Documentation ¶
Index ¶
- Constants
- func BuildValidationWarningString(failures []*ValidationFailure) string
- func GetModFileExtensions() []string
- func GetPluginPath(remoteSchema string) (string, error)
- func HandleGrpcError(err error, connection, call string) error
- func LoadMod(modPath string, opts *parse.ParseModOptions) (mod *modconfig.Mod, err error)
- func LoadModDependencies(m *modconfig.Mod, modsFolder string, modMap modconfig.ModMap, deep bool) error
- func LoadModResourceNames(modPath string, opts *parse.ParseModOptions) (resources *modconfig.WorkspaceResources, err error)
- func LoadVariables(workspacePath string, opts *parse.ParseModOptions) (variables map[string]*modconfig.Variable, err error)
- func PluginFQNToSchemaName(pluginFQN string) string
- func SaveConnectionState(state ConnectionDataMap) error
- func ValidatePlugins(updates ConnectionDataMap, plugins []*ConnectionPlugin) ([]*ValidationFailure, ConnectionDataMap, []*ConnectionPlugin)
- type ConnectionData
- type ConnectionDataMap
- type ConnectionMap
- type ConnectionPlugin
- type ConnectionPluginInput
- type ConnectionUpdates
- type SteampipeConfig
- type ValidationFailure
Constants ¶
const CacheEnabledEnvVar = "STEAMPIPE_CACHE"
const CacheTTLEnvVar = "STEAMPIPE_CACHE_TTL"
Variables ¶
This section is empty.
Functions ¶
func BuildValidationWarningString ¶
func BuildValidationWarningString(failures []*ValidationFailure) string
func GetModFileExtensions ¶ added in v0.4.0
func GetModFileExtensions() []string
GetModFileExtensions :: return list of all file extensions we care about this will be the mod data extension, plus any registered extensions registered in fileToResourceMap
func GetPluginPath ¶
func HandleGrpcError ¶
func LoadMod ¶ added in v0.4.0
LoadMod parses all hcl files in modPath and returns a single mod if CreatePseudoResources flag is set, construct hcl resources for files with specific extensions NOTE: it is an error if there is more than 1 mod defined, however zero mods is acceptable - a default mod will be created assuming there are any resource files
func LoadModDependencies ¶ added in v0.4.0
func LoadModDependencies(m *modconfig.Mod, modsFolder string, modMap modconfig.ModMap, deep bool) error
if deep is false only load single level of dependencies - if true load full tree (tbd if this is needed)
func LoadModResourceNames ¶ added in v0.8.0
func LoadModResourceNames(modPath string, opts *parse.ParseModOptions) (resources *modconfig.WorkspaceResources, err error)
LoadModResourceNames parses all hcl files in modPath and returns the names of all resources
func LoadVariables ¶ added in v0.8.0
func PluginFQNToSchemaName ¶
schemas in postgres are limited to 63 chars - the name may be longer than this, in which case trim the length and add a hash to the end to make unique
func SaveConnectionState ¶
func SaveConnectionState(state ConnectionDataMap) error
func ValidatePlugins ¶
func ValidatePlugins(updates ConnectionDataMap, plugins []*ConnectionPlugin) ([]*ValidationFailure, ConnectionDataMap, []*ConnectionPlugin)
Types ¶
type ConnectionData ¶
type ConnectionData struct { // the fully qualified name of the plugin Plugin string `yaml:"plugin"` // the checksum of the plugin file CheckSum string `yaml:"checkSum"` // connection name ConnectionName string // connection data (unparsed) ConnectionConfig string // steampipe connection options ConnectionOptions *options.Connection }
ConnectionData is a struct containing all details for a connection - the plugin name and checksum, the connection config and options
func (ConnectionData) Equals ¶ added in v0.4.0
func (p ConnectionData) Equals(other *ConnectionData) bool
type ConnectionDataMap ¶ added in v0.9.0
type ConnectionDataMap map[string]*ConnectionData
func GetConnectionState ¶
func GetConnectionState(schemas []string) (ConnectionDataMap, error)
GetConnectionState :: load connection state file, and remove any connections which do not exist in the db
func (ConnectionDataMap) Equals ¶ added in v0.9.0
func (m ConnectionDataMap) Equals(other ConnectionDataMap) bool
type ConnectionMap ¶
type ConnectionMap map[string]*modconfig.Connection
type ConnectionPlugin ¶
type ConnectionPlugin struct { ConnectionName string ConnectionConfig string ConnectionOptions *options.Connection PluginName string Plugin *grpc.PluginClient Schema *proto.Schema }
ConnectionPlugin :: structure representing an instance of a plugin NOTE: currently this corresponds to a single connection, i.e. we have 1 plugin instance per connection
func CreateConnectionPlugin ¶
func CreateConnectionPlugin(input *ConnectionPluginInput) (*ConnectionPlugin, error)
CreateConnectionPlugin :: instantiate a plugin for a connection, fetch schema and send connection config
type ConnectionPluginInput ¶
type ConnectionPluginInput struct { ConnectionName string PluginName string ConnectionConfig string ConnectionOptions *options.Connection DisableLogger bool }
ConnectionPluginInput :: struct used as input to CreateConnectionPlugin - it contains all details necessary to instantiate a ConnectionPlugin
type ConnectionUpdates ¶
type ConnectionUpdates struct { Update ConnectionDataMap Delete ConnectionDataMap MissingPlugins []string // the connections which will exist after the update RequiredConnections ConnectionDataMap }
func GetConnectionsToUpdate ¶
func GetConnectionsToUpdate(schemas []string, connectionConfig ConnectionMap) (*ConnectionUpdates, error)
GetConnectionsToUpdate :: returns updates to be made to the database to sync with connection config
type SteampipeConfig ¶
type SteampipeConfig struct { // map of connection name to partially parsed connection config Connections ConnectionMap // Steampipe options DefaultConnectionOptions *options.Connection DatabaseOptions *options.Database TerminalOptions *options.Terminal GeneralOptions *options.General // contains filtered or unexported fields }
SteampipeConfig is a struct to hold Connection map and Steampipe options
var Config *SteampipeConfig
func LoadConnectionConfig ¶ added in v0.9.0
func LoadConnectionConfig() (*SteampipeConfig, error)
LoadConnectionConfig loads the conneciton config but not the workspace options options
func LoadSteampipeConfig ¶ added in v0.4.0
func LoadSteampipeConfig(workspacePath string, commandName string) (*SteampipeConfig, error)
LoadSteampipeConfig loads the HCL connection config and workspace options
func NewSteampipeConfig ¶ added in v0.9.0
func NewSteampipeConfig(commandName string) *SteampipeConfig
func (*SteampipeConfig) ConfigMap ¶
func (c *SteampipeConfig) ConfigMap() map[string]interface{}
ConfigMap :: create a config map to pass to viper
func (*SteampipeConfig) GetConnectionOptions ¶
func (c *SteampipeConfig) GetConnectionOptions(connectionName string) *options.Connection
func (*SteampipeConfig) SetOptions ¶
func (c *SteampipeConfig) SetOptions(opts options.Options)
func (*SteampipeConfig) String ¶ added in v0.4.0
func (c *SteampipeConfig) String() string
func (*SteampipeConfig) Validate ¶ added in v0.7.0
func (c *SteampipeConfig) Validate() error
type ValidationFailure ¶
type ValidationFailure struct { Plugin string ConnectionName string Message string ShouldDropIfExists bool }
func (ValidationFailure) String ¶
func (v ValidationFailure) String() string