Documentation ¶
Overview ¶
Package gl is a Go cross-platform binding for OpenGL, with an OpenGL ES 2-like API.
It supports:
- macOS, Linux and Windows via OpenGL 2.1 backend,
- iOS and Android via OpenGL ES 2.0 backend,
- Modern Browsers (desktop and mobile) via WebGL 1.0 backend.
This is a fork of golang.org/x/mobile/gl package with [CL 8793](https://go-review.googlesource.com/8793) merged in and Windows support added. This package is fully functional, but may eventually become superceded by the new x/mobile/gl plan. It will exist and be fully supported until it can be safely replaced by a better package.
Usage ¶
This OpenGL binding has a ContextWatcher, which implements [glfw.ContextWatcher](https://godoc.org/github.com/goxjs/glfw#ContextWatcher) interface. Recommended usage is with github.com/goxjs/glfw package, which accepts a ContextWatcher in its Init, and takes on the responsibility of notifying it when context is made current or detached.
if err := glfw.Init(gl.ContextWatcher); err != nil { // Handle error. } defer glfw.Terminate()
If you're not using a ContextWatcher-aware glfw library, you must call methods of gl.ContextWatcher yourself whenever you make a context current or detached.
window.MakeContextCurrent() gl.ContextWatcher.OnMakeCurrent(nil) glfw.DetachCurrentContext() gl.ContextWatcher.OnDetach()
Index ¶
- Constants
- Variables
- func ActiveTexture(texture Enum)
- func AttachShader(p Program, s Shader)
- func BindAttribLocation(p Program, a Attrib, name string)
- func BindBuffer(target Enum, b Buffer)
- func BindFramebuffer(target Enum, fb Framebuffer)
- func BindRenderbuffer(target Enum, rb Renderbuffer)
- func BindTexture(target Enum, t Texture)
- func BlendColor(red, green, blue, alpha float32)
- func BlendEquation(mode Enum)
- func BlendEquationSeparate(modeRGB, modeAlpha Enum)
- func BlendFunc(sfactor, dfactor Enum)
- func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
- func BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask, filter Enum)
- func BufferData(target Enum, src []byte, usage Enum)
- func BufferInit(target Enum, size int, usage Enum)
- func BufferSubData(target Enum, offset int, data []byte)
- func Clear(mask Enum)
- func ClearColor(red, green, blue, alpha float32)
- func ClearDepthf(d float32)
- func ClearStencil(s int)
- func ColorMask(red, green, blue, alpha bool)
- func CompileShader(s Shader)
- func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, ...)
- func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, ...)
- func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int)
- func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int)
- func CullFace(mode Enum)
- func DeleteBuffer(v Buffer)
- func DeleteFramebuffer(v Framebuffer)
- func DeleteProgram(p Program)
- func DeleteRenderbuffer(v Renderbuffer)
- func DeleteShader(s Shader)
- func DeleteTexture(v Texture)
- func DepthFunc(fn Enum)
- func DepthMask(flag bool)
- func DepthRangef(n, f float32)
- func DetachShader(p Program, s Shader)
- func Disable(cap Enum)
- func DisableVertexAttribArray(a Attrib)
- func DrawArrays(mode Enum, first, count int)
- func DrawElements(mode Enum, count int, ty Enum, offset int)
- func Enable(cap Enum)
- func EnableVertexAttribArray(a Attrib)
- func Finish()
- func Flush()
- func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)
- func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
- func FrontFace(mode Enum)
- func GenerateMipmap(target Enum)
- func GetBooleanv(dst []bool, pname Enum)
- func GetBufferParameteri(target, pname Enum) int
- func GetFloatv(dst []float32, pname Enum)
- func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int
- func GetInteger(pname Enum) int
- func GetIntegerv(pname Enum, data []int32)
