Documentation ¶
Index ¶
- Variables
- func ManifestStateEndpoints(ms *ManifestState) (endpoints []string)
- func StateToView(s EngineState) view.View
- type Action
- type BuildResult
- type BuildState
- func (b BuildState) FilesChanged() []string
- func (b BuildState) FilesChangedSinceLastResultImage() ([]string, error)
- func (b BuildState) HasImage() bool
- func (b BuildState) IsEmpty() bool
- func (b BuildState) LastImage() reference.NamedTagged
- func (b BuildState) WithDeployInfo(d DeployInfo) BuildState
- type DeployInfo
- type EngineState
- type LogActionsFlag
- type ManifestState
- type Pod
- type PodSet
- type RStore
- type Reducer
- type Store
- func (s *Store) AddSubscriber(sub Subscriber)
- func (s *Store) Close()
- func (s *Store) Dispatch(action Action)
- func (s *Store) LockMutableStateForTesting() *EngineState
- func (s *Store) Loop(ctx context.Context) error
- func (s *Store) NotifySubscribers(ctx context.Context)
- func (s *Store) RLockState() EngineState
- func (s *Store) RUnlockState()
- func (s *Store) UnlockMutableState()
- type Subscriber
- type TestingStore
- type YAMLManifestState
Constants ¶
This section is empty.
Variables ¶
var BuildStateClean = BuildState{}
var EmptyReducer = Reducer(func(ctx context.Context, s *EngineState, action Action) {})
Functions ¶
func ManifestStateEndpoints ¶ added in v0.2.0
func ManifestStateEndpoints(ms *ManifestState) (endpoints []string)
func StateToView ¶
func StateToView(s EngineState) view.View
Types ¶
type BuildResult ¶
type BuildResult struct { // The name+tag of the image that the pod is running. // // The tag is derived from a content-addressable digest. Image reference.NamedTagged // If this build was a container build, containerID we built on top of ContainerID container.ID // The namespace where the pod was deployed. Namespace k8s.Namespace // The k8s entities deployed alongside the image. Entities []k8s.K8sEntity // Some of our build engines replace the files in-place, rather // than building a new image. This captures how much the code // running on-pod has diverged from the original image. FilesReplacedSet map[string]bool }
The results of a successful build.
func (BuildResult) HasImage ¶
func (b BuildResult) HasImage() bool
func (BuildResult) IsEmpty ¶
func (b BuildResult) IsEmpty() bool
func (BuildResult) ShallowCloneForContainerUpdate ¶
func (b BuildResult) ShallowCloneForContainerUpdate(filesReplacedSet map[string]bool) BuildResult
Clone the build result and add new replaced files. Does not do a deep clone of the underlying entities.
type BuildState ¶
type BuildState struct { // The last successful build. LastResult BuildResult // Files changed since the last result was build. // This must be liberal: it's ok if this has too many files, but not ok if it has too few. FilesChangedSet map[string]bool DeployInfo DeployInfo }
The state of the system since the last successful build. This data structure should be considered immutable. All methods that return a new BuildState should first clone the existing build state.
func NewBuildState ¶
func NewBuildState(result BuildResult, files []string) BuildState
func (BuildState) FilesChanged ¶
func (b BuildState) FilesChanged() []string
Return the files changed since the last result in sorted order. The sorting helps ensure that this is deterministic, both for testing and for deterministic builds.
func (BuildState) FilesChangedSinceLastResultImage ¶
func (b BuildState) FilesChangedSinceLastResultImage() ([]string, error)
Return the files changed since the last result's image in sorted order. The sorting helps ensure that this is deterministic, both for testing and for deterministic builds. Errors if there was no last result image.
func (BuildState) HasImage ¶
func (b BuildState) HasImage() bool
func (BuildState) IsEmpty ¶
func (b BuildState) IsEmpty() bool
A build state is empty if there are no previous results.
