Documentation ¶
Index ¶
- Constants
- Variables
- func AcquireRepoLock()
- func AsyncDeleteDir(dir string) error
- func CollapseHash(key []byte) []byte
- func CopyFile(from string, to string, mode os.FileMode) error
- func ExecCommand(command string, args ...string) *exec.Cmd
- func ExecWithTimeout(target *BuildTarget, dir string, env []string, timeout time.Duration, ...) ([]byte, []byte, error)
- func ExecWithTimeoutShell(target *BuildTarget, dir string, env []string, timeout time.Duration, ...) ([]byte, []byte, error)
- func ExecWithTimeoutSimple(timeout cli.Duration, cmd ...string) ([]byte, error)
- func ExpandHomePath(path string) string
- func FileExists(filename string) bool
- func FindRepoRoot() bool
- func Glob(rootPath string, includes, prefixedExcludes, excludes []string, ...) []string
- func IsGlob(pattern string) bool
- func IsPackage(name string) bool
- func IsSameFile(a, b string) bool
- func IterInputPaths(graph *BuildGraph, target *BuildTarget) <-chan string
- func IterRuntimeFiles(graph *BuildGraph, target *BuildTarget, absoluteOuts bool) <-chan SourcePair
- func IterSources(graph *BuildGraph, target *BuildTarget) <-chan SourcePair
- func LookPath(filename string, paths []string) (string, error)
- func LooksLikeABuildLabel(str string) bool
- func MustFindRepoRoot() string
- func PathExists(filename string) bool
- func PrepareSource(sourcePath string, tmpPath string) error
- func PrepareSourcePair(pair SourcePair) error
- func ReadLastOperationOrDie() []string
- func RecursiveCopyFile(from string, to string, mode os.FileMode, link, fallback bool) error
- func ReleaseRepoLock()
- func StartedAtRepoRoot() bool
- func TestCoverageString(lines []LineCoverage) string
- func WriteFile(fromFile io.Reader, to string, mode os.FileMode) error
- type BuildEnv
- type BuildGraph
- func (graph *BuildGraph) AddDependency(from BuildLabel, to BuildLabel)
- func (graph *BuildGraph) AddPackage(pkg *Package)
- func (graph *BuildGraph) AddTarget(target *BuildTarget) *BuildTarget
- func (graph *BuildGraph) AllDependenciesResolved(target *BuildTarget) bool
- func (graph *BuildGraph) AllDepsBuilt(target *BuildTarget) bool
- func (graph *BuildGraph) AllTargets() BuildTargets
- func (graph *BuildGraph) DependentTargets(from, to BuildLabel) []BuildLabel
- func (graph *BuildGraph) Len() int
- func (graph *BuildGraph) Package(name string) *Package
- func (graph *BuildGraph) PackageMap() map[string]*Package
- func (graph *BuildGraph) PackageOrDie(name string) *Package
- func (graph *BuildGraph) ReverseDependencies(target *BuildTarget) []*BuildTarget
- func (graph *BuildGraph) Target(label BuildLabel) *BuildTarget
- func (graph *BuildGraph) TargetOrDie(label BuildLabel) *BuildTarget
- type BuildInput
- type BuildLabel
- func FindOwningPackage(file string) BuildLabel
- func FindOwningPackages(files []string) []BuildLabel
- func InitialPackage() []BuildLabel
- func NewBuildLabel(pkgName, name string) BuildLabel
- func ParseBuildLabel(target, currentPath string) BuildLabel
- func ParseBuildLabels(targets []string) []BuildLabel
- func TryNewBuildLabel(pkgName, name string) (BuildLabel, error)
- func TryParseBuildLabel(target string, currentPath string) (BuildLabel, error)
- func (label BuildLabel) Complete(match string) []flags.Completion
- func (label BuildLabel) FullPaths(graph *BuildGraph) []string
- func (label BuildLabel) HasParent() bool
- func (label BuildLabel) Includes(that BuildLabel) bool
- func (label BuildLabel) IsAllSubpackages() bool
- func (label BuildLabel) IsAllTargets() bool
- func (label BuildLabel) IsEmpty() bool
- func (label BuildLabel) Label() *BuildLabel
- func (label BuildLabel) Less(other BuildLabel) bool
- func (label BuildLabel) LocalPaths(graph *BuildGraph) []string
- func (label BuildLabel) PackageDir() string
- func (label BuildLabel) Parent() BuildLabel
- func (label BuildLabel) Paths(graph *BuildGraph) []string
- func (label BuildLabel) String() string
- func (label *BuildLabel) UnmarshalFlag(value string) error
- func (label *BuildLabel) UnmarshalText(text []byte) error
- type BuildLabels
- type BuildResult
- type BuildResultStatus
- type BuildState
- func (state *BuildState) AddActiveTarget()
- func (state *BuildState) AddOriginalTarget(label BuildLabel, addToList bool)
- func (state *BuildState) AddPendingBuild(label BuildLabel, forSubinclude bool)
- func (state *BuildState) AddPendingParse(label, dependor BuildLabel, forSubinclude bool)
- func (state *BuildState) AddPendingTest(label BuildLabel)
- func (state *BuildState) ExpandOriginalTargets() BuildLabels
- func (state *BuildState) ExpandVisibleOriginalTargets() BuildLabels
- func (state *BuildState) IsOriginalTarget(label BuildLabel) bool
- func (state *BuildState) Kill(n int)
- func (state *BuildState) KillAll()
- func (state *BuildState) LogBuildError(tid int, label BuildLabel, status BuildResultStatus, err error, format string, ...)
- func (state *BuildState) LogBuildResult(tid int, label BuildLabel, status BuildResultStatus, description string)
- func (state *BuildState) LogTestResult(tid int, label BuildLabel, status BuildResultStatus, results *TestResults, ...)
