Documentation
¶
Index ¶
- Variables
- func ChangeState_Request__Array_to_C(cSlice []CChangeState_Request, goSlice []ChangeState_Request)
- func ChangeState_Request__Array_to_Go(goSlice []ChangeState_Request, cSlice []CChangeState_Request)
- func ChangeState_Request__Sequence_to_C(cSlice *CChangeState_Request__Sequence, goSlice []ChangeState_Request)
- func ChangeState_Request__Sequence_to_Go(goSlice *[]ChangeState_Request, cSlice CChangeState_Request__Sequence)
- func ChangeState_Response__Array_to_C(cSlice []CChangeState_Response, goSlice []ChangeState_Response)
- func ChangeState_Response__Array_to_Go(goSlice []ChangeState_Response, cSlice []CChangeState_Response)
- func ChangeState_Response__Sequence_to_C(cSlice *CChangeState_Response__Sequence, goSlice []ChangeState_Response)
- func ChangeState_Response__Sequence_to_Go(goSlice *[]ChangeState_Response, cSlice CChangeState_Response__Sequence)
- func CloneChangeState_RequestSlice(dst, src []ChangeState_Request)
- func CloneChangeState_ResponseSlice(dst, src []ChangeState_Response)
- func CloneGetAvailableStates_RequestSlice(dst, src []GetAvailableStates_Request)
- func CloneGetAvailableStates_ResponseSlice(dst, src []GetAvailableStates_Response)
- func CloneGetAvailableTransitions_RequestSlice(dst, src []GetAvailableTransitions_Request)
- func CloneGetAvailableTransitions_ResponseSlice(dst, src []GetAvailableTransitions_Response)
- func CloneGetState_RequestSlice(dst, src []GetState_Request)
- func CloneGetState_ResponseSlice(dst, src []GetState_Response)
- func GetAvailableStates_Request__Array_to_C(cSlice []CGetAvailableStates_Request, goSlice []GetAvailableStates_Request)
- func GetAvailableStates_Request__Array_to_Go(goSlice []GetAvailableStates_Request, cSlice []CGetAvailableStates_Request)
- func GetAvailableStates_Request__Sequence_to_C(cSlice *CGetAvailableStates_Request__Sequence, ...)
- func GetAvailableStates_Request__Sequence_to_Go(goSlice *[]GetAvailableStates_Request, ...)
- func GetAvailableStates_Response__Array_to_C(cSlice []CGetAvailableStates_Response, goSlice []GetAvailableStates_Response)
- func GetAvailableStates_Response__Array_to_Go(goSlice []GetAvailableStates_Response, cSlice []CGetAvailableStates_Response)
- func GetAvailableStates_Response__Sequence_to_C(cSlice *CGetAvailableStates_Response__Sequence, ...)
- func GetAvailableStates_Response__Sequence_to_Go(goSlice *[]GetAvailableStates_Response, ...)
- func GetAvailableTransitions_Request__Array_to_C(cSlice []CGetAvailableTransitions_Request, ...)
- func GetAvailableTransitions_Request__Array_to_Go(goSlice []GetAvailableTransitions_Request, ...)
- func GetAvailableTransitions_Request__Sequence_to_C(cSlice *CGetAvailableTransitions_Request__Sequence, ...)
- func GetAvailableTransitions_Request__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Request, ...)
- func GetAvailableTransitions_Response__Array_to_C(cSlice []CGetAvailableTransitions_Response, ...)
- func GetAvailableTransitions_Response__Array_to_Go(goSlice []GetAvailableTransitions_Response, ...)
- func GetAvailableTransitions_Response__Sequence_to_C(cSlice *CGetAvailableTransitions_Response__Sequence, ...)
- func GetAvailableTransitions_Response__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Response, ...)
