Documentation ¶
Overview ¶
Package node sets up multi-protocol Ethereum nodes.
In the model exposed by this package, a node is a collection of services which use shared resources to provide RPC APIs. Services can also offer devp2p protocols, which are wired up to the devp2p network when the node instance is started.
Resources Managed By Node ¶
All file-system resources used by a node instance are located in a directory called the data directory. The location of each resource can be overridden through additional node configuration. The data directory is optional. If it is not set and the location of a resource is otherwise unspecified, package node will create the resource in memory.
To access to the devp2p network, Node configures and starts p2p.Server. Each host on the devp2p network has a unique identifier, the node key. The Node instance persists this key across restarts. Node also loads static and trusted node lists and ensures that knowledge about other hosts is persisted.
JSON-RPC servers which run HTTP, WebSocket or IPC can be started on a Node. RPC modules offered by registered services will be offered on those endpoints. Users can restrict any endpoint to a subset of RPC modules. Node itself offers the "debug", "admin" and "web3" modules.
Service implementations can open LevelDB databases through the service context. Package node chooses the file system location of each database. If the node is configured to run without a data directory, databases are opened in memory instead.
Node also creates the shared store of encrypted Ethereum account keys. Services can access the account manager through the service context.
Sharing Data Directory Among Instances ¶
Multiple node instances can share a single data directory if they have distinct instance names (set through the Name config option). Sharing behaviour depends on the type of resource.
devp2p-related resources (node key, static/trusted node lists, known hosts database) are stored in a directory with the same name as the instance. Thus, multiple node instances using the same data directory will store this information in different subdirectories of the data directory.
LevelDB databases are also stored within the instance subdirectory. If multiple node instances use the same data directory, openening the databases with identical names will create one database for each instance.
The account key store is shared among all node instances using the same data directory unless its location is changed through the KeyStoreDir configuration option.
Data Directory Sharing Example ¶
In this exanple, two node instances named A and B are started with the same data directory. Mode instance A opens the database "db", node instance B opens the databases "db" and "db-2". The following files will be created in the data directory:
data-directory/ A/ nodekey -- devp2p node key of instance A nodes/ -- devp2p discovery knowledge database of instance A db/ -- LevelDB content for "db" A.ipc -- JSON-RPC UNIX domain socket endpoint of instance A B/ nodekey -- devp2p node key of node B nodes/ -- devp2p discovery knowledge database of instance B static-nodes.json -- devp2p static node list of instance B db/ -- LevelDB content for "db" db-2/ -- LevelDB content for "db-2" B.ipc -- JSON-RPC UNIX domain socket endpoint of instance A keystore/ -- account key store, used by both instances
Index ¶
- Constants
- Variables
- func DefaultDataDir() string
- func DefaultHTTPEndpoint() string
- func DefaultIPCEndpoint(clientIdentifier string) string
- func DefaultWSEndpoint() string
- type Config
- func (c *Config) HTTPEndpoint() string
- func (c *Config) IPCEndpoint() string
- func (c *Config) NodeDB() string
- func (c *Config) NodeKey() *ecdsa.PrivateKey
- func (c *Config) NodeName() string
- func (c *Config) StaticNodes() []*discover.Node
- func (c *Config) TrusterNodes() []*discover.Node
- func (c *Config) WSEndpoint() string
- type DuplicateServiceError
- type Node
- func (n *Node) AccountManager() *accounts.Manager
- func (n *Node) Attach() (*rpc.Client, error)
- func (n *Node) DataDir() string
- func (n *Node) EventMux() *event.TypeMux
- func (n *Node) HTTPEndpoint() string
- func (n *Node) IPCEndpoint() string
- func (n *Node) InstanceDir() string
- func (n *Node) OpenDatabase(name string, cache, handles int) (ethdb.Database, error)
- func (n *Node) Register(constructor ServiceConstructor) error
- func (n *Node) ResolvePath(x string) string
- func (n *Node) Restart() error
- func (n *Node) Server() *p2p.Server
- func (n *Node) Service(service interface{}) error
- func (n *Node) Start() error
- func (n *Node) Stop() error
- func (n *Node) WSEndpoint() string
