx context.Context)
- func (su *StreetUpdate) Mutation() *StreetMutation
- func (su *StreetUpdate) Save(ctx context.Context) (int, error)
- func (su *StreetUpdate) SaveX(ctx context.Context) int
- func (su *StreetUpdate) SetCity(c *City) *StreetUpdate
- func (su *StreetUpdate) SetCityID(id int) *StreetUpdate
- func (su *StreetUpdate) SetName(s string) *StreetUpdate
- func (su *StreetUpdate) SetNillableCityID(id *int) *StreetUpdate
- func (su *StreetUpdate) Where(ps ...predicate.Street) *StreetUpdate
- type StreetUpdateOne
- func (suo *StreetUpdateOne) ClearCity() *StreetUpdateOne
- func (suo *StreetUpdateOne) Exec(ctx context.Context) error
- func (suo *StreetUpdateOne) ExecX(ctx context.Context)
- func (suo *StreetUpdateOne) Mutation() *StreetMutation
- func (suo *StreetUpdateOne) Save(ctx context.Context) (*Street, error)
- func (suo *StreetUpdateOne) SaveX(ctx context.Context) *Street
- func (suo *StreetUpdateOne) Select(field string, fields ...string) *StreetUpdateOne
- func (suo *StreetUpdateOne) SetCity(c *City) *StreetUpdateOne
- func (suo *StreetUpdateOne) SetCityID(id int) *StreetUpdateOne
- func (suo *StreetUpdateOne) SetName(s string) *StreetUpdateOne
- func (suo *StreetUpdateOne) SetNillableCityID(id *int) *StreetUpdateOne
- type Streets
- type Tx
- type ValidationError
- type Value
Constants ¶
const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypeCity = "City" TypeStreet = "Street" )
Variables ¶
This section is empty.
Functions ¶
func IsConstraintError ¶
IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsNotFound ¶
IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotLoaded ¶
IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotSingular ¶
IsNotSingular returns a boolean indicating whether the error is a not singular error.
func IsValidationError ¶
IsValidationError returns a boolean indicating whether the error is a validation error.
func NewContext ¶
NewContext returns a new context with the given Client attached.
Types ¶
type AggregateFunc ¶
AggregateFunc applies an aggregation step on the group-by traversal/selector.
func As ¶
func As(fn AggregateFunc, end string) AggregateFunc
As is a pseudo aggregation function for renaming another other functions with custom names. For example:
GroupBy(field1, field2). Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")). Scan(ctx, &v)
func Count ¶
func Count() AggregateFunc
Count applies the "count" aggregation function on each group.
func Max ¶
func Max(field string) AggregateFunc
Max applies the "max" aggregation function on the given field of each group.
func Mean ¶
func Mean(field string) AggregateFunc
Mean applies the "mean" aggregation function on the given field of each group.
func Min ¶
func Min(field string) AggregateFunc
Min applies the "min" aggregation function on the given field of each group.
func Sum ¶
func Sum(field string) AggregateFunc
Sum applies the "sum" aggregation function on the given field of each group.
type City ¶
type City struct { // ID of the ent. ID int `json:"id,omitempty"` // Name holds the value of the "name" field. Name string `json:"name,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the CityQuery when eager-loading is set. Edges CityEdges `json:"edges"` // contains filtered or unexported fields }
City is the model entity for the City schema.
func (*City) QueryStreets ¶
func (c *City) QueryStreets() *StreetQuery
QueryStreets queries the "streets" edge of the City entity.
func (*City) Unwrap ¶
Unwrap unwraps the City entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*City) Update ¶
func (c *City) Update() *CityUpdateOne
Update returns a builder for updating this City. Note that you need to call City.Unwrap() before calling this method if this City was returned from a transaction, and the transaction was committed or rolled back.
type CityClient ¶
type CityClient struct {
// contains filtered or unexported fields
}
CityClient is a client for the City schema.
func NewCityClient ¶
func NewCityClient(c config) *CityClient
NewCityClient returns a client for the City from the given config.
func (*CityClient) Create ¶
func (c *CityClient) Create() *CityCreate
Create returns a create builder for City.
func (*CityClient) CreateBulk ¶
func (c *CityClient) CreateBulk(builders ...*CityCreate) *CityCreateBulk
CreateBulk returns a builder for creating a bulk of City entities.
func (*CityClient) Delete ¶
func (c *CityClient) Delete() *CityDelete
Delete returns a delete builder for City.
func (*CityClient) DeleteOne ¶
func (c *CityClient) DeleteOne(ci *City) *CityDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*CityClient) DeleteOneID ¶
func (c *CityClient) DeleteOneID(id int) *CityDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*CityClient) GetX ¶
func (c *CityClient) GetX(ctx context.Context, id int) *City
GetX is like Get, but panics if an error occurs.
func (*CityClient) Query ¶
func (c *CityClient) Query() *CityQuery
Query returns a query builder for City.
func (*CityClient) QueryStreets ¶
func (c *CityClient) QueryStreets(ci *City) *StreetQuery
QueryStreets queries the streets edge of a City.
func (*CityClient) Update ¶
func (c *CityClient) Update() *CityUpdate
Update returns an update builder for City.
func (*CityClient) UpdateOne ¶
func (c *CityClient) UpdateOne(ci *City) *CityUpdateOne
UpdateOne returns an update builder for the given entity.
