Documentation ¶
Overview ¶
Package clive provides CLI-Live interactions with Auth0 by running a local server for OAuth challenges and handling them on behalf of the user.
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func CodeChallenge(verifier string) string
- func Digests() (map[string][sha256.Size]byte, error)
- func GenerateCodeToken() (_ string, err error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type AccessToken
- type Config
- type RenderContext
- type Server
Constants ¶
const ( BindAddr = "127.0.0.1:4784" RedirectURI = "http://localhost:4784/auth/callback" )
const AssetDebug = false
AssetDebug is true if the assets were built with the debug flag enabled.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func CodeChallenge ¶
func GenerateCodeToken ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
type AccessToken ¶
type Config ¶
type Config struct { Domain string `envconfig:"AUTH0_DOMAIN"` Audience string `envconfig:"AUTH0_AUDIENCE"` ClientID string `envconfig:"AUTH0_CLIENT_ID"` TokenCache string `envconfig:"AUTH0_TOKEN_CACHE"` }
Config stores the client ID and secrets for accessing auth0 in order to conduct "live" authentication on a CLI from the localhost.
type RenderContext ¶
type Server ¶
type Server struct {
// contains filtered or unexported fields
}