- func (n *Node) Wait()
- type PrivateAdminAPI
- func (api *PrivateAdminAPI) AddPeer(url string) (bool, error)
- func (api *PrivateAdminAPI) RemovePeer(url string) (bool, error)
- func (api *PrivateAdminAPI) StartRPC(host *string, port *int, cors *string, apis *string) (bool, error)
- func (api *PrivateAdminAPI) StartWS(host *string, port *int, allowedOrigins *string, apis *string) (bool, error)
- func (api *PrivateAdminAPI) StopRPC() (bool, error)
- func (api *PrivateAdminAPI) StopWS() (bool, error)
- type PublicAdminAPI
- type PublicDebugAPI
- type PublicWeb3API
- type Service
- type ServiceConstructor
- type ServiceContext
- type StopError
Examples ¶
Constants ¶
const ( DefaultIPCSocket = "gubiq.ipc" // Default (relative) name of the IPC RPC socket DefaultHTTPHost = "localhost" // Default host interface for the HTTP RPC server DefaultHTTPPort = 8588 // Default TCP port for the HTTP RPC server DefaultWSHost = "localhost" // Default host interface for the websocket RPC server DefaultWSPort = 8589 // Default TCP port for the websocket RPC server )
Variables ¶
Functions ¶
func DefaultDataDir ¶
func DefaultDataDir() string
DefaultDataDir is the default data directory to use for the databases and other persistence requirements.
func DefaultHTTPEndpoint ¶
func DefaultHTTPEndpoint() string
DefaultHTTPEndpoint returns the HTTP endpoint used by default.
func DefaultIPCEndpoint ¶
DefaultIPCEndpoint returns the IPC path used by default.
func DefaultWSEndpoint ¶
func DefaultWSEndpoint() string
DefaultWSEndpoint returns the websocket endpoint used by default.
Types ¶
type Config ¶
type Config struct { // Name sets the instance name of the node. It must not contain the / character and is // used in the devp2p node identifier. The instance name of gubiq is "gubiq". If no // value is specified, the basename of the current executable is used. Name string // UserIdent, if set, is used as an additional component in the devp2p node identifier. UserIdent string // Version should be set to the version number of the program. It is used // in the devp2p node identifier. Version string // DataDir is the file system folder the node should use for any data storage // requirements. The configured data directory will not be directly shared with // registered services, instead those can use utility methods to create/access // databases or flat files. This enables ephemeral nodes which can fully reside // in memory. DataDir string // KeyStoreDir is the file system folder that contains private keys. The directory can // be specified as a relative path, in which case it is resolved relative to the // current directory. // // If KeyStoreDir is empty, the default location is the "keystore" subdirectory of // DataDir. If DataDir is unspecified and KeyStoreDir is empty, an ephemeral directory // is created by New and destroyed when the node is stopped. KeyStoreDir string // UseLightweightKDF lowers the memory and CPU requirements of the key store // scrypt KDF at the expense of security. UseLightweightKDF bool // IPCPath is the requested location to place the IPC endpoint. If the path is // a simple file name, it is placed inside the data directory (or on the root // pipe path on Windows), whereas if it's a resolvable path name (absolute or // relative), then that specific path is enforced. An empty path disables IPC. IPCPath string // This field should be a valid secp256k1 private key that will be used for both // remote peer identification as well as network traffic encryption. If no key // is configured, the preset one is loaded from the data dir, generating it if // needed. PrivateKey *ecdsa.PrivateKey // NoDiscovery specifies whether the peer discovery mechanism should be started // or not. Disabling is usually useful for protocol debugging (manual topology). NoDiscovery bool // DiscoveryV5 specifies whether the the new topic-discovery based V5 discovery // protocol should be started or not. DiscoveryV5 bool // Listener address for the V5 discovery protocol UDP traffic. DiscoveryV5Addr string // Restrict communication to white listed IP networks. // The whitelist only applies when non-nil. NetRestrict *netutil.Netlist // BootstrapNodes used to establish connectivity with the rest of the network. BootstrapNodes []*discover.Node // BootstrapNodesV5 used to establish connectivity with the rest of the network // using the V5 discovery protocol. BootstrapNodesV5 []*discv5.Node // Network interface address on which the node should listen for inbound peers. ListenAddr string // If set to a non-nil value, the given NAT port mapper is used to make the // listening port available to the Internet. NAT