- func (state *BuildState) NextTask() (BuildLabel, BuildLabel, TaskType)
- func (state *BuildState) NumActive() int
- func (state *BuildState) NumDone() int
- func (state *BuildState) SetIncludeAndExclude(include, exclude []string)
- func (state *BuildState) SetTaskNumbers(active, done int64)
- func (state *BuildState) Stop(n int)
- func (state *BuildState) TaskDone()
- type BuildTarget
- func (target *BuildTarget) AddCommand(config, command string)
- func (target *BuildTarget) AddDatum(datum BuildInput)
- func (target *BuildTarget) AddDependency(dep BuildLabel)
- func (target *BuildTarget) AddLabel(label string)
- func (target *BuildTarget) AddLicence(licence string)
- func (target *BuildTarget) AddMaybeExportedDependency(dep BuildLabel, exported, source bool)
- func (target *BuildTarget) AddNamedOutput(name, output string)
- func (target *BuildTarget) AddNamedSource(name string, source BuildInput)
- func (target *BuildTarget) AddNamedTool(name string, tool BuildInput)
- func (target *BuildTarget) AddOutput(output string)
- func (target *BuildTarget) AddProvide(language string, label BuildLabel)
- func (target *BuildTarget) AddSource(source BuildInput)
- func (target *BuildTarget) AddTestCommand(config, command string)
- func (target *BuildTarget) AddTool(tool BuildInput)
- func (target *BuildTarget) AllData(graph *BuildGraph) []string
- func (target *BuildTarget) AllFullSourcePaths(graph *BuildGraph) []string
- func (target *BuildTarget) AllLocalSourcePaths(graph *BuildGraph) []string
- func (target *BuildTarget) AllLocalSources() []string
- func (target *BuildTarget) AllSourcePaths(graph *BuildGraph) []string
- func (target *BuildTarget) AllSources() []BuildInput
- func (target *BuildTarget) AllTools() []BuildInput
- func (target *BuildTarget) BuildDependencies() []*BuildTarget
- func (target *BuildTarget) CanSee(dep *BuildTarget) bool
- func (target *BuildTarget) CheckDependencyVisibility(graph *BuildGraph) error
- func (target *BuildTarget) CheckDuplicateOutputs() error
- func (target *BuildTarget) CheckSecrets() error
- func (target *BuildTarget) DeclaredDependencies() []BuildLabel
- func (target *BuildTarget) DeclaredDependenciesStrict() []BuildLabel
- func (target *BuildTarget) DeclaredNamedOutputs() map[string][]string
- func (target *BuildTarget) DeclaredOutputNames() []string
- func (target *BuildTarget) DeclaredOutputs() []string
- func (target *BuildTarget) Dependencies() []*BuildTarget
- func (target *BuildTarget) DependenciesFor(label BuildLabel) []*BuildTarget
- func (target *BuildTarget) ExportedDependencies() []BuildLabel
- func (target *BuildTarget) GetCommand() string
- func (target *BuildTarget) GetCommandConfig(config string) string
- func (target *BuildTarget) GetTestCommand() string
- func (target *BuildTarget) HasAllLabels(labels []string) bool
- func (target *BuildTarget) HasAnyLabel(labels []string) bool
- func (target *BuildTarget) HasDependency(label BuildLabel) bool
- func (target *BuildTarget) HasLabel(label string) bool
- func (target *BuildTarget) HasParent() bool
- func (target *BuildTarget) HasSource(source string) bool
- func (target *BuildTarget) IsSourceOnlyDep(label BuildLabel) bool
- func (target *BuildTarget) IsTool(tool BuildLabel) bool
- func (target *BuildTarget) NamedOutputs(name string) []string
- func (target *BuildTarget) NamedTools(name string) []BuildInput
- func (target *BuildTarget) OutDir() string
- func (target *BuildTarget) OutMode() os.FileMode
- func (target *BuildTarget) Outputs() []string
- func (target *BuildTarget) Parent(graph *BuildGraph) *BuildTarget
- func (target *BuildTarget) PostBuildOutputFileName() string
- func (target *BuildTarget) ProvideFor(other *BuildTarget) []BuildLabel
- func (target *BuildTarget) SetContainerSetting(name, value string) error
- func (target *BuildTarget) SetState(state BuildTargetState)
- func (target *BuildTarget) ShouldInclude(includes, excludes []string) bool
- func (target *BuildTarget) SourcePaths(graph *BuildGraph, sources []BuildInput) []string
- func (target *BuildTarget) State() BuildTargetState
- func (target *BuildTarget) SyncUpdateState(before, after BuildTargetState) bool
- func (target *BuildTarget) TestDir() string
- func (target *BuildTarget) TmpDir() string
- func (target *BuildTarget) ToolNames() []string
- type BuildTargetState
- type BuildTargets
- type Cache
- type Configuration
- func (config *Configuration) ApplyOverrides(overrides map[string]string) error
- func (config *Configuration) Completions(prefix string) []flags.Completion
- func (config *Configuration) ContainerisationHash() []byte
- func (config *Configuration) GetBuildEnv() []string
- func (config *Configuration) Hash() []byte
- type FileLabel
- type LineCoverage
- type NamedOutputLabel
- type Package
- func (pkg *Package) AllChildren(target *BuildTarget) []*BuildTarget
- func (pkg *Package) EnterBuildCallback(f func() error) (map[*BuildTarget]struct{}, error)
- func (pkg *Package) HasOutput(output string) bool
- func (pkg *Package) HasSubinclude(label BuildLabel) bool
- func (pkg *Package) IsIncludedIn(label BuildLabel) bool
- func (pkg *Package) MarkTargetModified(target *BuildTarget)
- func (pkg *Package) MustRegisterOutput(fileName string, target *BuildTarget)
- func (pkg *Package) RegisterOutput(fileName string, target *BuildTarget) error
- func (pkg *Package) RegisterSubinclude(label BuildLabel)
- type Parser
- type SourcePair
- type SystemFileLabel
- type SystemPathLabel
- type SystemStats
- type TargetContainerSettings
- type TaskType
- type TestCoverage
- type TestFailure
- type TestResults
Constants ¶
const ( ContainerImplementationNone = "none" ContainerImplementationDocker = "docker" )
The available container implementations that we support.
const ( Kill TaskType = 0x0000 | 0 SubincludeBuild = 0x1000 | 1 SubincludeParse = 0x2000 | 2 Build = 0x4000 | 3 Parse = 0x4000 | 4 Test = 0x4000 | 5 Stop = 0x8000 | 6 )
The values here are fiddled to make Compare work easily. Essentially we prioritise on the higher bits only and use the lower ones to make the values unique. Subinclude tasks order first, but we're happy for all build / parse / test tasks to be treated equivalently.
const ArchConfigFileName string = ".plzconfig_" + OsArch
ArchConfigFileName is the architecture-specific config file which overrides the repo one. Also normally checked in if needed.
const BinDir string = "plz-out/bin"
BinDir is the output directory for binary targets.
const ConfigFileName string = ".plzconfig"
ConfigFileName is the file name for the typical repo config - this is normally checked in
const DefaultBuildingDescription = "Building..."