- func GetProgramInfoLog(p Program) string
- func GetProgrami(p Program, pname Enum) int
- func GetRenderbufferParameteri(target, pname Enum) int
- func GetShaderInfoLog(s Shader) string
- func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int)
- func GetShaderSource(s Shader) string
- func GetShaderi(s Shader, pname Enum) int
- func GetString(pname Enum) string
- func GetTexParameterfv(dst []float32, target, pname Enum)
- func GetTexParameteriv(dst []int32, target, pname Enum)
- func GetUniformfv(dst []float32, src Uniform, p Program)
- func GetUniformiv(dst []int32, src Uniform, p Program)
- func GetVertexAttribf(src Attrib, pname Enum) float32
- func GetVertexAttribfv(dst []float32, src Attrib, pname Enum)
- func GetVertexAttribi(src Attrib, pname Enum) int32
- func GetVertexAttribiv(dst []int32, src Attrib, pname Enum)
- func Hint(target, mode Enum)
- func IsBuffer(b Buffer) bool
- func IsEnabled(cap Enum) bool
- func IsFramebuffer(fb Framebuffer) bool
- func IsProgram(p Program) bool
- func IsRenderbuffer(rb Renderbuffer) bool
- func IsShader(s Shader) bool
- func IsTexture(t Texture) bool
- func LineWidth(width float32)
- func LinkProgram(p Program)
- func ObjectLabel(o Object, label string)
- func PixelStorei(pname Enum, param int32)
- func PolygonOffset(factor, units float32)
- func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)
- func ReleaseShaderCompiler()
- func RenderbufferStorage(target, internalFormat Enum, width, height int)
- func SampleCoverage(value float32, invert bool)
- func Scissor(x, y, width, height int32)
- func ShaderSource(s Shader, src string)
- func StencilFunc(fn Enum, ref int, mask uint32)
- func StencilFuncSeparate(face, fn Enum, ref int, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face Enum, mask uint32)
- func StencilOp(fail, zfail, zpass Enum)
- func StencilOpSeparate(face, sfail, dpfail, dppass Enum)
- func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte)
- func TexImage2DMultisample(target Enum, samples int, internalformat Enum, width, height int, ...)
- func TexParameterf(target, pname Enum, param float32)
- func TexParameterfv(target, pname Enum, params []float32)
- func TexParameteri(target, pname Enum, param int)
- func TexParameteriv(target, pname Enum, params []int32)
- func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)
- func Uniform1f(dst Uniform, v float32)
- func Uniform1fv(dst Uniform, src []float32)
- func Uniform1i(dst Uniform, v int)
- func Uniform1iv(dst Uniform, src []int32)
- func Uniform2f(dst Uniform, v0, v1 float32)
- func Uniform2fv(dst Uniform, src []float32)
- func Uniform2i(dst Uniform, v0, v1 int)
- func Uniform2iv(dst Uniform, src []int32)
- func Uniform3f(dst Uniform, v0, v1, v2 float32)
- func Uniform3fv(dst Uniform, src []float32)
- func Uniform3i(dst Uniform, v0, v1, v2 int32)
- func Uniform3iv(dst Uniform, src []int32)
- func Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
- func Uniform4fv(dst Uniform, src []float32)
- func Uniform4i(dst Uniform, v0, v1, v2, v3 int32)
- func Uniform4iv(dst Uniform, src []int32)
- func UniformMatrix2fv(dst Uniform, src []float32)
- func UniformMatrix3fv(dst Uniform, src []float32)
- func UniformMatrix4fv(dst Uniform, src []float32)
- func UseProgram(p Program)
- func ValidateProgram(p Program)
- func VertexAttrib1f(dst Attrib, x float32)
- func VertexAttrib1fv(dst Attrib, src []float32)
- func VertexAttrib2f(dst Attrib, x, y float32)
- func VertexAttrib2fv(dst Attrib, src []float32)
- func VertexAttrib3f(dst Attrib, x, y, z float32)
- func VertexAttrib3fv(dst Attrib, src []float32)
- func VertexAttrib4f(dst Attrib, x, y, z, w float32)
- func VertexAttrib4fv(dst Attrib, src []float32)
- func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
- func Viewport(x, y, width, height int)
