Documentation ¶
Index ¶
- func ReadAverageStaticPressure(data []byte) (bool, uint32)
- func ReadRadioHeightV0(data []byte) (bool, uint32)
- func ReadRadioHeightV1(data []byte) (bool, uint32)
- func ReadStaticAirTemperatureV0(data []byte) (bool, float32)
- func ReadStaticAirTemperatureV1(data []byte) (bool, float32)
- func ReadTurbulenceV1(data []byte) (bool, float32, float32, byte)
- type HazardLevel
- func ReadIcingV0(data []byte) (bool, HazardLevel)
- func ReadIcingV1(data []byte) (bool, HazardLevel)
- func ReadMicroBurstV0(data []byte) (bool, HazardLevel)
- func ReadMicroBurstV1(data []byte) (bool, HazardLevel)
- func ReadTurbulenceV0(data []byte) (bool, HazardLevel)
- func ReadWakeVortexV0(data []byte) (bool, HazardLevel)
- func ReadWakeVortexV1(data []byte) (bool, HazardLevel)
- func ReadWindShearV0(data []byte) (bool, HazardLevel)
- func ReadWindShearV1(data []byte) (bool, HazardLevel)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ReadRadioHeightV0 ¶
func ReadRadioHeightV1 ¶
Types ¶
type HazardLevel ¶
type HazardLevel byte
HazardLevel is the level of the hazard
Specified in Doc 9871 / Table A-2-69
const ( // HLNil indicates Nil. HLNil HazardLevel = 0 // HLLight indicates Light. HLLight HazardLevel = 1 // HLModerate indicates Moderate. HLModerate HazardLevel = 2 // HLSevere indicates Severe. HLSevere HazardLevel = 3 )
func ReadIcingV0 ¶
func ReadIcingV0(data []byte) (bool, HazardLevel)
func ReadIcingV1 ¶
func ReadIcingV1(data []byte) (bool, HazardLevel)
func ReadMicroBurstV0 ¶
func ReadMicroBurstV0(data []byte) (bool, HazardLevel)
func ReadMicroBurstV1 ¶
func ReadMicroBurstV1(data []byte) (bool, HazardLevel)
func ReadTurbulenceV0 ¶
func ReadTurbulenceV0(data []byte) (bool, HazardLevel)
func ReadWakeVortexV0 ¶
func ReadWakeVortexV0(data []byte) (bool, HazardLevel)
func ReadWakeVortexV1 ¶
func ReadWakeVortexV1(data []byte) (bool, HazardLevel)
func ReadWindShearV0 ¶
func ReadWindShearV0(data []byte) (bool, HazardLevel)
func ReadWindShearV1 ¶
func ReadWindShearV1(data []byte) (bool, HazardLevel)
func (HazardLevel) ToString ¶
func (hl HazardLevel) ToString() string
ToString returns a basic, but readable, representation of the field
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