DefaultBuildingDescription is the default description for targets when they're building.
const DirPermissions = os.ModeDir | 0775
DirPermissions are the default permission bits we apply to directories.
const GenDir string = "plz-out/gen"
GenDir is the output directory for non-binary targets.
const LocalConfigFileName string = ".plzconfig.local"
LocalConfigFileName is the file name for the local repo config - this is not normally checked in and used to override settings on the local machine.
const MachineConfigFileName = "/etc/plzconfig"
MachineConfigFileName is the file name for the machine-level config - can use this to override things for a particular machine (eg. build machine with different caching behaviour).
const OsArch = runtime.GOOS + "_" + runtime.GOARCH
OsArch is the os/arch pair, like linux_amd64 etc.
const OutDir string = "plz-out"
OutDir is the root output directory for everything.
const TmpDir string = "plz-out/tmp"
TmpDir is the root of the temporary directory for building targets & running tests.
Variables ¶
var BuildLabelStdin = BuildLabel{PackageName: "", Name: "_STDIN"}
BuildLabelStdin is used to indicate that we're going to consume build labels from stdin.
var OriginalTarget = BuildLabel{PackageName: "", Name: "_ORIGINAL"}
OriginalTarget is used to indicate one of the originally requested targets on the command line.
var PleaseVersion = *semver.New("1.0.9999")
PleaseVersion is the current version of Please. Note that non-bootstrap builds replace this interim version with a real one.
var RepoRoot string
RepoRoot is the root of the Please repository
var WholeGraph = []BuildLabel{{PackageName: "", Name: "..."}}
WholeGraph represents parsing the entire graph (i.e. //...). We use this specially in one or two places.
Functions ¶
func AcquireRepoLock ¶
func AcquireRepoLock()
AcquireRepoLock opens the lock file and acquires the lock. Dies if the lock cannot be successfully acquired.
func AsyncDeleteDir ¶
AsyncDeleteDir deletes a directory asynchronously. First it renames the directory to something temporary and then forks to delete it. The rename is done synchronously but the actual deletion is async (after fork) so you don't have to wait for large directories to be removed. Conversely there is obviously no guarantee about at what point it will actually cease to be on disk any more.
func CollapseHash ¶
CollapseHash combines our usual four-part hash into one by XOR'ing them together. This helps keep things short in places where sometimes we get complaints about filenames being too long (this is most noticeable on e.g. Ubuntu with an encrypted home directory, but not an entire encrypted disk) and where we don't especially care about breaking out the individual parts of hashes, which is important for many parts of the system.
func CopyFile ¶
CopyFile copies a file from 'from' to 'to', with an attempt to perform a copy & rename to avoid chaos if anything goes wrong partway.
func ExecCommand ¶
ExecCommand executes an external command. We set Pdeathsig to try to make sure commands don't outlive us if we die.
func ExecWithTimeout ¶
func ExecWithTimeout(target *BuildTarget, dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, showOutput bool, argv []string) ([]byte, []byte, error)
ExecWithTimeout runs an external command with a timeout. If the command times out the returned error will be a context.DeadlineExceeded error. If showOutput is true then output will be printed to stderr as well as returned. It returns the stdout only, combined stdout and stderr and any error that occurred.
func ExecWithTimeoutShell ¶
func ExecWithTimeoutShell(target *BuildTarget, dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, showOutput bool, cmd string, sandbox bool) ([]byte, []byte, error)
ExecWithTimeoutShell runs an external command within a Bash shell. Other arguments are as ExecWithTimeout. Note that the command is deliberately a single string.
func ExecWithTimeoutSimple ¶
ExecWithTimeoutSimple runs an external command with a timeout. It's a simpler version of ExecWithTimeout that gives less control.
func ExpandHomePath ¶
ExpandHomePath expands all prefixes of ~ without a user specifier TO $HOME.
func FileExists ¶
FileExists returns true if the given path exists and is a file.
func FindRepoRoot ¶
func FindRepoRoot() bool
FindRepoRoot returns the root directory of the current repo and sets the initial working dir. It returns true if the repo root was found.
func Glob ¶
func Glob(rootPath string, includes, prefixedExcludes, excludes []string, includeHidden bool) []string
Glob implements matching using Go's built-in filepath.Glob, but extends it to support Ant-style patterns using **.
func IsGlob ¶
IsGlob returns true if the given pattern requires globbing (i.e. contains characters that would be expanded by it)
func IsPackage ¶
IsPackage returns true if the given directory name is a package (i.e. contains a build file)
func IsSameFile ¶
IsSameFile returns true if two filenames describe the same underlying file (i.e. inode)
func IterInputPaths ¶
func IterInputPaths(graph *BuildGraph, target *BuildTarget) <-chan string
IterInputPaths yields all the transitive input files for a rule (sources & data files), similar to above (again).
func IterRuntimeFiles ¶
func IterRuntimeFiles(graph *BuildGraph, target *BuildTarget, absoluteOuts bool) <-chan SourcePair
IterRuntimeFiles yields all the runtime files for a rule (outputs & data files), similar to above.
func IterSources ¶
func IterSources(graph *BuildGraph, target *BuildTarget) <-chan SourcePair
IterSources returns all the sources for a function, allowing for sources that are other rules and rules that require transitive dependencies. Yielded values are pairs of the original source location and its temporary location for this rule.
func LookPath ¶
LookPath does roughly the same as exec.LookPath, i.e. looks for the named file on the path. The main difference is that it looks based on our config which isn't necessarily the same as the external environment variable.
func LooksLikeABuildLabel ¶
LooksLikeABuildLabel returns true if the string appears to be a build label, false if not. Useful for cases like rule sources where sources can be a filename or a label.
