Documentation ¶
Index ¶
- Variables
- func BuildValidationWarningString(failures []*ValidationFailure) string
- func GetModFileExtensions() []string
- func GetVariableValues(ctx context.Context, runCtx *parse.RunContext, ...) (*modconfig.ModVariableMap, error)
- func LoadMod(modPath string, runCtx *parse.RunContext) (mod *modconfig.Mod, err error)
- func LoadModResourceNames(modPath string, runCtx *parse.RunContext) (resources *modconfig.WorkspaceResources, err error)
- func LoadVariableDefinitions(variablePath string, runCtx *parse.RunContext) (*modconfig.ModVariableMap, error)
- func NewConnectionUpdates(schemaNames []string) (*ConnectionUpdates, *RefreshConnectionResult)
- func ValidatePlugins(updates ConnectionDataMap, plugins map[string]*ConnectionPlugin) ([]*ValidationFailure, ConnectionDataMap, map[string]*ConnectionPlugin)
- type ActorMetadata
- type CloudMetadata
- type ConnectionData
- type ConnectionDataMap
- type ConnectionPlugin
- type ConnectionSchemaMap
- type ConnectionUpdates
- type CreateConnectionPluginOptions
- type IdentityMetadata
- type RefreshConnectionResult
- type SteampipeConfig
- func (c *SteampipeConfig) ConfigMap() map[string]interface{}
- func (c *SteampipeConfig) ConnectionList() []*modconfig.Connection
- func (c *SteampipeConfig) ConnectionNames() []string
- func (c *SteampipeConfig) ConnectionsForPlugin(pluginLongName string, pluginVersion *version.Version) []*modconfig.Connection
- func (c *SteampipeConfig) GetConnectionOptions(connectionName string) *options.Connection
- func (c *SteampipeConfig) SetOptions(opts options.Options)
- func (c *SteampipeConfig) String() string
- func (c *SteampipeConfig) Validate() error
- type ValidationFailure
- type WorkspaceMetadata
Constants ¶
This section is empty.
Variables ¶
var ConnectionDataStructVersion int64 = 20211125
ConnectionDataStructVersion is used to force refreshing connections If we need to force a connection refresh (for example if any of the underlying schema generation code changes), updating this version will force all connections to refresh, as the deserialized data will have an old version
Functions ¶
func BuildValidationWarningString ¶
func BuildValidationWarningString(failures []*ValidationFailure) string
func GetModFileExtensions ¶
func GetModFileExtensions() []string
GetModFileExtensions :: return list of all file extensions we care about this will be the mod data extension, plus any registered extensions registered in fileToResourceMap
func GetVariableValues ¶
func GetVariableValues(ctx context.Context, runCtx *parse.RunContext, variableMap *modconfig.ModVariableMap, validate bool) (*modconfig.ModVariableMap, error)
func LoadMod ¶
LoadMod parses all hcl files in modPath and returns a single mod if CreatePseudoResources flag is set, construct hcl resources for files with specific extensions NOTE: it is an error if there is more than 1 mod defined, however zero mods is acceptable - a default mod will be created assuming there are any resource files
func LoadModResourceNames ¶
func LoadModResourceNames(modPath string, runCtx *parse.RunContext) (resources *modconfig.WorkspaceResources, err error)
LoadModResourceNames parses all hcl files in modPath and returns the names of all resources
func LoadVariableDefinitions ¶
func LoadVariableDefinitions(variablePath string, runCtx *parse.RunContext) (*modconfig.ModVariableMap, error)
func NewConnectionUpdates ¶
func NewConnectionUpdates(schemaNames []string) (*ConnectionUpdates, *RefreshConnectionResult)
NewConnectionUpdates returns updates to be made to the database to sync with connection config
func ValidatePlugins ¶
func ValidatePlugins(updates ConnectionDataMap, plugins map[string]*ConnectionPlugin) ([]*ValidationFailure, ConnectionDataMap, map[string]*ConnectionPlugin)
Types ¶
type ActorMetadata ¶
type CloudMetadata ¶
type CloudMetadata struct { Actor *ActorMetadata `json:"actor,omitempty"` Identity *IdentityMetadata `json:"identity,omitempty"` Workspace *WorkspaceMetadata `json:"workspace,omitempty"` ConnectionString string `json:"-"` }
