Documentation ¶ Index ¶ type Game func New(filesys fs.FS) (*Game, error) func (self *Game) Draw(canvas *ebiten.Image) func (self *Game) Layout(logicWinWidth, logicWinHeight int) (int, int) func (self *Game) LayoutF(logicWinWidth, logicWinHeight float64) (float64, float64) func (self *Game) Update() error Constants ¶ This section is empty. Variables ¶ This section is empty. Functions ¶ This section is empty. Types ¶ type Game ¶ type Game struct { // contains filtered or unexported fields } main type implementing ebiten.Game func New ¶ func New(filesys fs.FS) (*Game, error) func (*Game) Draw ¶ func (self *Game) Draw(canvas *ebiten.Image) func (*Game) Layout ¶ func (self *Game) Layout(logicWinWidth, logicWinHeight int) (int, int) func (*Game) LayoutF ¶ func (self *Game) LayoutF(logicWinWidth, logicWinHeight float64) (float64, float64) func (*Game) Update ¶ func (self *Game) Update() error Source Files ¶ View all Source files game.go Directories ¶ Show internal Expand all Path Synopsis carrot components back info menu menuhint racetimer tile tile/tcsts context graphics gfxcore interfaces material animations au in level scene/keys scene/registry player motion scene briefblackout editor play start winscreen settings state utils ch426 Click to show internal directories. Click to hide internal directories.