Documentation ¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Get(filename string) (string, error)
- func LoadTemplates(filenames ...string) (*template.Template, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type BinLoader
- type Loader
Constants ¶
This section is empty.
Variables ¶
var BaseTemplates = []string{
"web/templates/common/base.go.html",
"web/templates/common/head.go.html",
"web/templates/common/menu.go.html",
}
BaseTemplates represents all partial templates used to build the base of the site.
var DefaultLoader = &BinLoader{}
DefaultLoader is the default loader to be used with Get when it is not called on a loader.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func LoadTemplates ¶
LoadTemplates loads and associates the given templates.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively