firmware

package
v0.0.2 Latest Latest
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Published: Jul 2, 2020 License: GPL-3.0 Imports: 10 Imported by: 0

Documentation

Overview

Package firmware Code generated by go-bindata. (@generated) DO NOT EDIT. sources: bin/ipxe-i386.efi bin/ipxe-x86_64.efi bin/ipxe.pxe bin/snponly-x86_64.efi bin/undionly.kpxe

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Build

type Build int
const (
	IPXE Build = iota + 1
	EFI386
	EFI64
	SNPONLY
	UNDI
	GRENDEL
)

func DetectBuild

func DetectBuild(archs iana.Archs, userClass string) (Build, error)

func NewFromString

func NewFromString(b string) Build

func (Build) IsNil

func (b Build) IsNil() bool

func (Build) String

func (b Build) String() string

String returns a name for a given build.

func (Build) ToBytes

func (b Build) ToBytes() []byte

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