- func GetState_Request__Array_to_C(cSlice []CGetState_Request, goSlice []GetState_Request)
- func GetState_Request__Array_to_Go(goSlice []GetState_Request, cSlice []CGetState_Request)
- func GetState_Request__Sequence_to_C(cSlice *CGetState_Request__Sequence, goSlice []GetState_Request)
- func GetState_Request__Sequence_to_Go(goSlice *[]GetState_Request, cSlice CGetState_Request__Sequence)
- func GetState_Response__Array_to_C(cSlice []CGetState_Response, goSlice []GetState_Response)
- func GetState_Response__Array_to_Go(goSlice []GetState_Response, cSlice []CGetState_Response)
- func GetState_Response__Sequence_to_C(cSlice *CGetState_Response__Sequence, goSlice []GetState_Response)
- func GetState_Response__Sequence_to_Go(goSlice *[]GetState_Response, cSlice CGetState_Response__Sequence)
- type CChangeState_Request
- type CChangeState_Request__Sequence
- type CChangeState_Response
- type CChangeState_Response__Sequence
- type CGetAvailableStates_Request
- type CGetAvailableStates_Request__Sequence
- type CGetAvailableStates_Response
- type CGetAvailableStates_Response__Sequence
- type CGetAvailableTransitions_Request
- type CGetAvailableTransitions_Request__Sequence
- type CGetAvailableTransitions_Response
- type CGetAvailableTransitions_Response__Sequence
- type CGetState_Request
- type CGetState_Request__Sequence
- type CGetState_Response
- type CGetState_Response__Sequence
- type ChangeState_Request
- type ChangeState_Response
- type GetAvailableStates_Request
- type GetAvailableStates_Response
- type GetAvailableTransitions_Request
- type GetAvailableTransitions_Response
- type GetState_Request
- type GetState_Response
Constants ¶
This section is empty.
Variables ¶
var ChangeStateTypeSupport types.ServiceTypeSupport = _ChangeStateTypeSupport{}
Modifying this variable is undefined behavior.
var ChangeState_RequestTypeSupport types.MessageTypeSupport = _ChangeState_RequestTypeSupport{}
Modifying this variable is undefined behavior.
var ChangeState_ResponseTypeSupport types.MessageTypeSupport = _ChangeState_ResponseTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableStatesTypeSupport types.ServiceTypeSupport = _GetAvailableStatesTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableStates_RequestTypeSupport types.MessageTypeSupport = _GetAvailableStates_RequestTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableStates_ResponseTypeSupport types.MessageTypeSupport = _GetAvailableStates_ResponseTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableTransitionsTypeSupport types.ServiceTypeSupport = _GetAvailableTransitionsTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableTransitions_RequestTypeSupport types.MessageTypeSupport = _GetAvailableTransitions_RequestTypeSupport{}
Modifying this variable is undefined behavior.
var GetAvailableTransitions_ResponseTypeSupport types.MessageTypeSupport = _GetAvailableTransitions_ResponseTypeSupport{}
Modifying this variable is undefined behavior.
var GetStateTypeSupport types.ServiceTypeSupport = _GetStateTypeSupport{}
Modifying this variable is undefined behavior.
var GetState_RequestTypeSupport types.MessageTypeSupport = _GetState_RequestTypeSupport{}
Modifying this variable is undefined behavior.
var GetState_ResponseTypeSupport types.MessageTypeSupport = _GetState_ResponseTypeSupport{}
Modifying this variable is undefined behavior.
