Documentation ¶
Overview ¶
Copyright (c) 2016-2019 Uber Technologies, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Item ¶
type Item struct { Value interface{} // The value of the item; arbitrary. Priority int // The priority of the item in the queue (low value == high priority). }
An Item is something we manage in a priority queue.
type PriorityQueue ¶
type PriorityQueue struct {
// contains filtered or unexported fields
}
PriorityQueue implements a heap returns Items with lowest priority first.
func NewPriorityQueue ¶
func NewPriorityQueue(items ...*Item) *PriorityQueue
NewPriorityQueue initializes a PriorityQueue with passed items.
func (*PriorityQueue) Len ¶
func (pq *PriorityQueue) Len() int
Len returns the number of Items in the PriorityQueue.
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() (*Item, error)
Pop removes and returns the lowest priority Item from the PriorityQueue.
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(item *Item)
Push adds the Item to the PriorityQueue.