func MustFindRepoRoot ¶
func MustFindRepoRoot() string
MustFindRepoRoot returns the root directory of the current repo and sets the initial working dir. It dies on failure, although will fall back to looking for a Bazel WORKSPACE file first.
func PathExists ¶
PathExists returns true if the given path exists, as a file or a directory.
func PrepareSource ¶
PrepareSource symlinks a single source file for a build rule.
func PrepareSourcePair ¶
func PrepareSourcePair(pair SourcePair) error
PrepareSourcePair prepares a source file for a build.
func ReadLastOperationOrDie ¶
func ReadLastOperationOrDie() []string
ReadLastOperationOrDie reads the last operation performed from the lock file. Dies if unsuccessful.
func RecursiveCopyFile ¶
RecursiveCopyFile copies either a single file or a directory. If 'link' is true then we'll hardlink files instead of copying them. If 'fallback' is true then we'll fall back to a copy if linking fails.
func ReleaseRepoLock ¶
func ReleaseRepoLock()
ReleaseRepoLock releases the lock and closes the file handle. Does not die on errors, at this point it wouldn't really do any good.
func StartedAtRepoRoot ¶
func StartedAtRepoRoot() bool
StartedAtRepoRoot returns true if the build was initiated from the repo root. Used to provide slightly nicer output in some places.
func TestCoverageString ¶
func TestCoverageString(lines []LineCoverage) string
TestCoverageString produces a string representation of coverage for serialising to file so we don't expose the internal enum values (ordering is important so we may want to insert new ones later). This format happens to be the same as the one Phabricator uses, which is mildly useful to us since we want to integrate with it anyway. See https://secure.phabricator.com/book/phabricator/article/arcanist_coverage/ for more detail of how it works.
Types ¶
type BuildEnv ¶
type BuildEnv []string
A BuildEnv is a representation of the build environment that also knows how to log itself.
func BuildEnvironment ¶
func BuildEnvironment(state *BuildState, target *BuildTarget, test bool) BuildEnv
BuildEnvironment creates the shell env vars to be passed into the exec.Command calls made by plz. Use test=true for plz test targets. Note that we lie about the location of HOME in order to keep some tools happy. We read this as being slightly more POSIX-compliant than not having it set at all...
func GeneralBuildEnvironment ¶
func GeneralBuildEnvironment(config *Configuration) BuildEnv
GeneralBuildEnvironment creates the shell env vars used for a command, not based on any specific target etc.
func StampedBuildEnvironment ¶
func StampedBuildEnvironment(state *BuildState, target *BuildTarget, test bool, stamp []byte) BuildEnv
StampedBuildEnvironment returns the shell env vars to be passed into exec.Command. Optionally includes a stamp if the target is marked as such.
func (BuildEnv) Redacted ¶
func (env BuildEnv) Redacted() interface{}
Redacted implements the interface for our logging implementation.
func (BuildEnv) ReplaceEnvironment ¶
ReplaceEnvironment is a function suitable for passing to os.Expand to replace environment variables from this BuildEnv.
type BuildGraph ¶
type BuildGraph struct {
// contains filtered or unexported fields
}
A BuildGraph contains all the loaded targets and packages and maintains their relationships, especially reverse dependencies which are calculated here. It also arbitrates access to a lot of things via its builtin mutex which is probably our most overused lock :(
func NewGraph ¶
func NewGraph() *BuildGraph
NewGraph constructs and returns a new BuildGraph. Users should not attempt to construct one themselves.
func (*BuildGraph) AddDependency ¶
func (graph *BuildGraph) AddDependency(from BuildLabel, to BuildLabel)
AddDependency adds a dependency between two build targets. The 'to' target doesn't necessarily have to exist in the graph yet (but 'from' must).
func (*BuildGraph) AddPackage ¶
func (graph *BuildGraph) AddPackage(pkg *Package)
AddPackage adds a new package to the graph with given name.
func (*BuildGraph) AddTarget ¶
func (graph *BuildGraph) AddTarget(target *BuildTarget) *BuildTarget
AddTarget adds a new target to the graph.
func (*BuildGraph) AllDependenciesResolved ¶
func (graph *BuildGraph) AllDependenciesResolved(target *BuildTarget) bool
AllDependenciesResolved returns true once all the dependencies of a target have been parsed and resolved to real targets.
func (*BuildGraph) AllDepsBuilt ¶
func (graph *BuildGraph) AllDepsBuilt(target *BuildTarget) bool
AllDepsBuilt returns true if all the dependencies of a target are built.
func (*BuildGraph) AllTargets ¶
func (graph *BuildGraph) AllTargets() BuildTargets
AllTargets returns a consistently ordered slice of all the targets in the graph.
func (*BuildGraph) DependentTargets ¶
func (graph *BuildGraph) DependentTargets(from, to BuildLabel) []BuildLabel
DependentTargets returns the labels that 'from' should actually depend on when it declared a dependency on 'to'. This is normally just 'to' but could be otherwise given require/provide shenanigans.
func (*BuildGraph) Len ¶
func (graph *BuildGraph) Len() int
Len returns the number of targets currently in the graph.
func (*BuildGraph) Package ¶
func (graph *BuildGraph) Package(name string) *Package
Package retrieves a package from the graph by name
func (*BuildGraph) PackageMap ¶
func (graph *BuildGraph) PackageMap() map[string]*Package
PackageMap returns a copy of the graph's internal map of name to package.
func (*BuildGraph) PackageOrDie ¶
func (graph *BuildGraph) PackageOrDie(name string) *Package
PackageOrDie retrieves a package by name, and dies if it can't be found.
func (*BuildGraph) ReverseDependencies ¶
func (graph *BuildGraph) ReverseDependencies(target *BuildTarget) []*BuildTarget
ReverseDependencies returns the set of revdeps on the given target.
func (*BuildGraph) Target ¶
func (graph *BuildGraph) Target(label BuildLabel) *BuildTarget
Target retrieves a target from the graph by label
func (*BuildGraph) TargetOrDie ¶
func (graph *BuildGraph) TargetOrDie(label BuildLabel) *BuildTarget
TargetOrDie retrieves a target from the graph by label. Dies if the target doesn't exist.
