Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type SettingsFile ¶
type WanderingEntry ¶
type WorldBuilder ¶
type WorldBuilder struct { Zones map[string]*spaces.Zone Settings *SettingsFile // contains filtered or unexported fields }
func BuildWorld ¶
func BuildWorld(worldFilesDirectory string) (*WorldBuilder, error)
Build the world, using the files found under the worldFilesDirectory
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