func (*CityClient) UpdateOneID ¶
func (c *CityClient) UpdateOneID(id int) *CityUpdateOne
UpdateOneID returns an update builder for the given id.
func (*CityClient) Use ¶
func (c *CityClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `city.Hooks(f(g(h())))`.
type CityCreate ¶
type CityCreate struct {
// contains filtered or unexported fields
}
CityCreate is the builder for creating a City entity.
func (*CityCreate) AddStreetIDs ¶
func (cc *CityCreate) AddStreetIDs(ids ...int) *CityCreate
AddStreetIDs adds the "streets" edge to the Street entity by IDs.
func (*CityCreate) AddStreets ¶
func (cc *CityCreate) AddStreets(s ...*Street) *CityCreate
AddStreets adds the "streets" edges to the Street entity.
func (*CityCreate) Mutation ¶
func (cc *CityCreate) Mutation() *CityMutation
Mutation returns the CityMutation object of the builder.
func (*CityCreate) Save ¶
func (cc *CityCreate) Save(ctx context.Context) (*City, error)
Save creates the City in the database.
func (*CityCreate) SaveX ¶
func (cc *CityCreate) SaveX(ctx context.Context) *City
SaveX calls Save and panics if Save returns an error.
func (*CityCreate) SetName ¶
func (cc *CityCreate) SetName(s string) *CityCreate
SetName sets the "name" field.
type CityCreateBulk ¶
type CityCreateBulk struct {
// contains filtered or unexported fields
}
CityCreateBulk is the builder for creating many City entities in bulk.
type CityDelete ¶
type CityDelete struct {
// contains filtered or unexported fields
}
CityDelete is the builder for deleting a City entity.
func (*CityDelete) Exec ¶
func (cd *CityDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*CityDelete) ExecX ¶
func (cd *CityDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*CityDelete) Where ¶
func (cd *CityDelete) Where(ps ...predicate.City) *CityDelete
Where appends a list predicates to the CityDelete builder.
type CityDeleteOne ¶
type CityDeleteOne struct {
// contains filtered or unexported fields
}
CityDeleteOne is the builder for deleting a single City entity.
func (*CityDeleteOne) Exec ¶
func (cdo *CityDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*CityDeleteOne) ExecX ¶
func (cdo *CityDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type CityEdges ¶
type CityEdges struct { // Streets holds the value of the streets edge. Streets []*Street `json:"streets,omitempty"` // contains filtered or unexported fields }
CityEdges holds the relations/edges for other nodes in the graph.
func (CityEdges) StreetsOrErr ¶
StreetsOrErr returns the Streets value or an error if the edge was not loaded in eager-loading.
type CityGroupBy ¶
type CityGroupBy struct {
// contains filtered or unexported fields
}
CityGroupBy is the group-by builder for City entities.
func (*CityGroupBy) Aggregate ¶
func (cgb *CityGroupBy) Aggregate(fns ...AggregateFunc) *CityGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*CityGroupBy) Bool ¶
func (cgb *CityGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) BoolX ¶
func (cgb *CityGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*CityGroupBy) Bools ¶
func (cgb *CityGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) BoolsX ¶
func (cgb *CityGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*CityGroupBy) Float64 ¶
func (cgb *CityGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) Float64X ¶
func (cgb *CityGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*CityGroupBy) Float64s ¶
func (cgb *CityGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) Float64sX ¶
func (cgb *CityGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*CityGroupBy) Int ¶
func (cgb *CityGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) IntX ¶
func (cgb *CityGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*CityGroupBy) Ints ¶
func (cgb *CityGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) IntsX ¶
func (cgb *CityGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*CityGroupBy) Scan ¶
func (cgb *CityGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*CityGroupBy) ScanX ¶
func (cgb *CityGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*CityGroupBy) String ¶
func (cgb *CityGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CityGroupBy) StringX ¶
func (cgb *CityGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type CityMutation ¶
type CityMutation struct {
// contains filtered or unexported fields
}
CityMutation represents an operation that mutates the City nodes in the graph.
func (*CityMutation) AddField ¶
func (m *CityMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*CityMutation) AddStreetIDs ¶
func (m *CityMutation) AddStreetIDs(ids ...int)
AddStreetIDs adds the "streets" edge to the Street entity by ids.
func (*CityMutation) AddedEdges ¶
func (m *CityMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*CityMutation) AddedField ¶
func (m *CityMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*CityMutation) AddedFields ¶
func (m *CityMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*CityMutation) AddedIDs ¶
func (m *CityMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*CityMutation) ClearEdge ¶
func (m *CityMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*CityMutation) ClearField ¶
func (m *CityMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*CityMutation) ClearStreets ¶
func (m *CityMutation) ClearStreets()
ClearStreets clears the "streets" edge to the Street entity.
func (*CityMutation) ClearedEdges ¶
func (m *CityMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*CityMutation) ClearedFields ¶
func (m *CityMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (CityMutation) Client ¶
func (m CityMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*CityMutation) EdgeCleared ¶
func (m *CityMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*CityMutation) Field ¶
func (m *CityMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*CityMutation) FieldCleared ¶
func (m *CityMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*CityMutation) Fields ¶
func (m *CityMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*CityMutation) ID ¶
func (m *CityMutation) ID() (id int, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*CityMutation) Name ¶
func (m *CityMutation) Name() (r string, exists bool)
Name returns the value of the "name" field in the mutation.