type BuildInput ¶
type BuildInput interface { // Paths returns a slice of paths to the files of this input. Paths(graph *BuildGraph) []string // FullPaths is like Paths but includes the leading plz-out/gen directory. FullPaths(graph *BuildGraph) []string // LocalPaths returns paths within the local package LocalPaths(graph *BuildGraph) []string // Label returns the build label associated with this input, or nil if it doesn't have one (eg. it's just a file). Label() *BuildLabel // String returns a string representation of this input String() string // contains filtered or unexported methods }
A BuildInput represents some kind of input to a build rule. They can be implemented as either a file (in the local package or on the system) or another build rule.
func TryParseNamedOutputLabel ¶
func TryParseNamedOutputLabel(target, currentPath string) (BuildInput, error)
TryParseNamedOutputLabel attempts to parse a build output label. It's allowed to just be a normal build label as well. The syntax is an extension of normal build labels: //package:target|output
type BuildLabel ¶
A BuildLabel is a representation of an identifier of a build target, e.g. //spam/eggs:ham corresponds to BuildLabel{PackageName: spam/eggs name: ham} BuildLabels are always absolute, so relative identifiers like :ham are always parsed into an absolute form. There is also implicit expansion of the final element of a target (ala Blaze) so //spam/eggs is equivalent to //spam/eggs:eggs
func FindOwningPackage ¶
func FindOwningPackage(file string) BuildLabel
FindOwningPackage returns a build label identifying the package that owns a given file.
func FindOwningPackages ¶
func FindOwningPackages(files []string) []BuildLabel
FindOwningPackages returns build labels corresponding to the packages that own each of the given files.
func InitialPackage ¶
func InitialPackage() []BuildLabel
InitialPackage returns a label corresponding to the initial package we started in.
func NewBuildLabel ¶
func NewBuildLabel(pkgName, name string) BuildLabel
NewBuildLabel constructs a new build label from the given components. Panics on failure.
func ParseBuildLabel ¶
func ParseBuildLabel(target, currentPath string) BuildLabel
ParseBuildLabel parses a single build label from a string. Panics on failure.
func ParseBuildLabels ¶
func ParseBuildLabels(targets []string) []BuildLabel
ParseBuildLabels parses a bunch of build labels from strings. It dies on failure. Relative labels are allowed since this is generally used at initialisation.
func TryNewBuildLabel ¶
func TryNewBuildLabel(pkgName, name string) (BuildLabel, error)
TryNewBuildLabel constructs a new build label from the given components.
func TryParseBuildLabel ¶
func TryParseBuildLabel(target string, currentPath string) (BuildLabel, error)
TryParseBuildLabel attempts to parse a single build label from a string. Returns an error if unsuccessful.
func (BuildLabel) Complete ¶
func (label BuildLabel) Complete(match string) []flags.Completion
Complete implements the flags.Completer interface, which is used for shell completion. Unfortunately it's rather awkward to handle here; we need to do a proper parse in order to find out what the possible build labels are, and we're not ready for that yet. Returning to main is also awkward since the flags haven't parsed properly; all in all it seems an easier (albeit inelegant) solution to start things over by re-execing ourselves.
func (BuildLabel) FullPaths ¶
func (label BuildLabel) FullPaths(graph *BuildGraph) []string
FullPaths is an implementation of BuildInput interface.
func (BuildLabel) HasParent ¶
func (label BuildLabel) HasParent() bool
HasParent returns true if the build label has a parent that's not itself.
func (BuildLabel) Includes ¶
func (label BuildLabel) Includes(that BuildLabel) bool
Includes returns true if label includes the other label (//pkg:target1 is covered by //pkg:all etc).
func (BuildLabel) IsAllSubpackages ¶
func (label BuildLabel) IsAllSubpackages() bool
IsAllSubpackages returns true if the label ends in ..., ie. it includes all subpackages.
func (BuildLabel) IsAllTargets ¶
func (label BuildLabel) IsAllTargets() bool
IsAllTargets returns true if the label is the pseudo-label referring to all targets in this package.
func (BuildLabel) IsEmpty ¶
func (label BuildLabel) IsEmpty() bool
IsEmpty returns true if this is an empty build label, i.e. nothing's populated it yet.
func (BuildLabel) Label ¶
func (label BuildLabel) Label() *BuildLabel
Label is an implementation of BuildInput interface. It always returns this label.
func (BuildLabel) Less ¶
func (label BuildLabel) Less(other BuildLabel) bool
Less returns true if this build label would sort less than another one.
func (BuildLabel) LocalPaths ¶
func (label BuildLabel) LocalPaths(graph *BuildGraph) []string
LocalPaths is an implementation of BuildInput interface.
func (BuildLabel) PackageDir ¶
func (label BuildLabel) PackageDir() string
PackageDir returns a path to the directory this target is in. This is equivalent to PackageName in all cases except when at the repo root, when this will return . instead. This is often easier to use in build rules.
func (BuildLabel) Parent ¶
func (label BuildLabel) Parent() BuildLabel
Parent returns what would be the parent of a build label, or the label itself if it's parentless. Note that there is not a concrete guarantee that the returned label exists in the build graph, and that the label returned is the ultimate ancestor (ie. not necessarily immediate parent).
func (BuildLabel) Paths ¶
func (label BuildLabel) Paths(graph *BuildGraph) []string
Paths is an implementation of BuildInput interface; we use build labels directly as inputs.
func (BuildLabel) String ¶
func (label BuildLabel) String() string
String returns a string representation of this build label.
func (*BuildLabel) UnmarshalFlag ¶
func (label *BuildLabel) UnmarshalFlag(value string) error
UnmarshalFlag unmarshals a build label from a command line flag. Implementation of flags.Unmarshaler interface.
func (*BuildLabel) UnmarshalText ¶
func (label *BuildLabel) UnmarshalText(text []byte) error
UnmarshalText implements the encoding.TextUnmarshaler interface. This is used by gcfg to unmarshal the config files.
type BuildLabels ¶
type BuildLabels []BuildLabel
BuildLabels makes slices of build labels sortable.
