Documentation ¶
Overview ¶
The gltext package offers a set of text rendering utilities for OpenGL programs. It deals with TrueType and Bitmap (raster) fonts.
Text can be rendered in predefined directions (Left-to-right, right-to-left and top-to-bottom). This allows for correct display of text for various languages.
This package supports the full set of unicode characters, provided the loaded font does as well.
This packages uses freetype-go (code.google.com/p/freetype-go) which is licensed under GPLv2 e FTL licenses. You can choose which one is a better fit for your use case but FTL requires you to give some form of credit to Freetype.org
You can read the GPLv2 (https://code.google.com/p/freetype-go/source/browse/licenses/gpl.txt) and FTL (https://code.google.com/p/freetype-go/source/browse/licenses/ftl.txt) licenses for more information about the requirements.
Index ¶
- type Charset
- type Direction
- type Font
- func (f *Font) Dir() Direction
- func (f *Font) GlyphBounds() (int, int)
- func (f *Font) Glyphs() Charset
- func (f *Font) High() rune
- func (f *Font) Low() rune
- func (f *Font) Metrics(text string) (int, int)
- func (f *Font) Printf(x, y float32, fs string, argv ...interface{}) error
- func (f *Font) Release()
- type FontConfig
- type Glyph
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Charset ¶
type Charset []Glyph
A Charset represents a set of glyph descriptors for a font. Each glyph descriptor holds glyph metrics which are used to properly align the given glyph in the resulting rendered string.
func (Charset) Scale ¶
Scale scales all glyphs by the given factor and repositions them appropriately. A scale of 1 retains the original size. A scale of 2 doubles the size of each glyph, etc.
This is useful when the accompanying sprite sheet is scaled by the same factor. In this case, we want the glyph data to match up with the new image.
type Direction ¶
type Direction uint8
Direction represents the direction in which strings should be rendered.
type Font ¶
type Font struct { Config *FontConfig // Character set for this font. Texture gl.Texture // Holds the glyph texture id. Width int Height int // contains filtered or unexported fields }
A Font allows rendering of text to an OpenGL context.
func LoadBitmap ¶
LoadBitmap loads a bitmap (raster) font from the given sprite sheet and config files. It is optionally scaled by the given scale factor.
A scale factor of 1 retains the original size. A factor of 2 doubles the font size, etc. A scale factor of 0 is not valid and will default to 1.
Supported image formats are 32-bit RGBA as PNG, JPEG and GIF.
func LoadTruetype ¶
LoadTruetype loads a truetype font from the given stream and applies the given font scale in points.
The low and high values determine the lower and upper rune limits we should load for this font. For standard ASCII this would be: 32, 127.
The dir value determines the orientation of the text we render with this font. This should be any of the predefined Direction constants.
func (*Font) GlyphBounds ¶
GlyphBounds returns the largest width and height for any of the glyphs in the font. This constitutes the largest possible bounding box a single glyph will have.
func (*Font) Metrics ¶
Metrics returns the pixel width and height for the given string. This takes the scale and rendering direction of the font into account.
Unknown runes will be counted as having the maximum glyph bounds as defined by Font.GlyphBounds().
func (*Font) Printf ¶
Printf draws the given string at the specified coordinates. It expects the string to be a single line. Line breaks are not handled as line breaks and are rendered as glyphs.
In order to render multi-line text, it is up to the caller to split the text up into individual lines of adequate length and then call this method for each line seperately.
type FontConfig ¶
type FontConfig struct { // The direction determines the orientation of rendered strings and should // hold any of the pre-defined Direction constants. Dir Direction `json:"direction"` // Lower rune boundary Low rune `json:"rune_low"` // Upper rune boundary. High rune `json:"rune_high"` // Glyphs holds a set of glyph descriptors, defining the location, // size and advance of each glyph in the sprite sheet. Glyphs Charset `json:"glyphs"` }
FontConfig describes raster font metadata.
It can be loaded from, or saved to a JSON encoded file, which should come with any bitmap font image.
type Glyph ¶
type Glyph struct { Char string X int `json:"x"` // The x location of the glyph on a sprite sheet. Y int `json:"y"` // The y location of the glyph on a sprite sheet. Width int `json:"width"` // The width of the glyph on a sprite sheet. Height int `json:"height"` // The height of the glyph on a sprite sheet. // Advance determines the distance to the next glyph. // This is used to properly align non-monospaced fonts. Advance int `json:"advance"` }
A Glyph describes metrics for a single font glyph. These indicate which area of a given image contains the glyph data and how the glyph should be spaced in a rendered string.