func (*CityMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*CityMutation) OldName ¶
func (m *CityMutation) OldName(ctx context.Context) (v string, err error)
OldName returns the old "name" field's value of the City entity. If the City object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CityMutation) RemoveStreetIDs ¶
func (m *CityMutation) RemoveStreetIDs(ids ...int)
RemoveStreetIDs removes the "streets" edge to the Street entity by IDs.
func (*CityMutation) RemovedEdges ¶
func (m *CityMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*CityMutation) RemovedIDs ¶
func (m *CityMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*CityMutation) RemovedStreetsIDs ¶
func (m *CityMutation) RemovedStreetsIDs() (ids []int)
RemovedStreets returns the removed IDs of the "streets" edge to the Street entity.
func (*CityMutation) ResetEdge ¶
func (m *CityMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*CityMutation) ResetField ¶
func (m *CityMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*CityMutation) ResetName ¶
func (m *CityMutation) ResetName()
ResetName resets all changes to the "name" field.
func (*CityMutation) ResetStreets ¶
func (m *CityMutation) ResetStreets()
ResetStreets resets all changes to the "streets" edge.
func (*CityMutation) SetField ¶
func (m *CityMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*CityMutation) SetName ¶
func (m *CityMutation) SetName(s string)
SetName sets the "name" field.
func (*CityMutation) StreetsCleared ¶
func (m *CityMutation) StreetsCleared() bool
StreetsCleared reports if the "streets" edge to the Street entity was cleared.
func (*CityMutation) StreetsIDs ¶
func (m *CityMutation) StreetsIDs() (ids []int)
StreetsIDs returns the "streets" edge IDs in the mutation.
func (CityMutation) Tx ¶
func (m CityMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*CityMutation) Type ¶
func (m *CityMutation) Type() string
Type returns the node type of this mutation (City).
func (*CityMutation) Where ¶
func (m *CityMutation) Where(ps ...predicate.City)
Where appends a list predicates to the CityMutation builder.
type CityQuery ¶
type CityQuery struct {
// contains filtered or unexported fields
}
CityQuery is the builder for querying City entities.
func (*CityQuery) Clone ¶
Clone returns a duplicate of the CityQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*CityQuery) First ¶
First returns the first City entity from the query. Returns a *NotFoundError when no City was found.
func (*CityQuery) FirstID ¶
FirstID returns the first City ID from the query. Returns a *NotFoundError when no City ID was found.
func (*CityQuery) GroupBy ¶
func (cq *CityQuery) GroupBy(field string, fields ...string) *CityGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Name string `json:"name,omitempty"` Count int `json:"count,omitempty"` } client.City.Query(). GroupBy(city.FieldName). Aggregate(ent.Count()). Scan(ctx, &v)
func (*CityQuery) Only ¶
Only returns a single City entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one City entity is not found. Returns a *NotFoundError when no City entities are found.
func (*CityQuery) OnlyID ¶
OnlyID is like Only, but returns the only City ID in the query. Returns a *NotSingularError when exactly one City ID is not found. Returns a *NotFoundError when no entities are found.
func (*CityQuery) QueryStreets ¶
func (cq *CityQuery) QueryStreets() *StreetQuery
QueryStreets chains the current query on the "streets" edge.
func (*CityQuery) Select ¶
func (cq *CityQuery) Select(fields ...string) *CitySelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Name string `json:"name,omitempty"` } client.City.Query(). Select(city.FieldName). Scan(ctx, &v)
func (*CityQuery) Unique ¶
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*CityQuery) WithStreets ¶
func (cq *CityQuery) WithStreets(opts ...func(*StreetQuery)) *CityQuery
WithStreets tells the query-builder to eager-load the nodes that are connected to the "streets" edge. The optional arguments are used to configure the query builder of the edge.
type CitySelect ¶
type CitySelect struct { *CityQuery // contains filtered or unexported fields }
CitySelect is the builder for selecting fields of City entities.
func (*CitySelect) Bool ¶
func (cs *CitySelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*CitySelect) BoolX ¶
func (cs *CitySelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*CitySelect) Bools ¶
func (cs *CitySelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*CitySelect) BoolsX ¶
func (cs *CitySelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*CitySelect) Float64 ¶
func (cs *CitySelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*CitySelect) Float64X ¶
func (cs *CitySelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*CitySelect) Float64s ¶
func (cs *CitySelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*CitySelect) Float64sX ¶
func (cs *CitySelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*CitySelect) Int ¶
func (cs *CitySelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*CitySelect) IntX ¶
func (cs *CitySelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*CitySelect) Ints ¶
func (cs *CitySelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*CitySelect) IntsX ¶
func (cs *CitySelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*CitySelect) Scan ¶
func (cs *CitySelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*CitySelect) ScanX ¶
func (cs *CitySelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*CitySelect) String ¶
func (cs *CitySelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*CitySelect) StringX ¶
func (cs *CitySelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type CityUpdate ¶
type CityUpdate struct {
// contains filtered or unexported fields
}
CityUpdate is the builder for updating City entities.
func (*CityUpdate) AddStreetIDs ¶
func (cu *CityUpdate) AddStreetIDs(ids ...int) *CityUpdate
AddStreetIDs adds the "streets" edge to the Street entity by IDs.