func (BuildLabels) Len ¶
func (slice BuildLabels) Len() int
func (BuildLabels) Less ¶
func (slice BuildLabels) Less(i, j int) bool
func (BuildLabels) Swap ¶
func (slice BuildLabels) Swap(i, j int)
type BuildResult ¶
type BuildResult struct { // Thread id (or goroutine id, really) that generated this result. ThreadID int // Timestamp of this event Time time.Time // Target which has just changed Label BuildLabel // Its current status Status BuildResultStatus // Error, only populated for failure statuses Err error // Description of what's going on right now. Description string // Test results Tests TestResults }
A BuildResult represents a single event in the build process, i.e. a target starting or finishing building, or reaching some milestone within those steps.
type BuildResultStatus ¶
type BuildResultStatus int
A BuildResultStatus represents the status of a target when we log a build result.
const ( PackageParsing BuildResultStatus = iota PackageParsed ParseFailed TargetBuilding TargetBuildStopped TargetBuilt TargetCached TargetBuildFailed TargetTesting TargetTested TargetTestFailed )
The collection of expected build result statuses.
func (BuildResultStatus) Category ¶
func (s BuildResultStatus) Category() string
Category returns the broad area that this event represents in the tasks we perform for a target.
type BuildState ¶
type BuildState struct { Graph *BuildGraph // Stream of results from the build Results chan *BuildResult // Stream of results pushed to remote clients. // Will be nil until server is initialised. RemoteResults chan *BuildResult // Last results for each thread. These are used to catch up remote clients quickly. LastResults []*BuildResult // Timestamp that the build is considered to start at. StartTime time.Time // Various system statistics. Mostly used during remote communication. Stats *SystemStats // Configuration options Config *Configuration // Parser implementation. Other things can call this to perform various external parse tasks. Parser Parser // Hashes of variouts bits of the configuration, used for incrementality. Hashes struct { // Hash of the general config, not including specialised bits. Config []byte // Hash of the config relating to containerisation for tests. Containerisation []byte } // Level of verbosity during the build Verbosity int // Cache to store / retrieve old build results. Cache Cache // Targets that we were originally requested to build OriginalTargets []BuildLabel // Arguments to tests. TestArgs []string // Labels of targets that we will include / exclude Include, Exclude []string // Actual targets to exclude from discovery ExcludeTargets []BuildLabel // True if we require rule hashes to be correctly verified (usually the case). VerifyHashes bool // Aggregated coverage for this run Coverage TestCoverage // True if tests should calculate coverage metrics NeedCoverage bool // True if we intend to build targets. False if we're just parsing // (although some may be built if they're needed for parse). NeedBuild bool // True if we're running tests. False if we're only building or parsing. NeedTests bool // True if we want to calculate target hashes (ie. 'plz hash'). NeedHashesOnly bool // True if we only want to prepare build directories (ie. 'plz build --prepare') PrepareOnly bool // True if we're going to run a shell after builds are prepared. PrepareShell bool // Number of times to run each test target. 0 == once each, plus flakes if necessary. NumTestRuns int // True to clean working directories after successful builds. CleanWorkdirs bool // True if we're forcing a rebuild of the original targets. ForceRebuild bool // True to always show test output, even on success. ShowTestOutput bool // True to print all output of all tasks to stderr. ShowAllOutput bool // contains filtered or unexported fields }
A BuildState tracks the current state of the build & related data. As well as tracking the build graph and config, it also tracks the set of current tasks and maintains a queue of them, along with various related counters which are used to determine when we're finished. Tasks are internally tracked by priority, which is determined by their type.
var State *BuildState
State is a singleton instance of the most recently constructed BuildState. We would prefer not to have this but it ended up being inevitable for some of the parsing code that doesn't have ready access to other Go variables.
func NewBuildState ¶
func NewBuildState(numThreads int, cache Cache, verbosity int, config *Configuration) *BuildState
NewBuildState constructs and returns a new BuildState. Everyone should use this rather than attempting to construct it themselves; callers can't initialise all the required private fields.
func (*BuildState) AddActiveTarget ¶
func (state *BuildState) AddActiveTarget()
AddActiveTarget increments the counter for a newly active build target.
func (*BuildState) AddOriginalTarget ¶
func (state *BuildState) AddOriginalTarget(label BuildLabel, addToList bool)
AddOriginalTarget adds one of the original targets and enqueues it for parsing / building.
func (*BuildState) AddPendingBuild ¶
func (state *BuildState) AddPendingBuild(label BuildLabel, forSubinclude bool)
AddPendingBuild adds a task for a pending build of a target.
func (*BuildState) AddPendingParse ¶
func (state *BuildState) AddPendingParse(label, dependor BuildLabel, forSubinclude bool)
AddPendingParse adds a task for a pending parse of a build label.
func (*BuildState) AddPendingTest ¶
func (state *BuildState) AddPendingTest(label BuildLabel)
AddPendingTest adds a task for a pending test of a target.
func (*BuildState) ExpandOriginalTargets ¶
func (state *BuildState) ExpandOriginalTargets() BuildLabels
ExpandOriginalTargets expands any pseudo-targets (ie. :all, ... has already been resolved to a bunch :all targets) from the set of original targets.
func (*BuildState) ExpandVisibleOriginalTargets ¶
func (state *BuildState) ExpandVisibleOriginalTargets() BuildLabels
ExpandVisibleOriginalTargets expands any pseudo-targets (ie. :all, ... has already been resolved to a bunch :all targets) from the set of original targets. Hidden targets are not included.
func (*BuildState) IsOriginalTarget ¶
func (state *BuildState) IsOriginalTarget(label BuildLabel) bool
IsOriginalTarget returns true if a target is an original target, ie. one specified on the command line.
func (*BuildState) Kill ¶
func (state *BuildState) Kill(n int)
Kill adds n kill tasks to the list of pending tasks, which stops n workers before they do anything else.
func (*BuildState) LogBuildError ¶
func (state *BuildState) LogBuildError(tid int, label BuildLabel, status BuildResultStatus, err error, format string, args ...interface{})
LogBuildError logs a failure for a target to parse, build or test.
func (*BuildState) LogBuildResult ¶
func (state *BuildState) LogBuildResult(tid int, label BuildLabel, status BuildResultStatus, description string)
LogBuildResult logs the result of a target either building or parsing.
