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Constants ¶
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Variables ¶
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var ( // Conf of config Conf = &Config{} )
Functions ¶
Types ¶
type Config ¶
type Config struct { // base // http BM *bm.ServerConfig // auth Permit *permit.Config // db ORM *orm.Config // log Log *log.Config // tracer Tracer *trace.Config // rule Rule *Rule // client HTTPReply *bm.ClientConfig // Warden Client ArcClient *warden.ClientConfig AccClient *warden.ClientConfig // GameTypes game types. GameTypes []*types }
Config def.
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