Documentation ¶
Overview ¶
Graphics document
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BaseScene ¶
type BaseScene struct { RootNode *Components.Node // contains filtered or unexported fields }
BaseScene : object to contain nodes for rendering. TODO: implement more scene types from this base type
func New3DScene ¶
New3DScene : start a new simple 3D scene of orthographic orientation
func NewBasicScene ¶
NewBasicScene : start a new simple 2D scene of orthographic orientation
func (*BaseScene) Draw ¶
func (s *BaseScene) Draw()
Draw : wrap the openGl draw method and report fps info
Click to show internal directories.
Click to hide internal directories.