Documentation ¶
Index ¶
- Constants
- Variables
- type Client
- func (c *Client) DeleteServerTag(serverTag string) (interface{}, error)
- func (c *Client) PerformanceMetrics() ([]string, error)
- func (c *Client) RestartGameServer(serverArguments, serverType, serverTag *string) (interface{}, error)
- func (c *Client) ServerLogs() ([]string, error)
- func (c *Client) ServerStatus(matchId string) (interface{}, error)
- func (c *Client) ServerTags() (interface{}, error)
- func (c *Client) Servers(includeLaunching ...bool) (interface{}, error)
- func (c *Client) StartGameServer(serverArguments, serverRegion, serverType, serverTag *string) (interface{}, error)
- func (c *Client) StopGameServer(matchId string) (interface{}, error)
- func (c *Client) UploadServerFiles(fileToUpload *[]byte, serverTag ...string) error
- func (c *Client) UploadVersion() (string, error)
- type HTTPValidationError
- type ServerList
- type ServerTags
Constants ¶
View Source
const PlayFlowProductionAPI = "https://api.cloud.playflow.app"
Variables ¶
View Source
var (
ErrInvalidMethod = errors.New("invalid method")
)
Functions ¶
This section is empty.
Types ¶
type Client ¶
func (*Client) DeleteServerTag ¶
func (*Client) PerformanceMetrics ¶
func (*Client) RestartGameServer ¶
func (*Client) ServerLogs ¶
func (*Client) ServerStatus ¶
func (*Client) ServerTags ¶
func (*Client) StartGameServer ¶
func (*Client) StopGameServer ¶
func (*Client) UploadServerFiles ¶
func (*Client) UploadVersion ¶
type HTTPValidationError ¶
type ServerList ¶
type ServerList struct { TotalServers int `json:"total_servers"` Servers []struct { } }
type ServerTags ¶
type ServerTags struct { }
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