func (BuildState) LastImage ¶
func (b BuildState) LastImage() reference.NamedTagged
func (BuildState) WithDeployInfo ¶ added in v0.2.0
func (b BuildState) WithDeployInfo(d DeployInfo) BuildState
type DeployInfo ¶ added in v0.2.0
The information we need to find a ready container.
func NewDeployInfo ¶ added in v0.2.0
func NewDeployInfo(podSet PodSet) DeployInfo
Check to see if there's a single, unambiguous Ready container in the given PodSet. If so, create a DeployInfo for that container.
func (DeployInfo) Empty ¶ added in v0.2.0
func (d DeployInfo) Empty() bool
type EngineState ¶
type EngineState struct { // saved so that we can render in order ManifestDefinitionOrder []model.ManifestName ManifestStates map[model.ManifestName]*ManifestState CurrentlyBuilding model.ManifestName WatchMounts bool // How many builds were queued on startup (i.e., how many manifests there were) InitialBuildCount int // How many builds have been completed (pass or fail) since starting tilt CompletedBuildCount int // For synchronizing BuildController so that it's only // doing one action at a time. In the future, we might // want to allow it to parallelize builds better, but that // would require better tools for triaging output to different streams. BuildControllerActionCount int PermanentError error // The user has indicated they want to exit UserExited bool // The full log stream for tilt. This might deserve gc or file storage at some point. Log []byte `testdiff:"ignore"` // GlobalYAML is a special manifest that has no images, but has dependencies // and a bunch of YAML that is deployed when those dependencies change. // TODO(dmiller) in the future we may have many of these manifests, but for now it's a special case. GlobalYAML model.YAMLManifest GlobalYAMLState *YAMLManifestState TiltfilePath string ConfigFiles []string PendingConfigFileChanges map[string]bool // InitManifests is the list of manifest names that we were told to init from the CLI. InitManifests []model.ManifestName LastTiltfileError error }
func NewState ¶
func NewState() *EngineState
func (EngineState) Manifests ¶
func (s EngineState) Manifests() []model.Manifest
Returns the manifests in order.
type LogActionsFlag ¶ added in v0.2.0
type LogActionsFlag bool
type ManifestState ¶
type ManifestState struct { LastBuild BuildResult Manifest model.Manifest PodSet PodSet LBs map[k8s.ServiceName]*url.URL // Store the times of all the pending changes, // so we can prioritize the oldest one first. PendingFileChanges map[string]time.Time PendingManifestChange time.Time StartedFirstBuild bool CurrentBuildEdits []string CurrentBuildStartTime time.Time CurrentBuildLog []byte `testdiff:"ignore"` CurrentBuildReason model.BuildReason LastSuccessfulDeployEdits []string LastBuildError error LastBuildStartTime time.Time LastBuildFinishTime time.Time LastBuildReason model.BuildReason LastSuccessfulDeployTime time.Time LastBuildDuration time.Duration LastBuildLog []byte `testdiff:"ignore"` // If the pod isn't running this container then it's possible we're running stale code ExpectedContainerID container.ID // We detected stale code and are currently doing an image build NeedsRebuildFromCrash bool // If a pod had to be killed because it was crashing, we keep the old log // around for a little while so we can show it in the UX. CrashLog string }
func NewManifestState ¶
func NewManifestState(manifest model.Manifest) *ManifestState
func (*ManifestState) IsPendingTime ¶ added in v0.2.0
func (ms *ManifestState) IsPendingTime(t time.Time) bool
Whether a change at the given time should trigger a build. Used to determine if changes to mount files or config files should kick off a new build.
func (*ManifestState) MostRecentPod ¶ added in v0.2.0
func (ms *ManifestState) MostRecentPod() Pod
func (*ManifestState) NextBuildReason ¶ added in v0.2.0
func (ms *ManifestState) NextBuildReason() model.BuildReason
func (*ManifestState) PendingBuildSince ¶ added in v0.2.0
func (ms *ManifestState) PendingBuildSince() time.Time
Whether changes have been made to this Manifest's mount files or config since the last build.