func (*CityUpdate) AddStreets ¶
func (cu *CityUpdate) AddStreets(s ...*Street) *CityUpdate
AddStreets adds the "streets" edges to the Street entity.
func (*CityUpdate) ClearStreets ¶
func (cu *CityUpdate) ClearStreets() *CityUpdate
ClearStreets clears all "streets" edges to the Street entity.
func (*CityUpdate) Exec ¶
func (cu *CityUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*CityUpdate) ExecX ¶
func (cu *CityUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*CityUpdate) Mutation ¶
func (cu *CityUpdate) Mutation() *CityMutation
Mutation returns the CityMutation object of the builder.
func (*CityUpdate) RemoveStreetIDs ¶
func (cu *CityUpdate) RemoveStreetIDs(ids ...int) *CityUpdate
RemoveStreetIDs removes the "streets" edge to Street entities by IDs.
func (*CityUpdate) RemoveStreets ¶
func (cu *CityUpdate) RemoveStreets(s ...*Street) *CityUpdate
RemoveStreets removes "streets" edges to Street entities.
func (*CityUpdate) Save ¶
func (cu *CityUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*CityUpdate) SaveX ¶
func (cu *CityUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*CityUpdate) SetName ¶
func (cu *CityUpdate) SetName(s string) *CityUpdate
SetName sets the "name" field.
func (*CityUpdate) Where ¶
func (cu *CityUpdate) Where(ps ...predicate.City) *CityUpdate
Where appends a list predicates to the CityUpdate builder.
type CityUpdateOne ¶
type CityUpdateOne struct {
// contains filtered or unexported fields
}
CityUpdateOne is the builder for updating a single City entity.
func (*CityUpdateOne) AddStreetIDs ¶
func (cuo *CityUpdateOne) AddStreetIDs(ids ...int) *CityUpdateOne
AddStreetIDs adds the "streets" edge to the Street entity by IDs.
func (*CityUpdateOne) AddStreets ¶
func (cuo *CityUpdateOne) AddStreets(s ...*Street) *CityUpdateOne
AddStreets adds the "streets" edges to the Street entity.
func (*CityUpdateOne) ClearStreets ¶
func (cuo *CityUpdateOne) ClearStreets() *CityUpdateOne
ClearStreets clears all "streets" edges to the Street entity.
func (*CityUpdateOne) Exec ¶
func (cuo *CityUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*CityUpdateOne) ExecX ¶
func (cuo *CityUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*CityUpdateOne) Mutation ¶
func (cuo *CityUpdateOne) Mutation() *CityMutation
Mutation returns the CityMutation object of the builder.
func (*CityUpdateOne) RemoveStreetIDs ¶
func (cuo *CityUpdateOne) RemoveStreetIDs(ids ...int) *CityUpdateOne
RemoveStreetIDs removes the "streets" edge to Street entities by IDs.
func (*CityUpdateOne) RemoveStreets ¶
func (cuo *CityUpdateOne) RemoveStreets(s ...*Street) *CityUpdateOne
RemoveStreets removes "streets" edges to Street entities.
func (*CityUpdateOne) Save ¶
func (cuo *CityUpdateOne) Save(ctx context.Context) (*City, error)
Save executes the query and returns the updated City entity.
func (*CityUpdateOne) SaveX ¶
func (cuo *CityUpdateOne) SaveX(ctx context.Context) *City
SaveX is like Save, but panics if an error occurs.
func (*CityUpdateOne) Select ¶
func (cuo *CityUpdateOne) Select(field string, fields ...string) *CityUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*CityUpdateOne) SetName ¶
func (cuo *CityUpdateOne) SetName(s string) *CityUpdateOne
SetName sets the "name" field.
type Client ¶
type Client struct { // Schema is the client for creating, migrating and dropping schema. Schema *migrate.Schema // City is the client for interacting with the City builders. City *CityClient // Street is the client for interacting with the Street builders. Street *StreetClient // contains filtered or unexported fields }
Client is the client that holds all ent builders.
func FromContext ¶
FromContext returns a Client stored inside a context, or nil if there isn't one.
func Open ¶
Open opens a database/sql.DB specified by the driver name and the data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.
func (*Client) Debug ¶
Debug returns a new debug-client. It's used to get verbose logging on specific operations.
client.Debug(). City. Query(). Count(ctx)
type CommitFunc ¶
The CommitFunc type is an adapter to allow the use of ordinary function as a Committer. If f is a function with the appropriate signature, CommitFunc(f) is a Committer that calls f.
type CommitHook ¶
CommitHook defines the "commit middleware". A function that gets a Committer and returns a Committer. For example:
hook := func(next ent.Committer) ent.Committer { return ent.CommitFunc(func(context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Commit(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type ConstraintError ¶
type ConstraintError struct {
// contains filtered or unexported fields
}
ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.
func (ConstraintError) Error ¶
func (e ConstraintError) Error() string
Error implements the error interface.
func (*ConstraintError) Unwrap ¶
func (e *ConstraintError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
type MutateFunc ¶
type MutateFunc = ent.MutateFunc
ent aliases to avoid import conflicts in user's code.
type NotFoundError ¶
type NotFoundError struct {
// contains filtered or unexported fields
}
NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
func (*NotFoundError) Error ¶
func (e *NotFoundError) Error() string
Error implements the error interface.