Functions ¶
func ChangeState_Request__Array_to_C ¶
func ChangeState_Request__Array_to_C(cSlice []CChangeState_Request, goSlice []ChangeState_Request)
func ChangeState_Request__Array_to_Go ¶
func ChangeState_Request__Array_to_Go(goSlice []ChangeState_Request, cSlice []CChangeState_Request)
func ChangeState_Request__Sequence_to_C ¶
func ChangeState_Request__Sequence_to_C(cSlice *CChangeState_Request__Sequence, goSlice []ChangeState_Request)
func ChangeState_Request__Sequence_to_Go ¶
func ChangeState_Request__Sequence_to_Go(goSlice *[]ChangeState_Request, cSlice CChangeState_Request__Sequence)
func ChangeState_Response__Array_to_C ¶
func ChangeState_Response__Array_to_C(cSlice []CChangeState_Response, goSlice []ChangeState_Response)
func ChangeState_Response__Array_to_Go ¶
func ChangeState_Response__Array_to_Go(goSlice []ChangeState_Response, cSlice []CChangeState_Response)
func ChangeState_Response__Sequence_to_C ¶
func ChangeState_Response__Sequence_to_C(cSlice *CChangeState_Response__Sequence, goSlice []ChangeState_Response)
func ChangeState_Response__Sequence_to_Go ¶
func ChangeState_Response__Sequence_to_Go(goSlice *[]ChangeState_Response, cSlice CChangeState_Response__Sequence)
func CloneChangeState_RequestSlice ¶
func CloneChangeState_RequestSlice(dst, src []ChangeState_Request)
CloneChangeState_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneChangeState_ResponseSlice ¶
func CloneChangeState_ResponseSlice(dst, src []ChangeState_Response)
CloneChangeState_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetAvailableStates_RequestSlice ¶
func CloneGetAvailableStates_RequestSlice(dst, src []GetAvailableStates_Request)
CloneGetAvailableStates_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetAvailableStates_ResponseSlice ¶
func CloneGetAvailableStates_ResponseSlice(dst, src []GetAvailableStates_Response)
CloneGetAvailableStates_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetAvailableTransitions_RequestSlice ¶
func CloneGetAvailableTransitions_RequestSlice(dst, src []GetAvailableTransitions_Request)
CloneGetAvailableTransitions_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetAvailableTransitions_ResponseSlice ¶
func CloneGetAvailableTransitions_ResponseSlice(dst, src []GetAvailableTransitions_Response)
CloneGetAvailableTransitions_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetState_RequestSlice ¶
func CloneGetState_RequestSlice(dst, src []GetState_Request)
CloneGetState_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func CloneGetState_ResponseSlice ¶
func CloneGetState_ResponseSlice(dst, src []GetState_Response)
CloneGetState_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func GetAvailableStates_Request__Array_to_C ¶
func GetAvailableStates_Request__Array_to_C(cSlice []CGetAvailableStates_Request, goSlice []GetAvailableStates_Request)
func GetAvailableStates_Request__Array_to_Go ¶
func GetAvailableStates_Request__Array_to_Go(goSlice []GetAvailableStates_Request, cSlice []CGetAvailableStates_Request)
func GetAvailableStates_Request__Sequence_to_C ¶
func GetAvailableStates_Request__Sequence_to_C(cSlice *CGetAvailableStates_Request__Sequence, goSlice []GetAvailableStates_Request)
func GetAvailableStates_Request__Sequence_to_Go ¶
func GetAvailableStates_Request__Sequence_to_Go(goSlice *[]GetAvailableStates_Request, cSlice CGetAvailableStates_Request__Sequence)
func GetAvailableStates_Response__Array_to_C ¶
func GetAvailableStates_Response__Array_to_C(cSlice []CGetAvailableStates_Response, goSlice []GetAvailableStates_Response)
func GetAvailableStates_Response__Array_to_Go ¶
func GetAvailableStates_Response__Array_to_Go(goSlice []GetAvailableStates_Response, cSlice []CGetAvailableStates_Response)