- type Attrib
- type Buffer
- type Enum
- type Framebuffer
- type Object
- type Program
- type Renderbuffer
- type Shader
- type Texture
- type Uniform
Constants ¶
const ( POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 FUNC_ADD = 0x8006 BLEND_EQUATION = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_ALPHA = 0x883D FUNC_SUBTRACT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 STREAM_DRAW = 0x88E0 STATIC_DRAW = 0x88E4 DYNAMIC_DRAW = 0x88E8 BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 CURRENT_VERTEX_ATTRIB = 0x8626 FRONT = 0x0404 BACK = 0x0405 FRONT_AND_BACK = 0x0408 TEXTURE_2D = 0x0DE1 TEXTURE_2D_MULTISAMPLE = 0x9100 CULL_FACE = 0x0B44 BLEND = 0x0BE2 DITHER = 0x0BD0 STENCIL_TEST = 0x0B90 DEPTH_TEST = 0x0B71 SCISSOR_TEST = 0x0C11 POLYGON_OFFSET_FILL = 0x8037 MULTISAMPLE = 0x809D SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_COVERAGE = 0x80A0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 OUT_OF_MEMORY = 0x0505 CW = 0x0900 CCW = 0x0901 LINE_WIDTH = 0x0B21 ALIASED_POINT_SIZE_RANGE = 0x846D ALIASED_LINE_WIDTH_RANGE = 0x846E CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 DEPTH_RANGE = 0x0B70 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 VIEWPORT = 0x0BA2 SCISSOR_BOX = 0x0C10 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 UNPACK_ALIGNMENT = 0x0CF5 PACK_ALIGNMENT = 0x0D05 MAX_TEXTURE_SIZE = 0x0D33 MAX_VIEWPORT_DIMS = 0x0D3A SUBPIXEL_BITS = 0x0D50 RED_BITS = 0x0D52 GREEN_BITS = 0x0D53 BLUE_BITS = 0x0D54 ALPHA_BITS = 0x0D55 DEPTH_BITS = 0x0D56 STENCIL_BITS = 0x0D57 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_FACTOR = 0x8038 TEXTURE_BINDING_2D = 0x8069 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 GENERATE_MIPMAP_HINT = 0x8192 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 FIXED = 0x140C DEPTH_COMPONENT = 0x1902 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD SHADER_TYPE = 0x8B4F DELETE_STATUS = 0x8B80 LINK_STATUS = 0x8B82 VALIDATE_STATUS = 0x8B83 ATTACHED_SHADERS = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A SHADING_LANGUAGE_VERSION = 0x8B8C CURRENT_PROGRAM = 0x8B8D NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 INVERT = 0x150A INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXTURE = 0x1702 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 REPEAT = 0x2901 CLAMP_TO_EDGE = 0x812F MIRRORED_REPEAT = 0x8370 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B COMPILE_STATUS = 0x8B81 INFO_LOG_LENGTH = 0x8B84 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_COMPILER = 0x8DFA SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 BUFFER = 0x82E0 SHADER = 0x82E1 PROGRAM = 0x82E2 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGB565 = 0x8D62 DEPTH_COMPONENT16 = 0x81A5 STENCIL_INDEX8 = 0x8D48 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 COLOR_ATTACHMENT0 = 0x8CE0 DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_BINDING = 0x8CA6 RENDERBUFFER_BINDING = 0x8CA7 READ_FRAMEBUFFER = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 MAX_RENDERBUFFER_SIZE = 0x84E8 INVALID_FRAMEBUFFER_OPERATION = 0x0506 )
const ( DEPTH_BUFFER_BIT = 0x00000100 STENCIL_BUFFER_BIT = 0x00000400 COLOR_BUFFER_BIT = 0x00004000 )
const ( FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT4 = 0x8B5C SAMPLER_2D = 0x8B5E SAMPLER_CUBE = 0x8B60 )
const ( FRAGMENT_SHADER = 0x8B30 VERTEX_SHADER = 0x8B31 )
const ( FALSE = 0 TRUE = 1 ZERO = 0 ONE = 1 NO_ERROR = 0 NONE = 0 )
Variables ¶
var ContextWatcher = new(contextWatcher)
ContextWatcher is this library's context watcher, satisfying glfw.ContextWatcher interface. It must be notified when context is made current or detached.
Functions ¶
func ActiveTexture ¶
func ActiveTexture(texture Enum)
ActiveTexture sets the active texture unit.
