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Constants ¶
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Variables ¶
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var ( // Conf conf Conf = &Config{} // ConfCh for update node of server. ConfCh = make(chan struct{}, 1) )
Functions ¶
Types ¶
type Config ¶
type Config struct { Nodes []string Zones map[string][]string // zone -> nodes BM *HTTPServers Log *log.Config HTTPClient *bm.ClientConfig }
Config config
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