Documentation ¶
Overview ¶
Package waiter provides the implementation of a wait queue, where waiters can be enqueued to be notified when an event of interest happens.
Becoming readable and/or writable are examples of events. Waiters are expected to use a pattern similar to this to make a blocking function out of a non-blocking one:
func (o *object) blockingRead(...) error { err := o.nonBlockingRead(...) if err != ErrAgain { // Completed with no need to wait! return err } e := createOrGetWaiterEntry(...) o.EventRegister(&e, waiter.EventIn) defer o.EventUnregister(&e) // We need to try to read again after registration because the // object may have become readable between the last attempt to // read and read registration. err = o.nonBlockingRead(...) for err == ErrAgain { wait() err = o.nonBlockingRead(...) } return err }
Another goroutine needs to notify waiters when events happen. For example:
func (o *object) Write(...) ... { // Do write work. [...] if oldDataAvailableSize == 0 && dataAvailableSize > 0 { // If no data was available and now some data is // available, the object became readable, so notify // potential waiters about this. o.Notify(waiter.EventIn) } }
Index ¶
- type AlwaysReady
- type ChannelNotifier
- type Entry
- func (e *Entry) Init(eventListener EventListener, mask EventMask)
- func (e *Entry) Mask() EventMask
- func (e *Entry) Next() *Entry
- func (e *Entry) NotifyEvent(mask EventMask)
- func (e *Entry) Prev() *Entry
- func (e *Entry) SetNext(elem *Entry)
- func (e *Entry) SetPrev(elem *Entry)
- func (e *Entry) StateFields() []string
- func (e *Entry) StateLoad(stateSourceObject state.Source)
- func (e *Entry) StateSave(stateSinkObject state.Sink)
- func (e *Entry) StateTypeName() string
- type EventListener
- type EventMask
- type NeverReady
- type Queue
- func (q *Queue) EventRegister(e *Entry)
- func (q *Queue) EventUnregister(e *Entry)
- func (q *Queue) Events() EventMask
- func (q *Queue) IsEmpty() bool
- func (q *Queue) Notify(mask EventMask)
- func (q *Queue) StateFields() []string
- func (q *Queue) StateLoad(stateSourceObject state.Source)
- func (q *Queue) StateSave(stateSinkObject state.Sink)
- func (q *Queue) StateTypeName() string
- type Waitable
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type AlwaysReady ¶
type AlwaysReady struct { }
AlwaysReady implements the Waitable interface but is always ready. Embedding this struct into another struct makes it implement the boilerplate empty functions automatically.
func (*AlwaysReady) EventRegister ¶
func (*AlwaysReady) EventRegister(*Entry) error
EventRegister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*AlwaysReady) EventUnregister ¶
func (*AlwaysReady) EventUnregister(e *Entry)
EventUnregister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*AlwaysReady) Readiness ¶
func (*AlwaysReady) Readiness(mask EventMask) EventMask
Readiness always returns the input mask because this object is always ready.
type ChannelNotifier ¶
type ChannelNotifier chan struct{}
ChannelNotifier is a simple channel-based notification.
func (ChannelNotifier) NotifyEvent ¶
func (c ChannelNotifier) NotifyEvent(EventMask)
NotifyEvent implements waiter.EventListener.NotifyEvent.
type Entry ¶
type Entry struct {
// contains filtered or unexported fields
}
Entry represents a waiter that can be add to the a wait queue. It can only be in one queue at a time, and is added "intrusively" to the queue with no extra memory allocations.
+stateify savable
func NewChannelEntry ¶
NewChannelEntry initializes a new Entry that does a non-blocking write to a struct{} channel when the callback is called. It returns the new Entry instance and the channel being used.
func NewFunctionEntry ¶
NewFunctionEntry initializes a new Entry that calls the given function.
func (*Entry) Init ¶
func (e *Entry) Init(eventListener EventListener, mask EventMask)
Init initializes the Entry.