http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
func AttachShader ¶
AttachShader attaches a shader to a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
func BindAttribLocation ¶
BindAttribLocation binds a vertex attribute index with a named variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml
func BindBuffer ¶
BindBuffer binds a buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
func BindFramebuffer ¶
func BindFramebuffer(target Enum, fb Framebuffer)
BindFramebuffer binds a framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml
func BindRenderbuffer ¶
func BindRenderbuffer(target Enum, rb Renderbuffer)
BindRenderbuffer binds a render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml
func BindTexture ¶
BindTexture binds a texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
func BlendColor ¶
func BlendColor(red, green, blue, alpha float32)
BlendColor sets the blend color.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
func BlendEquation ¶
func BlendEquation(mode Enum)
BlendEquation sets both RGB and alpha blend equations.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml
func BlendEquationSeparate ¶
func BlendEquationSeparate(modeRGB, modeAlpha Enum)
BlendEquationSeparate sets RGB and alpha blend equations separately.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml
func BlendFunc ¶
func BlendFunc(sfactor, dfactor Enum)
BlendFunc sets the pixel blending factors.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
BlendFunc sets the pixel RGB and alpha blending factors separately.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml
func BlitFramebuffer ¶
BlitFramebuffer copies a block of pixels from the read framebuffer to the draw framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBlitFramebuffer.xhtml
func BufferData ¶
BufferData creates a new data store for the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
func BufferInit ¶
BufferInit creates a new unitialized data store for the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
func BufferSubData ¶
BufferSubData sets some of data in the bound buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml
func Clear ¶
func Clear(mask Enum)
Clear clears the window.
The behavior of Clear is influenced by the pixel ownership test, the scissor test, dithering, and the buffer writemasks.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
func ClearColor ¶
func ClearColor(red, green, blue, alpha float32)
ClearColor specifies the RGBA values used to clear color buffers.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
func ClearDepthf ¶
func ClearDepthf(d float32)
ClearDepthf sets the depth value used to clear the depth buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml
func ClearStencil ¶
func ClearStencil(s int)
ClearStencil sets the index used to clear the stencil buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml
func ColorMask ¶
func ColorMask(red, green, blue, alpha bool)
ColorMask specifies whether color components in the framebuffer can be written.
http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml
func CompileShader ¶
func CompileShader(s Shader)
CompileShader compiles the source code of s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
func CompressedTexImage2D ¶
func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte)
CompressedTexImage2D writes a compressed 2D texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml
func CompressedTexSubImage2D ¶
func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte)
CompressedTexSubImage2D writes a subregion of a compressed 2D texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml
func CopyTexImage2D ¶
CopyTexImage2D writes a 2D texture from the current framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml
func CopyTexSubImage2D ¶
CopyTexSubImage2D writes a 2D texture subregion from the current framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml
func CullFace ¶
func CullFace(mode Enum)
CullFace specifies which polygons are candidates for culling.
Valid modes: FRONT, BACK, FRONT_AND_BACK.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml
func DeleteBuffer ¶
func DeleteBuffer(v Buffer)
DeleteBuffer deletes the given buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
func DeleteFramebuffer ¶
func DeleteFramebuffer(v Framebuffer)
DeleteFramebuffer deletes the given framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml
func DeleteProgram ¶
func DeleteProgram(p Program)
DeleteProgram deletes the given program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
func DeleteRenderbuffer ¶
func DeleteRenderbuffer(v Renderbuffer)
DeleteRenderbuffer deletes the given render buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml
func DeleteShader ¶
func DeleteShader(s Shader)
DeleteShader deletes shader s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml
func DeleteTexture ¶
func DeleteTexture(v Texture)
DeleteTexture deletes the given texture object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
func DepthFunc ¶
func DepthFunc(fn Enum)
DepthFunc sets the function used for depth buffer comparisons.
Valid fn values:
NEVER LESS EQUAL LEQUAL GREATER NOTEQUAL GEQUAL ALWAYS
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml
func DepthMask ¶
func DepthMask(flag bool)
DepthMask sets the depth buffer enabled for writing.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml
func DepthRangef ¶
func DepthRangef(n, f float32)
DepthRangef sets the mapping from normalized device coordinates to window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml
func DetachShader ¶
DetachShader detaches the shader s from the program p.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml
func Disable ¶
func Disable(cap Enum)
Disable disables various GL capabilities.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(a Attrib)
DisableVertexAttribArray disables a vertex attribute array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml
func DrawArrays ¶
DrawArrays renders geometric primitives from the bound data.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
func DrawElements ¶
DrawElements renders primitives from a bound buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml
func Enable ¶
func Enable(cap Enum)
Enable enables various GL capabilities.
http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(a Attrib)
EnableVertexAttribArray enables a vertex attribute array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
func Finish ¶
func Finish()
Finish blocks until the effects of all previously called GL commands are complete.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml
func Flush ¶
func Flush()
Flush empties all buffers. It does not block.