type Pod ¶
type Pod struct { PodID k8s.PodID Namespace k8s.Namespace StartedAt time.Time Status string Phase v1.PodPhase // If a pod is being deleted, Kubernetes marks it as Running // until it actually gets removed. Deleting bool // The log for the previously active pod, if any PreRestartLog []byte `testdiff:"ignore"` // The log for the currently active pod, if any CurrentLog []byte `testdiff:"ignore"` // Corresponds to the deployed container. ContainerName container.Name ContainerID container.ID ContainerPorts []int32 ContainerReady bool // We want to show the user # of restarts since pod has been running current code, // i.e. OldRestarts - Total Restarts ContainerRestarts int OldRestarts int // # times the pod restarted when it was running old code }
type PodSet ¶ added in v0.2.0
type PodSet struct { Pods map[k8s.PodID]*Pod ImageID reference.NamedTagged }
func (PodSet) MostRecentPod ¶ added in v0.2.0
Get the "most recent pod" from the PodSet. For most users, we believe there will be only one pod per manifest. So most of this time, this will return the only pod. And in other cases, it will return a reasonable, consistent default.
type RStore ¶ added in v0.2.0
type RStore interface { Dispatch(action Action) RLockState() EngineState RUnlockState() }
Read-only store
type Reducer ¶ added in v0.1.0
type Reducer func(ctx context.Context, engineState *EngineState, action Action)
type Store ¶
type Store struct {
// contains filtered or unexported fields
}
A central state store, modeled after the Reactive programming UX pattern. Terminology is borrowed liberally from Redux. These docs in particular are helpful: https://redux.js.org/introduction/threeprinciples https://redux.js.org/basics
func NewStore ¶
func NewStore(reducer Reducer, logActions LogActionsFlag) *Store
func NewStoreForTesting ¶ added in v0.1.0
func NewStoreForTesting() *Store
func (*Store) AddSubscriber ¶
func (s *Store) AddSubscriber(sub Subscriber)
func (*Store) LockMutableStateForTesting ¶ added in v0.1.0
func (s *Store) LockMutableStateForTesting() *EngineState
func (*Store) NotifySubscribers ¶
Sends messages to all the subscribers asynchronously.
func (*Store) RLockState ¶
func (s *Store) RLockState() EngineState
TODO(nick): Clone the state to ensure it's not mutated. For now, we use RW locks to simulate the same behavior, but the onus is on the caller to RUnlockState.
func (*Store) RUnlockState ¶
func (s *Store) RUnlockState()
func (*Store) UnlockMutableState ¶
func (s *Store) UnlockMutableState()
type Subscriber ¶
A subscriber is notified whenever the state changes.
Subscribers do not need to be thread-safe. The Store will only call OnChange for a given subscriber when the last call completes.
Subscribers are only allowed to read state. If they want to modify state, they should call store.Dispatch()
type TestingStore ¶ added in v0.2.0
type TestingStore struct { Actions []Action // contains filtered or unexported fields }
func NewTestingStore ¶ added in v0.2.0
func NewTestingStore() *TestingStore
func (*TestingStore) Dispatch ¶ added in v0.2.0
func (s *TestingStore) Dispatch(action Action)
func (*TestingStore) RLockState ¶ added in v0.2.0
func (s *TestingStore) RLockState() EngineState
func (*TestingStore) RUnlockState ¶ added in v0.2.0
func (s *TestingStore) RUnlockState()
func (*TestingStore) SetState ¶ added in v0.2.0
func (s *TestingStore) SetState(state EngineState)
type YAMLManifestState ¶ added in v0.1.0
type YAMLManifestState struct { HasBeenDeployed bool CurrentApplyStartTime time.Time LastError error LastApplyFinishTime time.Time LastSuccessfulApplyTime time.Time LastApplyDuration time.Duration }
func NewYAMLManifestState ¶ added in v0.1.0
func NewYAMLManifestState() *YAMLManifestState