This must only be called when unregistered.
func (*Entry) Next ¶
func (e *Entry) Next() *Entry
Next returns the entry that follows e in the list.
func (*Entry) NotifyEvent ¶
NotifyEvent notifies the event listener.
Mask should be the full set of active events.
func (*Entry) Prev ¶
func (e *Entry) Prev() *Entry
Prev returns the entry that precedes e in the list.
func (*Entry) SetNext ¶
func (e *Entry) SetNext(elem *Entry)
SetNext assigns 'entry' as the entry that follows e in the list.
func (*Entry) SetPrev ¶
func (e *Entry) SetPrev(elem *Entry)
SetPrev assigns 'entry' as the entry that precedes e in the list.
func (*Entry) StateFields ¶
func (*Entry) StateTypeName ¶
type EventListener ¶
type EventListener interface { // NotifyEvent is the function to be called when the waiter entry is // notified. It is responsible for doing whatever is needed to wake up // the waiter. // // The callback is supposed to perform minimal work, and cannot call // any method on the queue itself because it will be locked while the // callback is running. // // The mask indicates the events that occurred and that the entry is // interested in. NotifyEvent(mask EventMask) }
EventListener provides a notify callback.
type EventMask ¶
type EventMask uint64
EventMask represents io events as used in the poll() syscall.
const ( EventIn EventMask = 0x01 // POLLIN EventPri EventMask = 0x02 // POLLPRI EventOut EventMask = 0x04 // POLLOUT EventErr EventMask = 0x08 // POLLERR EventHUp EventMask = 0x10 // POLLHUP EventRdNorm EventMask = 0x0040 // POLLRDNORM EventWrNorm EventMask = 0x0100 // POLLWRNORM EventInternal EventMask = 0x1000 EventRdHUp EventMask = 0x2000 // POLLRDHUP ReadableEvents EventMask = EventIn | EventRdNorm WritableEvents EventMask = EventOut | EventWrNorm )
Events that waiters can wait on. The meaning is the same as those in the poll() syscall.
func EventMaskFromLinux ¶
EventMaskFromLinux returns an EventMask representing the supported events from the Linux events e, which is in the format used by poll(2).
type NeverReady ¶
type NeverReady struct { }
NeverReady implements the Waitable interface but is never ready. Otherwise, this is exactly the same as AlwaysReady.
func (*NeverReady) EventRegister ¶
func (*NeverReady) EventRegister(e *Entry) error
EventRegister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*NeverReady) EventUnregister ¶
func (*NeverReady) EventUnregister(e *Entry)
EventUnregister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.
func (*NeverReady) Readiness ¶
func (*NeverReady) Readiness(mask EventMask) EventMask
Readiness always returns the input mask because this object is always ready.
type Queue ¶
type Queue struct {
// contains filtered or unexported fields
}
Queue represents the wait queue where waiters can be added and notifiers can notify them when events happen.
The zero value for waiter.Queue is an empty queue ready for use.
+stateify savable
func (*Queue) EventRegister ¶
EventRegister adds a waiter to the wait queue.
func (*Queue) EventUnregister ¶
EventUnregister removes the given waiter entry from the wait queue.
func (*Queue) Events ¶
Events returns the set of events being waited on. It is the union of the masks of all registered entries.
func (*Queue) Notify ¶
Notify notifies all waiters in the queue whose masks have at least one bit in common with the notification mask.
func (*Queue) StateFields ¶
func (*Queue) StateTypeName ¶
type Waitable ¶
type Waitable interface { // Readiness returns what the object is currently ready for. If it's // not ready for a desired purpose, the caller may use EventRegister and // EventUnregister to get notifications once the object becomes ready. // // Implementations should allow for events like EventHUp and EventErr // to be returned regardless of whether they are in the input EventMask. Readiness(mask EventMask) EventMask // EventRegister registers the given waiter entry to receive // notifications when an event occurs that makes the object ready for // at least one of the events in mask. EventRegister(e *Entry) error // EventUnregister unregisters a waiter entry previously registered with // EventRegister(). EventUnregister(e *Entry) }
Waitable contains the methods that need to be implemented by waitable objects.