type NotLoadedError ¶
type NotLoadedError struct {
// contains filtered or unexported fields
}
NotLoadedError returns when trying to get a node that was not loaded by the query.
func (*NotLoadedError) Error ¶
func (e *NotLoadedError) Error() string
Error implements the error interface.
type NotSingularError ¶
type NotSingularError struct {
// contains filtered or unexported fields
}
NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
func (*NotSingularError) Error ¶
func (e *NotSingularError) Error() string
Error implements the error interface.
type RollbackFunc ¶
The RollbackFunc type is an adapter to allow the use of ordinary function as a Rollbacker. If f is a function with the appropriate signature, RollbackFunc(f) is a Rollbacker that calls f.
type RollbackHook ¶
type RollbackHook func(Rollbacker) Rollbacker
RollbackHook defines the "rollback middleware". A function that gets a Rollbacker and returns a Rollbacker. For example:
hook := func(next ent.Rollbacker) ent.Rollbacker { return ent.RollbackFunc(func(context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Rollback(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type Rollbacker ¶
Rollbacker is the interface that wraps the Rollbacker method.
type Street ¶
type Street struct { // ID of the ent. ID int `json:"id,omitempty"` // Name holds the value of the "name" field. Name string `json:"name,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the StreetQuery when eager-loading is set. Edges StreetEdges `json:"edges"` // contains filtered or unexported fields }
Street is the model entity for the Street schema.
func (*Street) Unwrap ¶
Unwrap unwraps the Street entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*Street) Update ¶
func (s *Street) Update() *StreetUpdateOne
Update returns a builder for updating this Street. Note that you need to call Street.Unwrap() before calling this method if this Street was returned from a transaction, and the transaction was committed or rolled back.
type StreetClient ¶
type StreetClient struct {
// contains filtered or unexported fields
}
StreetClient is a client for the Street schema.
func NewStreetClient ¶
func NewStreetClient(c config) *StreetClient
NewStreetClient returns a client for the Street from the given config.
func (*StreetClient) Create ¶
func (c *StreetClient) Create() *StreetCreate
Create returns a create builder for Street.
func (*StreetClient) CreateBulk ¶
func (c *StreetClient) CreateBulk(builders ...*StreetCreate) *StreetCreateBulk
CreateBulk returns a builder for creating a bulk of Street entities.
func (*StreetClient) Delete ¶
func (c *StreetClient) Delete() *StreetDelete
Delete returns a delete builder for Street.
func (*StreetClient) DeleteOne ¶
func (c *StreetClient) DeleteOne(s *Street) *StreetDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*StreetClient) DeleteOneID ¶
func (c *StreetClient) DeleteOneID(id int) *StreetDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*StreetClient) GetX ¶
func (c *StreetClient) GetX(ctx context.Context, id int) *Street
GetX is like Get, but panics if an error occurs.
func (*StreetClient) Query ¶
func (c *StreetClient) Query() *StreetQuery
Query returns a query builder for Street.
func (*StreetClient) QueryCity ¶
func (c *StreetClient) QueryCity(s *Street) *CityQuery
QueryCity queries the city edge of a Street.
func (*StreetClient) Update ¶
func (c *StreetClient) Update() *StreetUpdate
Update returns an update builder for Street.
func (*StreetClient) UpdateOne ¶
func (c *StreetClient) UpdateOne(s *Street) *StreetUpdateOne
UpdateOne returns an update builder for the given entity.
func (*StreetClient) UpdateOneID ¶
func (c *StreetClient) UpdateOneID(id int) *StreetUpdateOne
UpdateOneID returns an update builder for the given id.
func (*StreetClient) Use ¶
func (c *StreetClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `street.Hooks(f(g(h())))`.
type StreetCreate ¶
type StreetCreate struct {
// contains filtered or unexported fields
}
StreetCreate is the builder for creating a Street entity.
func (*StreetCreate) Mutation ¶
func (sc *StreetCreate) Mutation() *StreetMutation
Mutation returns the StreetMutation object of the builder.
func (*StreetCreate) Save ¶
func (sc *StreetCreate) Save(ctx context.Context) (*Street, error)
Save creates the Street in the database.
func (*StreetCreate) SaveX ¶
func (sc *StreetCreate) SaveX(ctx context.Context) *Street
SaveX calls Save and panics if Save returns an error.
func (*StreetCreate) SetCity ¶
func (sc *StreetCreate) SetCity(c *City) *StreetCreate
SetCity sets the "city" edge to the City entity.
func (*StreetCreate) SetCityID ¶
func (sc *StreetCreate) SetCityID(id int) *StreetCreate
SetCityID sets the "city" edge to the City entity by ID.
func (*StreetCreate) SetName ¶
func (sc *StreetCreate) SetName(s string) *StreetCreate
SetName sets the "name" field.
func (*StreetCreate) SetNillableCityID ¶
func (sc *StreetCreate) SetNillableCityID(id *int) *StreetCreate
SetNillableCityID sets the "city" edge to the City entity by ID if the given value is not nil.
type StreetCreateBulk ¶
type StreetCreateBulk struct {
// contains filtered or unexported fields
}
StreetCreateBulk is the builder for creating many Street entities in bulk.