func NewCloudMetadata ¶
func NewCloudMetadata() *CloudMetadata
type ConnectionData ¶
type ConnectionData struct { StructVersion int64 `json:"struct_version,omitempty"` // the fully qualified name of the plugin Plugin string `json:"plugin,omitempty"` // the underlying connection object Connection *modconfig.Connection `json:"connection,omitempty"` // schema mode - static or dynamic SchemaMode string `json:"schema_mode,omitempty"` // the hash of the connection schema SchemaHash string `json:"schema_hash,omitempty"` // the creation time of the plugin file (only used for local plugins) ModTime time.Time `json:"mod_time"` // legacy properties included for backwards compatibility with v0.13 LegacyPlugin string `json:"Plugin,omitempty"` LegacyConnection *modconfig.Connection `json:"Connection,omitempty"` LegacySchemaMode string `json:"SchemaMode,omitempty"` LegacySchemaHash string `json:"SchemaHash,omitempty"` LegacyModTime time.Time `json:"ModTime,omitempty"` }
ConnectionData is a struct containing all details for a connection - the plugin name and checksum, the connection config and options json tags needed as this is stored in the connection state file
func NewConnectionData ¶
func NewConnectionData(remoteSchema string, connection *modconfig.Connection, creationTime time.Time) *ConnectionData
func (*ConnectionData) Equals ¶
func (p *ConnectionData) Equals(other *ConnectionData) bool
func (*ConnectionData) IsValid ¶
func (s *ConnectionData) IsValid() bool
IsValid checks whether the struct was correctly deserialized, by checking if the StructVersion is populated
func (*ConnectionData) MaintainLegacy ¶
func (s *ConnectionData) MaintainLegacy()
MaintainLegacy keeps the values of the legacy properties intact while refreshing connections
func (*ConnectionData) MigrateLegacy ¶
func (s *ConnectionData) MigrateLegacy()
MigrateLegacy migrates the legacy properties into new properties
type ConnectionDataMap ¶
type ConnectionDataMap map[string]*ConnectionData
func GetConnectionState ¶
func GetConnectionState(schemaNames []string) (ConnectionDataMap, error)
GetConnectionState loads the connection state file, and remove any connections which do not exist in the db
func NewConnectionDataMap ¶
func NewConnectionDataMap(connectionMap map[string]*modconfig.Connection) (ConnectionDataMap, []string, error)
NewConnectionDataMap populates a map of connection data for all connections in connectionMap
func (ConnectionDataMap) Connections ¶
func (m ConnectionDataMap) Connections() []*modconfig.Connection
func (ConnectionDataMap) Equals ¶
func (m ConnectionDataMap) Equals(other ConnectionDataMap) bool
func (*ConnectionDataMap) IsValid ¶
func (s *ConnectionDataMap) IsValid() bool
IsValid checks whether the struct was correctly deserialized, by checking if the ConnectionData StructVersion is populated
func (*ConnectionDataMap) MigrateFrom ¶
func (s *ConnectionDataMap) MigrateFrom() migrate.Migrateable
func (*ConnectionDataMap) Save ¶
func (f *ConnectionDataMap) Save() error
type ConnectionPlugin ¶
type ConnectionPlugin struct { ConnectionName string ConnectionConfig string ConnectionOptions *options.Connection PluginName string PluginClient *sdkgrpc.PluginClient Schema *sdkproto.Schema SupportedOperations *sdkproto.GetSupportedOperationsResponse }
ConnectionPlugin is a structure representing an instance of a plugin NOTE: this corresponds to a single steampipe connection, i.e. we have 1 plugin instance per steampipe connection
type ConnectionSchemaMap ¶
ConnectionSchemaMap is a map of connection to all connections with the same schema
func NewConnectionSchemaMap ¶
func NewConnectionSchemaMap() (ConnectionSchemaMap, error)
NewConnectionSchemaMap creates a ConnectionSchemaMap for all configured connections it uses the current connection state to determine if a connection has a dynamic schema (NOTE: this will no work for newly added plugins which will not have a state yet - which is why CreateConnectionPlugins loads the schemas for each new plugin and calls NewConnectionSchemaMapForConnections directly, passing the schema modes)