nat.Interface // If Dialer is set to a non-nil value, the given Dialer is used to dial outbound // peer connections. Dialer *net.Dialer // If NoDial is true, the node will not dial any peers. NoDial bool // MaxPeers is the maximum number of peers that can be connected. If this is // set to zero, then only the configured static and trusted peers can connect. MaxPeers int // MaxPendingPeers is the maximum number of peers that can be pending in the // handshake phase, counted separately for inbound and outbound connections. // Zero defaults to preset values. MaxPendingPeers int // HTTPHost is the host interface on which to start the HTTP RPC server. If this // field is empty, no HTTP API endpoint will be started. HTTPHost string // HTTPPort is the TCP port number on which to start the HTTP RPC server. The // default zero value is/ valid and will pick a port number randomly (useful // for ephemeral nodes). HTTPPort int // HTTPCors is the Cross-Origin Resource Sharing header to send to requesting // clients. Please be aware that CORS is a browser enforced security, it's fully // useless for custom HTTP clients. HTTPCors string // HTTPModules is a list of API modules to expose via the HTTP RPC interface. // If the module list is empty, all RPC API endpoints designated public will be // exposed. HTTPModules []string // WSHost is the host interface on which to start the websocket RPC server. If // this field is empty, no websocket API endpoint will be started. WSHost string // WSPort is the TCP port number on which to start the websocket RPC server. The // default zero value is/ valid and will pick a port number randomly (useful for // ephemeral nodes). WSPort int // WSOrigins is the list of domain to accept websocket requests from. Please be // aware that the server can only act upon the HTTP request the client sends and // cannot verify the validity of the request header. WSOrigins string // WSModules is a list of API modules to expose via the websocket RPC interface. // If the module list is empty, all RPC API endpoints designated public will be // exposed. WSModules []string }
Config represents a small collection of configuration values to fine tune the P2P network layer of a protocol stack. These values can be further extended by all registered services.
func (*Config) HTTPEndpoint ¶
HTTPEndpoint resolves an HTTP endpoint based on the configured host interface and port parameters.
func (*Config) IPCEndpoint ¶
IPCEndpoint resolves an IPC endpoint based on a configured value, taking into account the set data folders as well as the designated platform we're currently running on.
func (*Config) NodeKey ¶
func (c *Config) NodeKey() *ecdsa.PrivateKey
NodeKey retrieves the currently configured private key of the node, checking first any manually set key, falling back to the one found in the configured data folder. If no key can be found, a new one is generated.
func (*Config) StaticNodes ¶
StaticNodes returns a list of node enode URLs configured as static nodes.
func (*Config) TrusterNodes ¶
TrusterNodes returns a list of node enode URLs configured as trusted nodes.
func (*Config) WSEndpoint ¶
WSEndpoint resolves an websocket endpoint based on the configured host interface and port parameters.
type DuplicateServiceError ¶
DuplicateServiceError is returned during Node startup if a registered service constructor returns a service of the same type that was already started.
func (*DuplicateServiceError) Error ¶
func (e *DuplicateServiceError) Error() string
Error generates a textual representation of the duplicate service error.
type Node ¶
type Node struct {
// contains filtered or unexported fields
}
Node is a container on which services can be registered.
func (*Node) AccountManager ¶
AccountManager retrieves the account manager used by the protocol stack.
func (*Node) DataDir ¶
DataDir retrieves the current datadir used by the protocol stack. Deprecated: No files should be stored in this directory, use InstanceDir instead.
func (*Node) EventMux ¶
EventMux retrieves the event multiplexer used by all the network services in the current protocol stack.
func (*Node) HTTPEndpoint ¶
HTTPEndpoint retrieves the current HTTP endpoint used by the protocol stack.
func (*Node) IPCEndpoint ¶
IPCEndpoint retrieves the current IPC endpoint used by the protocol stack.
func (*Node) InstanceDir ¶
InstanceDir retrieves the instance directory used by the protocol stack.
func (*Node) OpenDatabase ¶
OpenDatabase opens an existing database with the given name (or creates one if no previous can be found) from within the node's instance directory. If the node is ephemeral, a memory database is returned.