type StreetDelete ¶
type StreetDelete struct {
// contains filtered or unexported fields
}
StreetDelete is the builder for deleting a Street entity.
func (*StreetDelete) Exec ¶
func (sd *StreetDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*StreetDelete) ExecX ¶
func (sd *StreetDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*StreetDelete) Where ¶
func (sd *StreetDelete) Where(ps ...predicate.Street) *StreetDelete
Where appends a list predicates to the StreetDelete builder.
type StreetDeleteOne ¶
type StreetDeleteOne struct {
// contains filtered or unexported fields
}
StreetDeleteOne is the builder for deleting a single Street entity.
func (*StreetDeleteOne) Exec ¶
func (sdo *StreetDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*StreetDeleteOne) ExecX ¶
func (sdo *StreetDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type StreetEdges ¶
type StreetEdges struct { // City holds the value of the city edge. City *City `json:"city,omitempty"` // contains filtered or unexported fields }
StreetEdges holds the relations/edges for other nodes in the graph.
func (StreetEdges) CityOrErr ¶
func (e StreetEdges) CityOrErr() (*City, error)
CityOrErr returns the City value or an error if the edge was not loaded in eager-loading, or loaded but was not found.
type StreetGroupBy ¶
type StreetGroupBy struct {
// contains filtered or unexported fields
}
StreetGroupBy is the group-by builder for Street entities.
func (*StreetGroupBy) Aggregate ¶
func (sgb *StreetGroupBy) Aggregate(fns ...AggregateFunc) *StreetGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*StreetGroupBy) Bool ¶
func (sgb *StreetGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) BoolX ¶
func (sgb *StreetGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*StreetGroupBy) Bools ¶
func (sgb *StreetGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) BoolsX ¶
func (sgb *StreetGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*StreetGroupBy) Float64 ¶
func (sgb *StreetGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) Float64X ¶
func (sgb *StreetGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*StreetGroupBy) Float64s ¶
func (sgb *StreetGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) Float64sX ¶
func (sgb *StreetGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*StreetGroupBy) Int ¶
func (sgb *StreetGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) IntX ¶
func (sgb *StreetGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*StreetGroupBy) Ints ¶
func (sgb *StreetGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) IntsX ¶
func (sgb *StreetGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*StreetGroupBy) Scan ¶
func (sgb *StreetGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*StreetGroupBy) ScanX ¶
func (sgb *StreetGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*StreetGroupBy) String ¶
func (sgb *StreetGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*StreetGroupBy) StringX ¶
func (sgb *StreetGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type StreetMutation ¶
type StreetMutation struct {
// contains filtered or unexported fields
}
StreetMutation represents an operation that mutates the Street nodes in the graph.
func (*StreetMutation) AddField ¶
func (m *StreetMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*StreetMutation) AddedEdges ¶
func (m *StreetMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*StreetMutation) AddedField ¶
func (m *StreetMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*StreetMutation) AddedFields ¶
func (m *StreetMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*StreetMutation) AddedIDs ¶
func (m *StreetMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*StreetMutation) CityCleared ¶
func (m *StreetMutation) CityCleared() bool
CityCleared reports if the "city" edge to the City entity was cleared.
func (*StreetMutation) CityID ¶
func (m *StreetMutation) CityID() (id int, exists bool)
CityID returns the "city" edge ID in the mutation.
func (*StreetMutation) CityIDs ¶
func (m *StreetMutation) CityIDs() (ids []int)
CityIDs returns the "city" edge IDs in the mutation. Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use CityID instead. It exists only for internal usage by the builders.
func (*StreetMutation) ClearCity ¶
func (m *StreetMutation) ClearCity()
ClearCity clears the "city" edge to the City entity.
func (*StreetMutation) ClearEdge ¶
func (m *StreetMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*StreetMutation) ClearField ¶
func (m *StreetMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*StreetMutation) ClearedEdges ¶
func (m *StreetMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*StreetMutation) ClearedFields ¶
func (m *StreetMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (StreetMutation) Client ¶
func (m StreetMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*StreetMutation) EdgeCleared ¶
func (m *StreetMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*StreetMutation) Field ¶
func (m *StreetMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*StreetMutation) FieldCleared ¶
func (m *StreetMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*StreetMutation) Fields ¶
func (m *StreetMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*StreetMutation) ID ¶
func (m *StreetMutation) ID() (id int, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*StreetMutation) Name ¶
func (m *StreetMutation) Name() (r string, exists bool)
Name returns the value of the "name" field in the mutation.
func (*StreetMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*StreetMutation) OldName ¶
func (m *StreetMutation) OldName(ctx context.Context) (v string, err error)
OldName returns the old "name" field's value of the Street entity. If the Street object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*StreetMutation) RemovedEdges ¶
func (m *StreetMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*StreetMutation) RemovedIDs ¶
func (m *StreetMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*StreetMutation) ResetCity ¶
func (m *StreetMutation) ResetCity()
ResetCity resets all changes to the "city" edge.
func (*StreetMutation) ResetEdge ¶
func (m *StreetMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*StreetMutation) ResetField ¶
func (m *StreetMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*StreetMutation) ResetName ¶
func (m *StreetMutation) ResetName()
ResetName resets all changes to the "name" field.
func (*StreetMutation) SetCityID ¶
func (m *StreetMutation) SetCityID(id int)
SetCityID sets the "city" edge to the City entity by id.
