Documentation
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Index ¶
- type Resolver
- func (r *Resolver) DailyPlayerStatsRecord() generated.DailyPlayerStatsRecordResolver
- func (r *Resolver) DailyTribeStatsRecord() generated.DailyTribeStatsRecordResolver
- func (r *Resolver) Ennoblement() generated.EnnoblementResolver
- func (r *Resolver) Player() generated.PlayerResolver
- func (r *Resolver) PlayerHistory(ctx context.Context, server string, f *twmodel.PlayerHistoryFilter, limit *int, ...) (*generated.PlayerHistory, error)
- func (r *Resolver) PlayerHistoryRecord() generated.PlayerHistoryRecordResolver
- func (r *Resolver) Query() generated.QueryResolver
- func (r *Resolver) Server() generated.ServerResolver
- func (r *Resolver) ServerStats(ctx context.Context, server string, f *twmodel.ServerStatsFilter, limit *int, ...) (*generated.ServerStats, error)
- func (r *Resolver) TribeChangeRecord() generated.TribeChangeRecordResolver
- func (r *Resolver) TribeChanges(ctx context.Context, server string, f *twmodel.TribeChangeFilter, limit *int, ...) (*generated.TribeChanges, error)
- func (r *Resolver) TribeHistory(ctx context.Context, server string, f *twmodel.TribeHistoryFilter, limit *int, ...) (*generated.TribeHistory, error)
- func (r *Resolver) TribeHistoryRecord() generated.TribeHistoryRecordResolver
- func (r *Resolver) Village() generated.VillageResolver
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Resolver ¶
type Resolver struct { VersionUcase version.Usecase ServerUcase server.Usecase PlayerUcase player.Usecase TribeUcase tribe.Usecase VillageUcase village.Usecase EnnoblementUcase ennoblement.Usecase PlayerHistoryUcase playerhistory.Usecase TribeHistoryUcase tribehistory.Usecase ServerStatsUcase serverstats.Usecase TribeChangeUcase tribechange.Usecase DailyTribeStatsUcase dailytribestats.Usecase DailyPlayerStatsUcase dailyplayerstats.Usecase }
func (*Resolver) DailyPlayerStatsRecord ¶
func (r *Resolver) DailyPlayerStatsRecord() generated.DailyPlayerStatsRecordResolver
func (*Resolver) DailyTribeStatsRecord ¶
func (r *Resolver) DailyTribeStatsRecord() generated.DailyTribeStatsRecordResolver
func (*Resolver) Ennoblement ¶
func (r *Resolver) Ennoblement() generated.EnnoblementResolver
func (*Resolver) Player ¶
func (r *Resolver) Player() generated.PlayerResolver
func (*Resolver) PlayerHistory ¶
func (*Resolver) PlayerHistoryRecord ¶
func (r *Resolver) PlayerHistoryRecord() generated.PlayerHistoryRecordResolver
func (*Resolver) Query ¶
func (r *Resolver) Query() generated.QueryResolver
Query returns generated.QueryResolver implementation.
func (*Resolver) Server ¶
func (r *Resolver) Server() generated.ServerResolver
func (*Resolver) ServerStats ¶
func (*Resolver) TribeChangeRecord ¶
func (r *Resolver) TribeChangeRecord() generated.TribeChangeRecordResolver
func (*Resolver) TribeChanges ¶
func (*Resolver) TribeHistory ¶
func (*Resolver) TribeHistoryRecord ¶
func (r *Resolver) TribeHistoryRecord() generated.TribeHistoryRecordResolver
func (*Resolver) Village ¶
func (r *Resolver) Village() generated.VillageResolver
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