func GetAvailableStates_Response__Sequence_to_C ¶
func GetAvailableStates_Response__Sequence_to_C(cSlice *CGetAvailableStates_Response__Sequence, goSlice []GetAvailableStates_Response)
func GetAvailableStates_Response__Sequence_to_Go ¶
func GetAvailableStates_Response__Sequence_to_Go(goSlice *[]GetAvailableStates_Response, cSlice CGetAvailableStates_Response__Sequence)
func GetAvailableTransitions_Request__Array_to_C ¶
func GetAvailableTransitions_Request__Array_to_C(cSlice []CGetAvailableTransitions_Request, goSlice []GetAvailableTransitions_Request)
func GetAvailableTransitions_Request__Array_to_Go ¶
func GetAvailableTransitions_Request__Array_to_Go(goSlice []GetAvailableTransitions_Request, cSlice []CGetAvailableTransitions_Request)
func GetAvailableTransitions_Request__Sequence_to_C ¶
func GetAvailableTransitions_Request__Sequence_to_C(cSlice *CGetAvailableTransitions_Request__Sequence, goSlice []GetAvailableTransitions_Request)
func GetAvailableTransitions_Request__Sequence_to_Go ¶
func GetAvailableTransitions_Request__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Request, cSlice CGetAvailableTransitions_Request__Sequence)
func GetAvailableTransitions_Response__Array_to_C ¶
func GetAvailableTransitions_Response__Array_to_C(cSlice []CGetAvailableTransitions_Response, goSlice []GetAvailableTransitions_Response)
func GetAvailableTransitions_Response__Array_to_Go ¶
func GetAvailableTransitions_Response__Array_to_Go(goSlice []GetAvailableTransitions_Response, cSlice []CGetAvailableTransitions_Response)
func GetAvailableTransitions_Response__Sequence_to_C ¶
func GetAvailableTransitions_Response__Sequence_to_C(cSlice *CGetAvailableTransitions_Response__Sequence, goSlice []GetAvailableTransitions_Response)
func GetAvailableTransitions_Response__Sequence_to_Go ¶
func GetAvailableTransitions_Response__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Response, cSlice CGetAvailableTransitions_Response__Sequence)
func GetState_Request__Array_to_C ¶
func GetState_Request__Array_to_C(cSlice []CGetState_Request, goSlice []GetState_Request)
func GetState_Request__Array_to_Go ¶
func GetState_Request__Array_to_Go(goSlice []GetState_Request, cSlice []CGetState_Request)
func GetState_Request__Sequence_to_C ¶
func GetState_Request__Sequence_to_C(cSlice *CGetState_Request__Sequence, goSlice []GetState_Request)
func GetState_Request__Sequence_to_Go ¶
func GetState_Request__Sequence_to_Go(goSlice *[]GetState_Request, cSlice CGetState_Request__Sequence)
func GetState_Response__Array_to_C ¶
func GetState_Response__Array_to_C(cSlice []CGetState_Response, goSlice []GetState_Response)
func GetState_Response__Array_to_Go ¶
func GetState_Response__Array_to_Go(goSlice []GetState_Response, cSlice []CGetState_Response)
func GetState_Response__Sequence_to_C ¶
func GetState_Response__Sequence_to_C(cSlice *CGetState_Response__Sequence, goSlice []GetState_Response)
func GetState_Response__Sequence_to_Go ¶
func GetState_Response__Sequence_to_Go(goSlice *[]GetState_Response, cSlice CGetState_Response__Sequence)
Types ¶
type CChangeState_Request ¶
type CChangeState_Request = C.lifecycle_msgs__srv__ChangeState_Request
type CChangeState_Request__Sequence ¶
type CChangeState_Request__Sequence = C.lifecycle_msgs__srv__ChangeState_Request__Sequence
type CChangeState_Response ¶
type CChangeState_Response = C.lifecycle_msgs__srv__ChangeState_Response
type CChangeState_Response__Sequence ¶
type CChangeState_Response__Sequence = C.lifecycle_msgs__srv__ChangeState_Response__Sequence
type CGetAvailableStates_Request ¶
type CGetAvailableStates_Request = C.lifecycle_msgs__srv__GetAvailableStates_Request
type CGetAvailableStates_Request__Sequence ¶
type CGetAvailableStates_Request__Sequence = C.lifecycle_msgs__srv__GetAvailableStates_Request__Sequence