func (*StreetMutation) SetField ¶
func (m *StreetMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*StreetMutation) SetName ¶
func (m *StreetMutation) SetName(s string)
SetName sets the "name" field.
func (StreetMutation) Tx ¶
func (m StreetMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*StreetMutation) Type ¶
func (m *StreetMutation) Type() string
Type returns the node type of this mutation (Street).
func (*StreetMutation) Where ¶
func (m *StreetMutation) Where(ps ...predicate.Street)
Where appends a list predicates to the StreetMutation builder.
type StreetQuery ¶
type StreetQuery struct {
// contains filtered or unexported fields
}
StreetQuery is the builder for querying Street entities.
func (*StreetQuery) All ¶
func (sq *StreetQuery) All(ctx context.Context) ([]*Street, error)
All executes the query and returns a list of Streets.
func (*StreetQuery) AllX ¶
func (sq *StreetQuery) AllX(ctx context.Context) []*Street
AllX is like All, but panics if an error occurs.
func (*StreetQuery) Clone ¶
func (sq *StreetQuery) Clone() *StreetQuery
Clone returns a duplicate of the StreetQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*StreetQuery) Count ¶
func (sq *StreetQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*StreetQuery) CountX ¶
func (sq *StreetQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*StreetQuery) Exist ¶
func (sq *StreetQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*StreetQuery) ExistX ¶
func (sq *StreetQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*StreetQuery) First ¶
func (sq *StreetQuery) First(ctx context.Context) (*Street, error)
First returns the first Street entity from the query. Returns a *NotFoundError when no Street was found.
func (*StreetQuery) FirstID ¶
func (sq *StreetQuery) FirstID(ctx context.Context) (id int, err error)
FirstID returns the first Street ID from the query. Returns a *NotFoundError when no Street ID was found.
func (*StreetQuery) FirstIDX ¶
func (sq *StreetQuery) FirstIDX(ctx context.Context) int
FirstIDX is like FirstID, but panics if an error occurs.
func (*StreetQuery) FirstX ¶
func (sq *StreetQuery) FirstX(ctx context.Context) *Street
FirstX is like First, but panics if an error occurs.
func (*StreetQuery) GroupBy ¶
func (sq *StreetQuery) GroupBy(field string, fields ...string) *StreetGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Name string `json:"name,omitempty"` Count int `json:"count,omitempty"` } client.Street.Query(). GroupBy(street.FieldName). Aggregate(ent.Count()). Scan(ctx, &v)
func (*StreetQuery) IDs ¶
func (sq *StreetQuery) IDs(ctx context.Context) ([]int, error)
IDs executes the query and returns a list of Street IDs.
func (*StreetQuery) IDsX ¶
func (sq *StreetQuery) IDsX(ctx context.Context) []int
IDsX is like IDs, but panics if an error occurs.
func (*StreetQuery) Limit ¶
func (sq *StreetQuery) Limit(limit int) *StreetQuery
Limit adds a limit step to the query.
func (*StreetQuery) Offset ¶
func (sq *StreetQuery) Offset(offset int) *StreetQuery
Offset adds an offset step to the query.
func (*StreetQuery) Only ¶
func (sq *StreetQuery) Only(ctx context.Context) (*Street, error)
Only returns a single Street entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one Street entity is not found. Returns a *NotFoundError when no Street entities are found.
func (*StreetQuery) OnlyID ¶
func (sq *StreetQuery) OnlyID(ctx context.Context) (id int, err error)
OnlyID is like Only, but returns the only Street ID in the query. Returns a *NotSingularError when exactly one Street ID is not found. Returns a *NotFoundError when no entities are found.
func (*StreetQuery) OnlyIDX ¶
func (sq *StreetQuery) OnlyIDX(ctx context.Context) int
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*StreetQuery) OnlyX ¶
func (sq *StreetQuery) OnlyX(ctx context.Context) *Street
OnlyX is like Only, but panics if an error occurs.
func (*StreetQuery) Order ¶
func (sq *StreetQuery) Order(o ...OrderFunc) *StreetQuery
Order adds an order step to the query.
func (*StreetQuery) QueryCity ¶
func (sq *StreetQuery) QueryCity() *CityQuery
QueryCity chains the current query on the "city" edge.
func (*StreetQuery) Select ¶
func (sq *StreetQuery) Select(fields ...string) *StreetSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Name string `json:"name,omitempty"` } client.Street.Query(). Select(street.FieldName). Scan(ctx, &v)
func (*StreetQuery) Unique ¶
func (sq *StreetQuery) Unique(unique bool) *StreetQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*StreetQuery) Where ¶
func (sq *StreetQuery) Where(ps ...predicate.Street) *StreetQuery
Where adds a new predicate for the StreetQuery builder.
func (*StreetQuery) WithCity ¶
func (sq *StreetQuery) WithCity(opts ...func(*CityQuery)) *StreetQuery
WithCity tells the query-builder to eager-load the nodes that are connected to the "city" edge. The optional arguments are used to configure the query builder of the edge.
type StreetSelect ¶
type StreetSelect struct { *StreetQuery // contains filtered or unexported fields }
StreetSelect is the builder for selecting fields of Street entities.