func (*BuildState) LogTestResult ¶
func (state *BuildState) LogTestResult(tid int, label BuildLabel, status BuildResultStatus, results *TestResults, coverage *TestCoverage, err error, format string, args ...interface{})
LogTestResult logs the result of a target once its tests have completed.
func (*BuildState) NextTask ¶
func (state *BuildState) NextTask() (BuildLabel, BuildLabel, TaskType)
NextTask receives the next task that should be processed according to the priority queues.
func (*BuildState) NumActive ¶
func (state *BuildState) NumActive() int
NumActive returns the number of currently active tasks (i.e. those that are scheduled to be built at some point, or have been built already).
func (*BuildState) NumDone ¶
func (state *BuildState) NumDone() int
NumDone returns the number of tasks that have been completed so far.
func (*BuildState) SetIncludeAndExclude ¶
func (state *BuildState) SetIncludeAndExclude(include, exclude []string)
SetIncludeAndExclude sets the include / exclude labels. Handles build labels on Exclude so should be preferred over setting them directly.
func (*BuildState) SetTaskNumbers ¶
func (state *BuildState) SetTaskNumbers(active, done int64)
SetTaskNumbers allows a caller to set the number of active and done tasks. This may drastically confuse matters if used incorrectly.
func (*BuildState) Stop ¶
func (state *BuildState) Stop(n int)
Stop adds n stop tasks to the list of pending tasks, which stops n workers after all their other tasks are done.
func (*BuildState) TaskDone ¶
func (state *BuildState) TaskDone()
TaskDone indicates that a single task is finished. Should be called after one is finished with a task returned from NextTask().
type BuildTarget ¶
type BuildTarget struct { // Identifier of this build target Label BuildLabel `name:"name"` // List of build target patterns that can use this build target. Visibility []BuildLabel // Source files of this rule. Can refer to build rules themselves. Sources []BuildInput `name:"srcs"` // Named source files of this rule; as above but identified by name. NamedSources map[string][]BuildInput `name:"srcs"` // Data files of this rule. Similar to sources but used at runtime, typically by tests. Data []BuildInput // Optional output files of this rule. Same as outs but aren't required to be produced always. // Can be glob patterns. OptionalOutputs []string `name:"optional_outs"` // Optional labels applied to this rule. Used for including/excluding rules. Labels []string // Shell command to run. Command string `name:"cmd"` // Per-configuration shell commands to run. Commands map[string]string `name:"cmd"` // Shell command to run for test targets. TestCommand string `name:"test_cmd"` // Per-configuration test commands to run. TestCommands map[string]string `name:"test_cmd"` // True if this target is a binary (ie. runnable, will appear in plz-out/bin) IsBinary bool `name:"binary"` // True if this target is a test IsTest bool `name:"test"` // Indicates that the target can only be depended on by tests or other rules with this set. // Used to restrict non-deployable code and also affects coverage detection. TestOnly bool `name:"test_only"` // True if we're going to containerise the test. Containerise bool `name:"container"` // True if the build action is sandboxed. Sandbox bool // True if the test action is sandboxed. TestSandbox bool `name:"test_sandbox"` // True if the target is a test and has no output file. // Default is false, meaning all tests must produce test.results as output. NoTestOutput bool `name:"no_test_output"` // True if this target needs access to its transitive dependencies to build. // This would be false for most 'normal' genrules but true for eg. compiler steps // that need to build in everything. NeedsTransitiveDependencies bool `name:"needs_transitive_deps"` // True if this target blocks recursive exploring for transitive dependencies. // This is typically false for _library rules which aren't complete, and true // for _binary rules which normally are, and genrules where you don't care about // the inputs, only whatever they were turned into. OutputIsComplete bool `name:"output_is_complete"` // If true, the rule is given an env var at build time that contains the hash of its // transitive dependencies, which can be used to identify the output in a predictable way. Stamp bool // Marks the target as a filegroup. IsFilegroup bool `print:"false"` // Marks the target as a hash_filegroup. IsHashFilegroup bool `print:"false"` // Marks that the target was added in a post-build function. AddedPostBuild bool `print:"false"` // Containerisation settings that override the defaults. ContainerSettings *TargetContainerSettings `name:"container"` // Results of test, if it is one Results TestResults `print:"false"` // Description displayed while the command is building. // Default is just "Building" but it can be customised. BuildingDescription string `name:"building_description"` // Acceptable hashes of the outputs of this rule. If the output doesn't match any of these // it's an error at build time. Can be used to validate third-party deps. Hashes []string // Licences that this target is subject to. Licences []string // Any secrets that this rule requires. // Secrets are similar to sources but are always absolute system paths and affect the hash // differently; they are not used to determine the hash for retrieving a file from cache, but // if changed locally will still force a rebuild. They're not copied into the source directory // (or indeed anywhere by plz). Secrets []string // Python functions to call before / after target is built. Allows deferred manipulation of the // build graph. PreBuildFunction uintptr `name:"pre_build"` PostBuildFunction uintptr `name:"post_build"` // Hash of the function's bytecode. Used for incrementality. // TODO(pebers): unify with RuleHash maybe? seems wasteful to store these separately. PreBuildHash, PostBuildHash []byte `print:"false"` // Languages this rule requires. These are an arbitrary set and the only meaning is that they // correspond to entries in Provides; if rules match up then it allows choosing a specific // dependency (consider eg. code generated from protobufs; this mechanism allows us to expose // one rule but only compile the appropriate code for each library that consumes it). Requires []string // Dependent rules this rule provides for each language. Matches up to Requires as described above. Provides map[string]BuildLabel // Stores the hash of this build rule before any post-build function is run. RuleHash []byte `name:"exported_deps"` // bit of a hack to call this exported_deps... // Tools that this rule will use, ie. other rules that it may use at build time which are not // copied into its source directory. Tools []BuildInput // Flakiness of test, ie. number of times we will rerun it before giving up. 0 is the default and // is interpreted the same way as 1 would be (ie. one run only). Flakiness int `name:"flaky"` // Timeouts for build/test actions BuildTimeout time.Duration `name:"timeout"` TestTimeout time.Duration `name:"test_timeout"` // Extra output files from the test. // These are in addition to the usual test.results output file. TestOutputs []string // contains filtered or unexported fields }
A BuildTarget is a representation of a build target and all information about it; its name, dependencies, build commands, etc.