An OpenGL implementation may buffer network communication, the command stream, or data inside the graphics accelerator.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)
FramebufferRenderbuffer attaches rb to the current frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml
func FramebufferTexture2D ¶
FramebufferTexture2D attaches the t to the current frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml
func FrontFace ¶
func FrontFace(mode Enum)
FrontFace defines which polygons are front-facing.
Valid modes: CW, CCW.
http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml
func GenerateMipmap ¶
func GenerateMipmap(target Enum)
GenerateMipmap generates mipmaps for the current texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml
func GetBooleanv ¶
GetBooleanv returns the boolean values of parameter pname.
Many boolean parameters can be queried more easily using IsEnabled.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func GetBufferParameteri ¶
GetBufferParameteri returns a parameter for the active buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameteriv.xhtml
func GetFloatv ¶
GetFloatv returns the float values of parameter pname.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func GetFramebufferAttachmentParameteri ¶
GetFramebufferAttachmentParameteri returns attachment parameters for the active framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml
func GetInteger ¶
GetInteger returns the int value of parameter pname.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func GetIntegerv ¶
GetIntegerv returns the int values of parameter pname.
Single values may be queried more easily using GetInteger.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
func GetProgramInfoLog ¶
GetProgramInfoLog returns the information log for a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
func GetProgrami ¶
GetProgrami returns a parameter value for a program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
func GetRenderbufferParameteri ¶
GetRenderbufferParameteri returns a parameter value for a render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
func GetShaderInfoLog ¶
GetShaderInfoLog returns the information log for a shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
func GetShaderPrecisionFormat ¶
GetShaderPrecisionFormat returns range and precision limits for shader types.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml
func GetShaderSource ¶
GetShaderSource returns source code of shader s.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml
func GetShaderi ¶
GetRenderbufferParameteri returns a parameter value for a shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
func GetString ¶
GetString reports current GL state.
Valid name values:
EXTENSIONS RENDERER SHADING_LANGUAGE_VERSION VENDOR VERSION
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml
func GetTexParameterfv ¶
GetTexParameterfv returns the float values of a texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
func GetTexParameteriv ¶
GetTexParameteriv returns the int values of a texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
func GetUniformfv ¶
GetUniformfv returns the float values of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
func GetUniformiv ¶
GetUniformiv returns the float values of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
func GetVertexAttribf ¶
GetVertexAttribf reads the float value of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func GetVertexAttribfv ¶
GetVertexAttribfv reads float values of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func GetVertexAttribi ¶
GetVertexAttribi reads the int value of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func GetVertexAttribiv ¶
GetVertexAttribiv reads int values of a vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
func Hint ¶
func Hint(target, mode Enum)
Hint sets implementation-specific modes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml
func IsBuffer ¶
IsBuffer reports if b is a valid buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml
func IsEnabled ¶
IsEnabled reports if cap is an enabled capability.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml
func IsFramebuffer ¶
func IsFramebuffer(fb Framebuffer) bool
IsFramebuffer reports if fb is a valid frame buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml
func IsProgram ¶
IsProgram reports if p is a valid program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml
func IsRenderbuffer ¶
func IsRenderbuffer(rb Renderbuffer) bool
IsRenderbuffer reports if rb is a valid render buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml
func IsShader ¶
IsShader reports if s is valid shader.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml
func IsTexture ¶
IsTexture reports if t is a valid texture.
http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml
func LineWidth ¶
func LineWidth(width float32)
LineWidth specifies the width of lines.
http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml
func LinkProgram ¶
func LinkProgram(p Program)
LinkProgram links the specified program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
func ObjectLabel ¶
ObjectLabel labels a named object identified within a namespace.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glObjectLabel.xhtml
func PixelStorei ¶
PixelStorei sets pixel storage parameters.
http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml
func PolygonOffset ¶
func PolygonOffset(factor, units float32)
PolygonOffset sets the scaling factors for depth offsets.
http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml
func ReadPixels ¶
ReadPixels returns pixel data from a buffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
ReleaseShaderCompiler frees resources allocated by the shader compiler.