func (*Node) Register ¶
func (n *Node) Register(constructor ServiceConstructor) error
Register injects a new service into the node's stack. The service created by the passed constructor must be unique in its type with regard to sibling ones.
func (*Node) ResolvePath ¶
ResolvePath returns the absolute path of a resource in the instance directory.
func (*Node) Restart ¶
Restart terminates a running node and boots up a new one in its place. If the node isn't running, an error is returned.
func (*Node) Server ¶
Server retrieves the currently running P2P network layer. This method is meant only to inspect fields of the currently running server, life cycle management should be left to this Node entity.
func (*Node) Stop ¶
Stop terminates a running node along with all it's services. In the node was not started, an error is returned.
func (*Node) WSEndpoint ¶
WSEndpoint retrieves the current WS endpoint used by the protocol stack.
type PrivateAdminAPI ¶
type PrivateAdminAPI struct {
// contains filtered or unexported fields
}
PrivateAdminAPI is the collection of administrative API methods exposed only over a secure RPC channel.
func NewPrivateAdminAPI ¶
func NewPrivateAdminAPI(node *Node) *PrivateAdminAPI
NewPrivateAdminAPI creates a new API definition for the private admin methods of the node itself.
func (*PrivateAdminAPI) AddPeer ¶
func (api *PrivateAdminAPI) AddPeer(url string) (bool, error)
AddPeer requests connecting to a remote node, and also maintaining the new connection at all times, even reconnecting if it is lost.
func (*PrivateAdminAPI) RemovePeer ¶
func (api *PrivateAdminAPI) RemovePeer(url string) (bool, error)
RemovePeer disconnects from a a remote node if the connection exists
func (*PrivateAdminAPI) StartRPC ¶
func (api *PrivateAdminAPI) StartRPC(host *string, port *int, cors *string, apis *string) (bool, error)
StartRPC starts the HTTP RPC API server.
func (*PrivateAdminAPI) StartWS ¶
func (api *PrivateAdminAPI) StartWS(host *string, port *int, allowedOrigins *string, apis *string) (bool, error)
StartWS starts the websocket RPC API server.
func (*PrivateAdminAPI) StopRPC ¶
func (api *PrivateAdminAPI) StopRPC() (bool, error)
StopRPC terminates an already running HTTP RPC API endpoint.
func (*PrivateAdminAPI) StopWS ¶
func (api *PrivateAdminAPI) StopWS() (bool, error)
StopRPC terminates an already running websocket RPC API endpoint.
type PublicAdminAPI ¶
type PublicAdminAPI struct {
// contains filtered or unexported fields
}
PublicAdminAPI is the collection of administrative API methods exposed over both secure and unsecure RPC channels.
func NewPublicAdminAPI ¶
func NewPublicAdminAPI(node *Node) *PublicAdminAPI
NewPublicAdminAPI creates a new API definition for the public admin methods of the node itself.
func (*PublicAdminAPI) Datadir ¶
func (api *PublicAdminAPI) Datadir() string
Datadir retrieves the current data directory the node is using.
type PublicDebugAPI ¶
type PublicDebugAPI struct {
// contains filtered or unexported fields
}
PublicDebugAPI is the collection of debugging related API methods exposed over both secure and unsecure RPC channels.
func NewPublicDebugAPI ¶
func NewPublicDebugAPI(node *Node) *PublicDebugAPI
NewPublicDebugAPI creates a new API definition for the public debug methods of the node itself.
type PublicWeb3API ¶
type PublicWeb3API struct {
// contains filtered or unexported fields
}
PublicWeb3API offers helper utils
func NewPublicWeb3API ¶
func NewPublicWeb3API(stack *Node) *PublicWeb3API
NewPublicWeb3API creates a new Web3Service instance
func (*PublicWeb3API) ClientVersion ¶
func (s *PublicWeb3API) ClientVersion() string
ClientVersion returns the node name
type Service ¶
type Service interface { // Protocols retrieves the P2P protocols the service wishes to start. Protocols() []p2p.Protocol // APIs retrieves the list of RPC descriptors the service provides APIs() []rpc.API // Start is called after all services have been constructed and the networking // layer was also initialized to spawn any goroutines required by the service. Start(server *p2p.Server) error // Stop terminates all goroutines belonging to the service, blocking until they // are all terminated. Stop() error }
Service is an individual protocol that can be registered into a node.