func NewConnectionSchemaMapForConnections ¶
func NewConnectionSchemaMapForConnections(connections []*modconfig.Connection, schemaModeMap map[string]string) ConnectionSchemaMap
func (ConnectionSchemaMap) UniqueSchemas ¶
func (c ConnectionSchemaMap) UniqueSchemas() []string
UniqueSchemas returns the unique schemas for all loaded connections
type ConnectionUpdates ¶
type ConnectionUpdates struct { Update ConnectionDataMap Delete ConnectionDataMap MissingPlugins []string // the connections which will exist after the update RequiredConnectionState ConnectionDataMap // connection plugins required to perform the updates ConnectionPlugins map[string]*ConnectionPlugin // contains filtered or unexported fields }
func (*ConnectionUpdates) HasUpdates ¶
func (u *ConnectionUpdates) HasUpdates() bool
type CreateConnectionPluginOptions ¶
type CreateConnectionPluginOptions struct {
SetConnectionConfig bool
}
type IdentityMetadata ¶
type RefreshConnectionResult ¶
RefreshConnectionResult is a structure used to contain the result of either a RefreshConnections or a NewLocalClient operation
func CreateConnectionPlugins ¶
func CreateConnectionPlugins(connections []*modconfig.Connection, opts *CreateConnectionPluginOptions) (connectionPluginMap map[string]*ConnectionPlugin, res *RefreshConnectionResult)
CreateConnectionPlugins instantiates plugins for specified connections, fetches schemas and sends connection config
func (*RefreshConnectionResult) AddWarning ¶
func (r *RefreshConnectionResult) AddWarning(warning string)
func (*RefreshConnectionResult) Merge ¶
func (r *RefreshConnectionResult) Merge(other *RefreshConnectionResult)
func (*RefreshConnectionResult) ShowWarnings ¶
func (r *RefreshConnectionResult) ShowWarnings()
type SteampipeConfig ¶
type SteampipeConfig struct { // map of connection name to partially parsed connection config Connections map[string]*modconfig.Connection // Steampipe options DefaultConnectionOptions *options.Connection DatabaseOptions *options.Database TerminalOptions *options.Terminal GeneralOptions *options.General // contains filtered or unexported fields }
SteampipeConfig is a struct to hold Connection map and Steampipe options
var GlobalConfig *SteampipeConfig
func LoadConnectionConfig ¶
func LoadConnectionConfig() (*SteampipeConfig, error)
LoadConnectionConfig loads the connection config but not the workspace options this is called by the fdw
func LoadSteampipeConfig ¶
func LoadSteampipeConfig(workspacePath string, commandName string) (*SteampipeConfig, error)
LoadSteampipeConfig loads the HCL connection config and workspace options
func NewSteampipeConfig ¶
func NewSteampipeConfig(commandName string) *SteampipeConfig
func (*SteampipeConfig) ConfigMap ¶
func (c *SteampipeConfig) ConfigMap() map[string]interface{}
ConfigMap creates a config map to pass to viper
func (*SteampipeConfig) ConnectionList ¶
func (c *SteampipeConfig) ConnectionList() []*modconfig.Connection
func (*SteampipeConfig) ConnectionNames ¶
func (c *SteampipeConfig) ConnectionNames() []string
ConnectionNames returns a flat list of connection names
func (*SteampipeConfig) ConnectionsForPlugin ¶
func (c *SteampipeConfig) ConnectionsForPlugin(pluginLongName string, pluginVersion *version.Version) []*modconfig.Connection
func (*SteampipeConfig) GetConnectionOptions ¶
func (c *SteampipeConfig) GetConnectionOptions(connectionName string) *options.Connection
func (*SteampipeConfig) SetOptions ¶
func (c *SteampipeConfig) SetOptions(opts options.Options)
func (*SteampipeConfig) String ¶
func (c *SteampipeConfig) String() string
func (*SteampipeConfig) Validate ¶
func (c *SteampipeConfig) Validate() error
type ValidationFailure ¶
type ValidationFailure struct { Plugin string ConnectionName string Message string ShouldDropIfExists bool }
func (ValidationFailure) String ¶
func (v ValidationFailure) String() string