type CGetAvailableStates_Response ¶
type CGetAvailableStates_Response = C.lifecycle_msgs__srv__GetAvailableStates_Response
type CGetAvailableStates_Response__Sequence ¶
type CGetAvailableStates_Response__Sequence = C.lifecycle_msgs__srv__GetAvailableStates_Response__Sequence
type CGetAvailableTransitions_Request ¶
type CGetAvailableTransitions_Request = C.lifecycle_msgs__srv__GetAvailableTransitions_Request
type CGetAvailableTransitions_Request__Sequence ¶
type CGetAvailableTransitions_Request__Sequence = C.lifecycle_msgs__srv__GetAvailableTransitions_Request__Sequence
type CGetAvailableTransitions_Response ¶
type CGetAvailableTransitions_Response = C.lifecycle_msgs__srv__GetAvailableTransitions_Response
type CGetAvailableTransitions_Response__Sequence ¶
type CGetAvailableTransitions_Response__Sequence = C.lifecycle_msgs__srv__GetAvailableTransitions_Response__Sequence
type CGetState_Request ¶
type CGetState_Request = C.lifecycle_msgs__srv__GetState_Request
type CGetState_Request__Sequence ¶
type CGetState_Request__Sequence = C.lifecycle_msgs__srv__GetState_Request__Sequence
type CGetState_Response ¶
type CGetState_Response = C.lifecycle_msgs__srv__GetState_Response
type CGetState_Response__Sequence ¶
type CGetState_Response__Sequence = C.lifecycle_msgs__srv__GetState_Response__Sequence
type ChangeState_Request ¶
type ChangeState_Request struct {
Transition lifecycle_msgs_msg.Transition `yaml:"transition"` // The requested transition.This change state service will fail if the transition is not possible.
}
Do not create instances of this type directly. Always use NewChangeState_Request function instead.
func NewChangeState_Request ¶
func NewChangeState_Request() *ChangeState_Request
NewChangeState_Request creates a new ChangeState_Request with default values.
func (*ChangeState_Request) Clone ¶
func (t *ChangeState_Request) Clone() *ChangeState_Request
func (*ChangeState_Request) CloneMsg ¶
func (t *ChangeState_Request) CloneMsg() types.Message
func (*ChangeState_Request) SetDefaults ¶
func (t *ChangeState_Request) SetDefaults()
type ChangeState_Response ¶
type ChangeState_Response struct {
Success bool `yaml:"success"` // Indicates whether the service was able to initiate the state transition
}
Do not create instances of this type directly. Always use NewChangeState_Response function instead.
func NewChangeState_Response ¶
func NewChangeState_Response() *ChangeState_Response
NewChangeState_Response creates a new ChangeState_Response with default values.
func (*ChangeState_Response) Clone ¶
func (t *ChangeState_Response) Clone() *ChangeState_Response
func (*ChangeState_Response) CloneMsg ¶
func (t *ChangeState_Response) CloneMsg() types.Message
func (*ChangeState_Response) SetDefaults ¶
func (t *ChangeState_Response) SetDefaults()
type GetAvailableStates_Request ¶
type GetAvailableStates_Request struct { }
Do not create instances of this type directly. Always use NewGetAvailableStates_Request function instead.
func NewGetAvailableStates_Request ¶
func NewGetAvailableStates_Request() *GetAvailableStates_Request
NewGetAvailableStates_Request creates a new GetAvailableStates_Request with default values.
func (*GetAvailableStates_Request) Clone ¶
func (t *GetAvailableStates_Request) Clone() *GetAvailableStates_Request
func (*GetAvailableStates_Request) CloneMsg ¶
func (t *GetAvailableStates_Request) CloneMsg() types.Message
func (*GetAvailableStates_Request) SetDefaults ¶
func (t *GetAvailableStates_Request) SetDefaults()
type GetAvailableStates_Response ¶
type GetAvailableStates_Response struct {
AvailableStates []lifecycle_msgs_msg.State `yaml:"available_states"` // Array of possible states that can be transitioned to.