Notes:
• Service life-cycle management is delegated to the node. The service is allowed to initialize itself upon creation, but no goroutines should be spun up outside of the Start method.
• Restart logic is not required as the node will create a fresh instance every time a service is started.
Example ¶
package main import ( "fmt" "log" "github.com/ubiq/go-ubiq/node" "github.com/ubiq/go-ubiq/p2p" "github.com/ubiq/go-ubiq/p2p/discover" "github.com/ubiq/go-ubiq/rpc" ) // SampleService is a trivial network service that can be attached to a node for // life cycle management. // // The following methods are needed to implement a node.Service: // - Protocols() []p2p.Protocol - devp2p protocols the service can communicate on // - APIs() []rpc.API - api methods the service wants to expose on rpc channels // - Start() error - method invoked when the node is ready to start the service // - Stop() error - method invoked when the node terminates the service type SampleService struct{} func (s *SampleService) Protocols() []p2p.Protocol { return nil } func (s *SampleService) APIs() []rpc.API { return nil } func (s *SampleService) Start(*p2p.Server) error { fmt.Println("Service starting..."); return nil } func (s *SampleService) Stop() error { fmt.Println("Service stopping..."); return nil } func main() { // Create a network node to run protocols with the default values. The below list // is only used to display each of the configuration options. All of these could // have been omitted if the default behavior is desired. nodeConfig := &node.Config{ DataDir: "", // Empty uses ephemeral storage PrivateKey: nil, // Nil generates a node key on the fly Name: "", // Any textual node name is allowed NoDiscovery: false, // Can disable discovering remote nodes BootstrapNodes: []*discover.Node{}, // List of bootstrap nodes to use ListenAddr: ":0", // Network interface to listen on NAT: nil, // UPnP port mapper to use for crossing firewalls Dialer: nil, // Custom dialer to use for establishing peer connections NoDial: false, // Can prevent this node from dialing out MaxPeers: 0, // Number of peers to allow MaxPendingPeers: 0, // Number of peers allowed to handshake concurrently } stack, err := node.New(nodeConfig) if err != nil { log.Fatalf("Failed to create network node: %v", err) } // Create and register a simple network service. This is done through the definition // of a node.ServiceConstructor that will instantiate a node.Service. The reason for // the factory method approach is to support service restarts without relying on the // individual implementations' support for such operations. constructor := func(context *node.ServiceContext) (node.Service, error) { return new(SampleService), nil } if err := stack.Register(constructor); err != nil { log.Fatalf("Failed to register service: %v", err) } // Boot up the entire protocol stack, do a restart and terminate if err := stack.Start(); err != nil { log.Fatalf("Failed to start the protocol stack: %v", err) } if err := stack.Restart(); err != nil { log.Fatalf("Failed to restart the protocol stack: %v", err) } if err := stack.Stop(); err != nil { log.Fatalf("Failed to stop the protocol stack: %v", err) } }
Output: Service starting... Service stopping... Service starting... Service stopping...
type ServiceConstructor ¶
type ServiceConstructor func(ctx *ServiceContext) (Service, error)
ServiceConstructor is the function signature of the constructors needed to be registered for service instantiation.
type ServiceContext ¶
type ServiceContext struct { EventMux *event.TypeMux // Event multiplexer used for decoupled notifications AccountManager *accounts.Manager // Account manager created by the node. // contains filtered or unexported fields }
ServiceContext is a collection of service independent options inherited from the protocol stack, that is passed to all constructors to be optionally used; as well as utility methods to operate on the service environment.
func (*ServiceContext) OpenDatabase ¶
func (ctx *ServiceContext) OpenDatabase(name string, cache int, handles int) (ethdb.Database, error)
OpenDatabase opens an existing database with the given name (or creates one if no previous can be found) from within the node's data directory. If the node is an ephemeral one, a memory database is returned.
func (*ServiceContext) Service ¶
func (ctx *ServiceContext) Service(service interface{}) error
Service retrieves a currently running service registered of a specific type.