func (*StreetSelect) Bool ¶
func (ss *StreetSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*StreetSelect) BoolX ¶
func (ss *StreetSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*StreetSelect) Bools ¶
func (ss *StreetSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*StreetSelect) BoolsX ¶
func (ss *StreetSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*StreetSelect) Float64 ¶
func (ss *StreetSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*StreetSelect) Float64X ¶
func (ss *StreetSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*StreetSelect) Float64s ¶
func (ss *StreetSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*StreetSelect) Float64sX ¶
func (ss *StreetSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*StreetSelect) Int ¶
func (ss *StreetSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*StreetSelect) IntX ¶
func (ss *StreetSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*StreetSelect) Ints ¶
func (ss *StreetSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*StreetSelect) IntsX ¶
func (ss *StreetSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*StreetSelect) Scan ¶
func (ss *StreetSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*StreetSelect) ScanX ¶
func (ss *StreetSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*StreetSelect) String ¶
func (ss *StreetSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*StreetSelect) StringX ¶
func (ss *StreetSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type StreetUpdate ¶
type StreetUpdate struct {
// contains filtered or unexported fields
}
StreetUpdate is the builder for updating Street entities.
func (*StreetUpdate) ClearCity ¶
func (su *StreetUpdate) ClearCity() *StreetUpdate
ClearCity clears the "city" edge to the City entity.
func (*StreetUpdate) Exec ¶
func (su *StreetUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*StreetUpdate) ExecX ¶
func (su *StreetUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*StreetUpdate) Mutation ¶
func (su *StreetUpdate) Mutation() *StreetMutation
Mutation returns the StreetMutation object of the builder.
func (*StreetUpdate) Save ¶
func (su *StreetUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*StreetUpdate) SaveX ¶
func (su *StreetUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*StreetUpdate) SetCity ¶
func (su *StreetUpdate) SetCity(c *City) *StreetUpdate
SetCity sets the "city" edge to the City entity.
func (*StreetUpdate) SetCityID ¶
func (su *StreetUpdate) SetCityID(id int) *StreetUpdate
SetCityID sets the "city" edge to the City entity by ID.
func (*StreetUpdate) SetName ¶
func (su *StreetUpdate) SetName(s string) *StreetUpdate
SetName sets the "name" field.
func (*StreetUpdate) SetNillableCityID ¶
func (su *StreetUpdate) SetNillableCityID(id *int) *StreetUpdate
SetNillableCityID sets the "city" edge to the City entity by ID if the given value is not nil.
func (*StreetUpdate) Where ¶
func (su *StreetUpdate) Where(ps ...predicate.Street) *StreetUpdate
Where appends a list predicates to the StreetUpdate builder.
type StreetUpdateOne ¶
type StreetUpdateOne struct {
// contains filtered or unexported fields
}
StreetUpdateOne is the builder for updating a single Street entity.
func (*StreetUpdateOne) ClearCity ¶
func (suo *StreetUpdateOne) ClearCity() *StreetUpdateOne
ClearCity clears the "city" edge to the City entity.
func (*StreetUpdateOne) Exec ¶
func (suo *StreetUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*StreetUpdateOne) ExecX ¶
func (suo *StreetUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*StreetUpdateOne) Mutation ¶
func (suo *StreetUpdateOne) Mutation() *StreetMutation
Mutation returns the StreetMutation object of the builder.
func (*StreetUpdateOne) Save ¶
func (suo *StreetUpdateOne) Save(ctx context.Context) (*Street, error)
Save executes the query and returns the updated Street entity.
func (*StreetUpdateOne) SaveX ¶
func (suo *StreetUpdateOne) SaveX(ctx context.Context) *Street
SaveX is like Save, but panics if an error occurs.
func (*StreetUpdateOne) Select ¶
func (suo *StreetUpdateOne) Select(field string, fields ...string) *StreetUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*StreetUpdateOne) SetCity ¶
func (suo *StreetUpdateOne) SetCity(c *City) *StreetUpdateOne
SetCity sets the "city" edge to the City entity.
func (*StreetUpdateOne) SetCityID ¶
func (suo *StreetUpdateOne) SetCityID(id int) *StreetUpdateOne
SetCityID sets the "city" edge to the City entity by ID.
func (*StreetUpdateOne) SetName ¶
func (suo *StreetUpdateOne) SetName(s string) *StreetUpdateOne
SetName sets the "name" field.
func (*StreetUpdateOne) SetNillableCityID ¶
func (suo *StreetUpdateOne) SetNillableCityID(id *int) *StreetUpdateOne
SetNillableCityID sets the "city" edge to the City entity by ID if the given value is not nil.
type Tx ¶
type Tx struct { // City is the client for interacting with the City builders. City *CityClient // Street is the client for interacting with the Street builders. Street *StreetClient // contains filtered or unexported fields }
Tx is a transactional client that is created by calling Client.Tx().
func TxFromContext ¶
TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
func (*Tx) OnRollback ¶
func (tx *Tx) OnRollback(f RollbackHook)
OnRollback adds a hook to call on rollback.
type ValidationError ¶
type ValidationError struct { Name string // Field or edge name. // contains filtered or unexported fields }
ValidationError returns when validating a field fails.
func (*ValidationError) Error ¶
func (e *ValidationError) Error() string
Error implements the error interface.
func (*ValidationError) Unwrap ¶
func (e *ValidationError) Unwrap() error
Unwrap implements the errors.Wrapper interface.