This is an early release. Some features are not yet fully implemented.
GLSP
Language Server Protocol SDK for Go.
It enables you to more easily implement language servers by writing them in Go. GLSP contains:
- all the message structures for easy serialization,
- a handler for all client methods, and
- a ready-to-run JSON-RPC 2.0 server supporting stdio, TCP, WebSockets, and Node.js IPC.
All you need to do, then, is provide the features for the language you want to support.
Projects using GLSP:
References
- go-lsp is another implementation with reduced coverage of the protocol
Minimal Example
package main
import (
"github.com/tliron/glsp"
protocol "github.com/tliron/glsp/protocol_3_16"
"github.com/tliron/glsp/server"
"github.com/tliron/commonlog"
// Must include a backend implementation
// See CommonLog for other options: https://github.com/tliron/commonlog
_ "github.com/tliron/commonlog/simple"
)
const lsName = "my language"
var version string = "0.0.1"
var handler protocol.Handler
func main() {
// This increases logging verbosity (optional)
commonlog.Configure(1, nil)
handler = protocol.Handler{
Initialize: initialize,
Initialized: initialized,
Shutdown: shutdown,
SetTrace: setTrace,
}
server := server.NewServer(&handler, lsName, false)
server.RunStdio()
}
func initialize(context *glsp.Context, params *protocol.InitializeParams) (any, error) {
capabilities := handler.CreateServerCapabilities()
return protocol.InitializeResult{
Capabilities: capabilities,
ServerInfo: &protocol.InitializeResultServerInfo{
Name: lsName,
Version: &version,
},
}, nil
}
func initialized(context *glsp.Context, params *protocol.InitializedParams) error {
return nil
}
func shutdown(context *glsp.Context) error {
protocol.SetTraceValue(protocol.TraceValueOff)
return nil
}
func setTrace(context *glsp.Context, params *protocol.SetTraceParams) error {
protocol.SetTraceValue(params.Value)
return nil
}