http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml
func RenderbufferStorage ¶
RenderbufferStorage establishes the data storage, format, and dimensions of a renderbuffer object's image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml
func SampleCoverage ¶
SampleCoverage sets multisample coverage parameters.
http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml
func Scissor ¶
func Scissor(x, y, width, height int32)
Scissor defines the scissor box rectangle, in window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
func ShaderSource ¶
ShaderSource sets the source code of s to the given source code.
http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
func StencilFunc ¶
StencilFunc sets the front and back stencil test reference value.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml
func StencilFuncSeparate ¶
StencilFunc sets the front or back stencil test reference value.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml
func StencilMask ¶
func StencilMask(mask uint32)
StencilMask controls the writing of bits in the stencil planes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml
func StencilMaskSeparate ¶
StencilMaskSeparate controls the writing of bits in the stencil planes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml
func StencilOp ¶
func StencilOp(fail, zfail, zpass Enum)
StencilOp sets front and back stencil test actions.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml
func StencilOpSeparate ¶
func StencilOpSeparate(face, sfail, dpfail, dppass Enum)
StencilOpSeparate sets front or back stencil tests.
http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml
func TexImage2D ¶
TexImage2D writes a 2D texture image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
func TexImage2DMultisample ¶
func TexImage2DMultisample(target Enum, samples int, internalformat Enum, width, height int, fixedsamplelocations bool)
TexImage2DMultisample configures a multisample texture.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2DMultisample.xhtml
func TexParameterf ¶
TexParameterf sets a float texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func TexParameterfv ¶
TexParameterfv sets a float texture parameter array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func TexParameteri ¶
TexParameteri sets an integer texture parameter.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func TexParameteriv ¶
TexParameteriv sets an integer texture parameter array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
func TexSubImage2D ¶
TexSubImage2D writes a subregion of a 2D texture image.
http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml
func Uniform1f ¶
Uniform1f writes a float uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform1fv ¶
Uniform1fv writes a [len(src)]float uniform array.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform1i ¶
Uniform1i writes an int uniform variable.
Uniform1i and Uniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. Loading samplers with any other function will result in a INVALID_OPERATION error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform1iv ¶
Uniform1iv writes a int uniform array of len(src) elements.
Uniform1i and Uniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. Loading samplers with any other function will result in a INVALID_OPERATION error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform2f ¶
Uniform2f writes a vec2 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform2fv ¶
Uniform2fv writes a vec2 uniform array of len(src)/2 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform2i ¶
Uniform2i writes an ivec2 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform2iv ¶
Uniform2iv writes an ivec2 uniform array of len(src)/2 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform3f ¶
Uniform3f writes a vec3 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform3fv ¶
Uniform3fv writes a vec3 uniform array of len(src)/3 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform3i ¶
Uniform3i writes an ivec3 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform3iv ¶
Uniform3iv writes an ivec3 uniform array of len(src)/3 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform4f ¶
Uniform4f writes a vec4 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform4fv ¶
Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform4i ¶
Uniform4i writes an ivec4 uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform4iv ¶
Uniform4i writes an ivec4 uniform array of len(src)/4 elements.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func UniformMatrix2fv ¶
UniformMatrix2fv writes 2x2 matrices. Each matrix uses four float32 values, so the number of matrices written is len(src)/4.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func UniformMatrix3fv ¶
UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine float32 values, so the number of matrices written is len(src)/9.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func UniformMatrix4fv ¶
UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16 float32 values, so the number of matrices written is len(src)/16.
Each matrix must be supplied in column major order.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func UseProgram ¶
func UseProgram(p Program)
UseProgram sets the active program.
http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
func ValidateProgram ¶
func ValidateProgram(p Program)
ValidateProgram checks to see whether the executables contained in program can execute given the current OpenGL state.
Typically only used for debugging.
http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml
func VertexAttrib1f ¶
VertexAttrib1f writes a float vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib1fv ¶
VertexAttrib1fv writes a float vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib2f ¶
VertexAttrib2f writes a vec2 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib2fv ¶
VertexAttrib2fv writes a vec2 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib3f ¶
VertexAttrib3f writes a vec3 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib3fv ¶
VertexAttrib3fv writes a vec3 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib4f ¶
VertexAttrib4f writes a vec4 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttrib4fv ¶
VertexAttrib4fv writes a vec4 vertex attribute.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
func VertexAttribPointer ¶
VertexAttribPointer uses a bound buffer to define vertex attribute data.