}
Do not create instances of this type directly. Always use NewGetAvailableStates_Response function instead.
func NewGetAvailableStates_Response ¶
func NewGetAvailableStates_Response() *GetAvailableStates_Response
NewGetAvailableStates_Response creates a new GetAvailableStates_Response with default values.
func (*GetAvailableStates_Response) Clone ¶
func (t *GetAvailableStates_Response) Clone() *GetAvailableStates_Response
func (*GetAvailableStates_Response) CloneMsg ¶
func (t *GetAvailableStates_Response) CloneMsg() types.Message
func (*GetAvailableStates_Response) SetDefaults ¶
func (t *GetAvailableStates_Response) SetDefaults()
type GetAvailableTransitions_Request ¶
type GetAvailableTransitions_Request struct { }
Do not create instances of this type directly. Always use NewGetAvailableTransitions_Request function instead.
func NewGetAvailableTransitions_Request ¶
func NewGetAvailableTransitions_Request() *GetAvailableTransitions_Request
NewGetAvailableTransitions_Request creates a new GetAvailableTransitions_Request with default values.
func (*GetAvailableTransitions_Request) Clone ¶
func (t *GetAvailableTransitions_Request) Clone() *GetAvailableTransitions_Request
func (*GetAvailableTransitions_Request) CloneMsg ¶
func (t *GetAvailableTransitions_Request) CloneMsg() types.Message
func (*GetAvailableTransitions_Request) SetDefaults ¶
func (t *GetAvailableTransitions_Request) SetDefaults()
type GetAvailableTransitions_Response ¶
type GetAvailableTransitions_Response struct {
AvailableTransitions []lifecycle_msgs_msg.TransitionDescription `yaml:"available_transitions"` // An array of the possible start_state-goal_state transitions
}
Do not create instances of this type directly. Always use NewGetAvailableTransitions_Response function instead.
func NewGetAvailableTransitions_Response ¶
func NewGetAvailableTransitions_Response() *GetAvailableTransitions_Response
NewGetAvailableTransitions_Response creates a new GetAvailableTransitions_Response with default values.
func (*GetAvailableTransitions_Response) Clone ¶
func (t *GetAvailableTransitions_Response) Clone() *GetAvailableTransitions_Response
func (*GetAvailableTransitions_Response) CloneMsg ¶
func (t *GetAvailableTransitions_Response) CloneMsg() types.Message
func (*GetAvailableTransitions_Response) SetDefaults ¶
func (t *GetAvailableTransitions_Response) SetDefaults()
type GetState_Request ¶
type GetState_Request struct { }
Do not create instances of this type directly. Always use NewGetState_Request function instead.
func NewGetState_Request ¶
func NewGetState_Request() *GetState_Request
NewGetState_Request creates a new GetState_Request with default values.
func (*GetState_Request) Clone ¶
func (t *GetState_Request) Clone() *GetState_Request
func (*GetState_Request) CloneMsg ¶
func (t *GetState_Request) CloneMsg() types.Message
func (*GetState_Request) SetDefaults ¶
func (t *GetState_Request) SetDefaults()
type GetState_Response ¶
type GetState_Response struct {
CurrentState lifecycle_msgs_msg.State `yaml:"current_state"` // The current state-machine state of the node.
}
Do not create instances of this type directly. Always use NewGetState_Response function instead.
func NewGetState_Response ¶
func NewGetState_Response() *GetState_Response
NewGetState_Response creates a new GetState_Response with default values.
func (*GetState_Response) Clone ¶
func (t *GetState_Response) Clone() *GetState_Response
func (*GetState_Response) CloneMsg ¶
func (t *GetState_Response) CloneMsg() types.Message
func (*GetState_Response) SetDefaults ¶
func (t *GetState_Response) SetDefaults()
Source Files
¶
- ChangeState.gen.go
- ChangeState_Request.gen.go
- ChangeState_Response.gen.go
- GetAvailableStates.gen.go
- GetAvailableStates_Request.gen.go
- GetAvailableStates_Response.gen.go
- GetAvailableTransitions.gen.go
- GetAvailableTransitions_Request.gen.go
- GetAvailableTransitions_Response.gen.go
- GetState.gen.go
- GetState_Request.gen.go
- GetState_Response.gen.go