Documentation
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Index ¶
- Constants
- func InitLeftTiles34WithTiles34(tiles34 []int) []int
- type Meld
- type PlayerInfo
- func (pi *PlayerInfo) AddMeld(meld Meld)
- func (pi *PlayerInfo) CountDora() (count int)
- func (pi *PlayerInfo) DiscardTile(tile int, isRedFive bool)
- func (pi *PlayerInfo) FillLeftTiles34()
- func (pi *PlayerInfo) IsNaki() bool
- func (pi *PlayerInfo) IsOnlyRedFive(tile int) bool
- func (pi *PlayerInfo) UndoAddMeld()
- func (pi *PlayerInfo) UndoDiscardTile(tile int, isRedFive bool)
Constants ¶
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const ( MeldTypeChi = iota // 吃 MeldTypePon // 碰 MeldTypeAnkan // 暗杠 MeldTypeMinkan // 大明杠 MeldTypeKakan // 加杠 )
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const ( TileTypeMan = 0 TileTypePin = 1 TileTypeSou = 2 )
Variables ¶
This section is empty.
Functions ¶
func InitLeftTiles34WithTiles34 ¶
TODO: 其他的也移过来
Types ¶
type Meld ¶
type PlayerInfo ¶
type PlayerInfo struct { HandTiles34 []int // 手牌,不含副露 Melds []Meld // 副露 DoraTiles []int // 宝牌指示牌产生的宝牌,可以重复 NumRedFives []int // 按照 mps 的顺序,各个赤5的个数(手牌和副露中的) IsTsumo bool // 是否自摸 WinTile int // 自摸/荣和的牌 RoundWindTile int // 场风 SelfWindTile int // 自风 IsParent bool // 是否为亲家 IsDaburii bool // 是否双立直 IsRiichi bool // 是否立直 DiscardTiles []int // 自家舍牌,用于判断和率,是否振听等 *注意创建 PlayerInfo 的时候把负数调整成正的! LeftTiles34 []int // 剩余牌 AvgUraDora float64 // 平均里宝牌个数,用于计算立直时的打点 }
func NewSimplePlayerInfo ¶
func NewSimplePlayerInfo(tiles34 []int, melds []Meld) *PlayerInfo
func (*PlayerInfo) AddMeld ¶ added in v0.2.3
func (pi *PlayerInfo) AddMeld(meld Meld)
func (*PlayerInfo) CountDora ¶ added in v0.2.3
func (pi *PlayerInfo) CountDora() (count int)
根据手牌、副露、赤5,结合哪些是宝牌,计算出拥有的宝牌个数
func (*PlayerInfo) DiscardTile ¶ added in v0.2.3
func (pi *PlayerInfo) DiscardTile(tile int, isRedFive bool)
func (*PlayerInfo) FillLeftTiles34 ¶
func (pi *PlayerInfo) FillLeftTiles34()
func (*PlayerInfo) IsNaki ¶ added in v0.2.3
func (pi *PlayerInfo) IsNaki() bool
是否已鸣牌(暗杠不算) 可以用来判断该玩家能否立直,计算门清加符等
func (*PlayerInfo) IsOnlyRedFive ¶ added in v0.2.3
func (pi *PlayerInfo) IsOnlyRedFive(tile int) bool
手上的这种牌只有赤5
func (*PlayerInfo) UndoAddMeld ¶ added in v0.2.3
func (pi *PlayerInfo) UndoAddMeld()
func (*PlayerInfo) UndoDiscardTile ¶ added in v0.2.3
func (pi *PlayerInfo) UndoDiscardTile(tile int, isRedFive bool)
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