Direct use of VertexAttribPointer to load data into OpenGL is not supported via the Go bindings. Instead, use BindBuffer with an ARRAY_BUFFER and then fill it using BufferData.
The size argument specifies the number of components per attribute, between 1-4. The stride argument specifies the byte offset between consecutive vertex attributes.
http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
func Viewport ¶
func Viewport(x, y, width, height int)
Viewport sets the viewport, an affine transformation that normalizes device coordinates to window coordinates.
http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml
Types ¶
type Attrib ¶
type Attrib struct {
Value uint
}
Attrib identifies the location of a specific attribute variable.
var NoAttrib Attrib
func GetAttribLocation ¶
GetAttribLocation returns the location of an attribute variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
type Buffer ¶
type Buffer struct {
Value uint32
}
Buffer identifies a GL buffer object.
var NoBuffer Buffer
func CreateBuffer ¶
func CreateBuffer() Buffer
CreateBuffer creates a buffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
func (Buffer) Identifier ¶
type Enum ¶
type Enum uint32
Enum is equivalent to GLenum, and is normally used with one of the constants defined in this package.
func CheckFramebufferStatus ¶
CheckFramebufferStatus reports the completeness status of the active framebuffer.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml
func GetActiveAttrib ¶
GetActiveAttrib returns details about an active attribute variable. A value of 0 for index selects the first active attribute variable. Permissible values for index range from 0 to the number of active attribute variables minus 1.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml
func GetActiveUniform ¶
GetActiveUniform returns details about an active uniform variable. A value of 0 for index selects the first active uniform variable. Permissible values for index range from 0 to the number of active uniform variables minus 1.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml
func GetError ¶
func GetError() Enum
GetError returns the next error.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
type Framebuffer ¶
type Framebuffer struct {
Value uint32
}
Framebuffer identifies a GL framebuffer.
var NoFramebuffer Framebuffer
func CreateFramebuffer ¶
func CreateFramebuffer() Framebuffer
CreateFramebuffer creates a framebuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml
func GetBoundFramebuffer ¶
func GetBoundFramebuffer() Framebuffer
GetBoundFramebuffer returns the currently bound framebuffer. Use this method instead of gl.GetInteger(gl.FRAMEBUFFER_BINDING) to enable support on all platforms
func (Framebuffer) Identifier ¶
func (fb Framebuffer) Identifier() Enum
func (Framebuffer) IsValid ¶
func (v Framebuffer) IsValid() bool
func (Framebuffer) Name ¶
func (fb Framebuffer) Name() uint32
type Program ¶
type Program struct {
Value uint32
}
Program identifies a compiled shader program.
var NoProgram Program
func CreateProgram ¶
func CreateProgram() Program
CreateProgram creates a new empty program object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
func (Program) Identifier ¶
Implement Identifier() for the Object interface
type Renderbuffer ¶
type Renderbuffer struct {
Value uint32
}
A Renderbuffer is a GL object that holds an image in an internal format.
var NoRenderbuffer Renderbuffer
func CreateRenderbuffer ¶
func CreateRenderbuffer() Renderbuffer
CreateRenderbuffer create a renderbuffer object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml
func (Renderbuffer) Identifier ¶
func (rb Renderbuffer) Identifier() Enum
func (Renderbuffer) IsValid ¶
func (v Renderbuffer) IsValid() bool
func (Renderbuffer) Name ¶
func (rb Renderbuffer) Name() uint32
type Shader ¶
type Shader struct {
Value uint32
}
Shader identifies a GLSL shader.
var NoShader Shader
func CreateShader ¶
CreateShader creates a new empty shader object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
func GetAttachedShaders ¶
GetAttachedShaders returns the shader objects attached to program p.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml
func (Shader) Identifier ¶
type Texture ¶
type Texture struct {
Value uint32
}
A Texture identifies a GL texture unit.
var NoTexture Texture
func CreateTexture ¶
func CreateTexture() Texture
CreateTexture creates a texture object.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
func (Texture) Identifier ¶
type Uniform ¶
type Uniform struct {
Value int32
}
Uniform identifies the location of a specific uniform variable.
var NoUniform Uniform
func GetUniformLocation ¶
GetUniformLocation returns the location of a uniform variable.
http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml