Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NopConn ¶
func NopConn(rw io.ReadWriter) net.Conn
NopConn returns a net.Conn with a no-op LocalAddr, RemoteAddr, SetDeadline, SetWriteDeadline, SetReadDeadline, and Close methods wrapping the provided ReadWriter rw.
func Serve ¶
Serve starts handling events for the specified addresses.
Addresses should use a scheme prefix and be formatted like `tcp://192.168.0.10:9851` or `unix://socket`. Valid network schemes:
tcp - bind to both IPv4 and IPv6 tcp4 - IPv4 tcp6 - IPv6 udp - bind to both IPv4 and IPv6 udp4 - IPv4 udp6 - IPv6 unix - Unix Domain Socket
The "tcp" network scheme is assumed when one is not specified.
Types ¶
type Events ¶
type Events struct { // Serving fires when the server can accept connections. The server // parameter has information and various utilities. Serving func(server Server) (action Action) // Opened fires when a new connection has opened. // The info parameter has information about the connection such as // it's local and remote address. // Use the out return value to write data to the connection. // The opts return value is used to set connection options. Opened func(id int, info Info) (out []byte, opts Options, action Action) // Closed fires when a connection has closed. // The err parameter is the last known connection error. Closed func(id int, err error) (action Action) // Detached fires when a connection has been previously detached. // Once detached it's up to the receiver of this event to manage the // state of the connection. The Closed event will not be called for // this connection. // The conn parameter is a ReadWriteCloser that represents the // underlying socket connection. It can be freely used in goroutines // and should be closed when it's no longer needed. Detached func(id int, rwc io.ReadWriteCloser) (action Action) // Data fires when a connection sends the server data. // The in parameter is the incoming data. // Use the out return value to write data to the connection. Data func(id int, in []byte) (out []byte, action Action) // Prewrite fires prior to every write attempt. // The amount parameter is the number of bytes that will be attempted // to be written to the connection. Prewrite func(id int, amount int) (action Action) // Postwrite fires immediately after every write attempt. // The amount parameter is the number of bytes that was written to the // connection. // The remaining parameter is the number of bytes that still remain in // the buffer scheduled to be written. Postwrite func(id int, amount, remaining int) (action Action) // Tick fires immediately after the server starts and will fire again // following the duration specified by the delay return value. Tick func() (delay time.Duration, action Action) }
Events represents the server events for the Serve call. Each event has an Action return value that is used manage the state of the connection and server.
func Translate ¶
func Translate( events Events, should func(id int, info Info) bool, translate func(id int, rd io.ReadWriter) io.ReadWriter, ) Events
Translate provides a utility for performing byte level translation on the input and output streams for a connection. This is useful for things like compression, encryption, TLS, etc. The function wraps existing events and returns new events that manage the translation. The `should` parameter is an optional function that can be used to ignore or accept the translation for a specific connection. The `translate` parameter is a function that provides a ReadWriter for each new connection and returns a ReadWriter that performs the actual translation.
type Info ¶
type Info struct { // Closing is true when the connection is about to close. Expect a Closed // event to fire soon. Closing bool // AddrIndex is the index of server address that was passed to the Serve call. AddrIndex int // LocalAddr is the connection's local socket address. LocalAddr net.Addr // RemoteAddr is the connection's remote peer address. RemoteAddr net.Addr }
Info represents a information about the connection
type InputStream ¶
type InputStream struct {
// contains filtered or unexported fields
}
InputStream is a helper type for managing input streams inside the Data event.
func (*InputStream) Begin ¶
func (is *InputStream) Begin(packet []byte) (data []byte)
Begin accepts a new packet and returns a working sequence of unprocessed bytes.
func (*InputStream) End ¶
func (is *InputStream) End(data []byte)
End shift the stream to match the unprocessed data.
type Options ¶
type Options struct { // TCPKeepAlive (SO_KEEPALIVE) socket option. TCPKeepAlive time.Duration // ReuseInputBuffer will forces the connection to share and reuse the // same input packet buffer with all other connections that also use // this option. // Default value is false, which means that all input data which is // passed to the Data event will be a uniquely copied []byte slice. ReuseInputBuffer bool }
Options are set when the client opens.
type Server ¶
type Server struct { // The addrs parameter is an array of listening addresses that align // with the addr strings passed to the Serve function. Addrs []net.Addr // Wake is a goroutine-safe function that triggers a Data event // (with a nil `in` parameter) for the specified id. Not available for // UDP connections. Wake func(id int) (ok bool) // Dial is a goroutine-safe function makes a connection to an external // server and returns a new connection id. The new connection is added // to the event loop and is managed exactly the same way as all the // other connections. This operation only fails if the server/loop has // been shut down. An `id` that is not zero means the operation succeeded // and then there always be exactly one Opened and one Closed event // following this call. Look for socket errors from the Closed event. // Not available for UDP connections. Dial func(addr string, timeout time.Duration) (id int) }
Server represents a server context which provides information about the running server and has control functions for managing state.