Documentation ¶
Index ¶
- func CloneAccuracy(datum *location.Accuracy) *location.Accuracy
- func CloneElevation(datum *location.Elevation) *location.Elevation
- func CloneGPS(datum *location.GPS) *location.GPS
- func CloneLatitude(datum *location.Latitude) *location.Latitude
- func CloneLocation(datum *location.Location) *location.Location
- func CloneLongitude(datum *location.Longitude) *location.Longitude
- func NewObjectFromAccuracy(datum *location.Accuracy, objectFormat test.ObjectFormat) map[string]interface{}
- func NewObjectFromElevation(datum *location.Elevation, objectFormat test.ObjectFormat) map[string]interface{}
- func NewObjectFromGPS(datum *location.GPS, objectFormat test.ObjectFormat) map[string]interface{}
- func NewObjectFromLatitude(datum *location.Latitude, objectFormat test.ObjectFormat) map[string]interface{}
- func NewObjectFromLocation(datum *location.Location, objectFormat test.ObjectFormat) map[string]interface{}
- func NewObjectFromLongitude(datum *location.Longitude, objectFormat test.ObjectFormat) map[string]interface{}
- func RandomAccuracy() *location.Accuracy
- func RandomAccuracyUnits() string
- func RandomAccuracyValue(units *string) float64
- func RandomElevation() *location.Elevation
- func RandomElevationUnits() string
- func RandomElevationValue(units *string) float64
- func RandomFloor() int
- func RandomGPS() *location.GPS
- func RandomLatitude() *location.Latitude
- func RandomLatitudeUnits() string
- func RandomLatitudeValue(units *string) float64
- func RandomLocation() *location.Location
- func RandomLongitude() *location.Longitude
- func RandomLongitudeUnits() string
- func RandomLongitudeValue(units *string) float64
- func RandomName() string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewObjectFromAccuracy ¶
func NewObjectFromAccuracy(datum *location.Accuracy, objectFormat test.ObjectFormat) map[string]interface{}
func NewObjectFromElevation ¶
func NewObjectFromElevation(datum *location.Elevation, objectFormat test.ObjectFormat) map[string]interface{}
func NewObjectFromGPS ¶
func NewObjectFromGPS(datum *location.GPS, objectFormat test.ObjectFormat) map[string]interface{}
func NewObjectFromLatitude ¶
func NewObjectFromLatitude(datum *location.Latitude, objectFormat test.ObjectFormat) map[string]interface{}
func NewObjectFromLocation ¶
func NewObjectFromLocation(datum *location.Location, objectFormat test.ObjectFormat) map[string]interface{}
func NewObjectFromLongitude ¶
func NewObjectFromLongitude(datum *location.Longitude, objectFormat test.ObjectFormat) map[string]interface{}
func RandomAccuracy ¶
func RandomAccuracyUnits ¶
func RandomAccuracyUnits() string
func RandomAccuracyValue ¶
func RandomElevation ¶
func RandomElevationUnits ¶
func RandomElevationUnits() string
func RandomElevationValue ¶
func RandomFloor ¶
func RandomFloor() int
func RandomLatitude ¶
func RandomLatitudeUnits ¶
func RandomLatitudeUnits() string
func RandomLatitudeValue ¶
func RandomLocation ¶
func RandomLongitude ¶
func RandomLongitudeUnits ¶
func RandomLongitudeUnits() string
func RandomLongitudeValue ¶
func RandomName ¶
func RandomName() string
Types ¶
This section is empty.
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