func NewBuildTarget ¶
func NewBuildTarget(label BuildLabel) *BuildTarget
NewBuildTarget constructs & returns a new BuildTarget.
func (*BuildTarget) AddCommand ¶
func (target *BuildTarget) AddCommand(config, command string)
AddCommand adds a new config-specific command to this build target. Adding a general command is still done by simply setting the Command member.
func (*BuildTarget) AddDatum ¶
func (target *BuildTarget) AddDatum(datum BuildInput)
AddDatum adds a new item of data to the target.
func (*BuildTarget) AddDependency ¶
func (target *BuildTarget) AddDependency(dep BuildLabel)
AddDependency adds a dependency to this target. It deduplicates against any existing deps.
func (*BuildTarget) AddLabel ¶
func (target *BuildTarget) AddLabel(label string)
AddLabel adds the given label to this target if it doesn't already have it.
func (*BuildTarget) AddLicence ¶
func (target *BuildTarget) AddLicence(licence string)
AddLicence adds a licence to the target if it's not already there.
func (*BuildTarget) AddMaybeExportedDependency ¶
func (target *BuildTarget) AddMaybeExportedDependency(dep BuildLabel, exported, source bool)
AddMaybeExportedDependency adds a dependency to this target which may be exported. It deduplicates against any existing deps.
func (*BuildTarget) AddNamedOutput ¶
func (target *BuildTarget) AddNamedOutput(name, output string)
AddNamedOutput adds a new output to the target under a named group. No attempt to deduplicate against unnamed outputs is currently made.
func (*BuildTarget) AddNamedSource ¶
func (target *BuildTarget) AddNamedSource(name string, source BuildInput)
AddNamedSource adds a source to the target which is tagged with a particular name. For example, C++ rules add sources tagged as "sources" and "headers" to distinguish two conceptually different kinds of input.
func (*BuildTarget) AddNamedTool ¶
func (target *BuildTarget) AddNamedTool(name string, tool BuildInput)
AddNamedTool adds a new tool to the target.
func (*BuildTarget) AddOutput ¶
func (target *BuildTarget) AddOutput(output string)
AddOutput adds a new output to the target if it's not already there.
func (*BuildTarget) AddProvide ¶
func (target *BuildTarget) AddProvide(language string, label BuildLabel)
AddProvide adds a new provide entry to this target.
func (*BuildTarget) AddSource ¶
func (target *BuildTarget) AddSource(source BuildInput)
AddSource adds a source to the build target, deduplicating against existing entries.
func (*BuildTarget) AddTestCommand ¶
func (target *BuildTarget) AddTestCommand(config, command string)
AddTestCommand adds a new config-specific test command to this build target. Adding a general command is still done by simply setting the TestCommand member.
func (*BuildTarget) AddTool ¶
func (target *BuildTarget) AddTool(tool BuildInput)
AddTool adds a new tool to the target.
func (*BuildTarget) AllData ¶
func (target *BuildTarget) AllData(graph *BuildGraph) []string
AllData returns all the data paths for this target.
func (*BuildTarget) AllFullSourcePaths ¶
func (target *BuildTarget) AllFullSourcePaths(graph *BuildGraph) []string
AllFullSourcePaths returns all the source paths for this target, with a leading plz-out/gen etc if appropriate.
func (*BuildTarget) AllLocalSourcePaths ¶
func (target *BuildTarget) AllLocalSourcePaths(graph *BuildGraph) []string
AllLocalSourcePaths returns the local part of all the source paths for this target, i.e. without this target's package in it.
func (*BuildTarget) AllLocalSources ¶
func (target *BuildTarget) AllLocalSources() []string
AllLocalSources returns all the "local" sources of this rule, i.e. all sources that are actually sources in the repo, not other rules or system srcs etc.
func (*BuildTarget) AllSourcePaths ¶
func (target *BuildTarget) AllSourcePaths(graph *BuildGraph) []string
AllSourcePaths returns all the source paths for this target
func (*BuildTarget) AllSources ¶
func (target *BuildTarget) AllSources() []BuildInput
AllSources returns all the sources of this rule.
func (*BuildTarget) AllTools ¶
func (target *BuildTarget) AllTools() []BuildInput
AllTools returns all the tools for this rule in some canonical order.
func (*BuildTarget) BuildDependencies ¶
func (target *BuildTarget) BuildDependencies() []*BuildTarget
BuildDependencies returns the build-time dependencies of this target (i.e. not data).
func (*BuildTarget) CanSee ¶
func (target *BuildTarget) CanSee(dep *BuildTarget) bool
CanSee returns true if target can see the given dependency, or false if not.
func (*BuildTarget) CheckDependencyVisibility ¶
func (target *BuildTarget) CheckDependencyVisibility(graph *BuildGraph) error
CheckDependencyVisibility checks that all declared dependencies of this target are visible to it. Returns an error if not, or nil if all's well.
func (*BuildTarget) CheckDuplicateOutputs ¶
func (target *BuildTarget) CheckDuplicateOutputs() error
CheckDuplicateOutputs checks if any of the outputs of this target duplicate one another. Returns an error if so, or nil if all's well.
func (*BuildTarget) CheckSecrets ¶
func (target *BuildTarget) CheckSecrets() error
CheckSecrets checks that this target's secrets are available. We run this check before building because we don't attempt to copy them, but any rule requiring them will presumably fail if they aren't available. Returns an error if any aren't.
func (*BuildTarget) DeclaredDependencies ¶
func (target *BuildTarget) DeclaredDependencies() []BuildLabel
DeclaredDependencies returns all the targets this target declared any kind of dependency on (including sources and tools).
func (*BuildTarget) DeclaredDependenciesStrict ¶
func (target *BuildTarget) DeclaredDependenciesStrict() []BuildLabel
DeclaredDependenciesStrict returns the original declaration of this target's dependencies.
func (*BuildTarget) DeclaredNamedOutputs ¶
func (target *BuildTarget) DeclaredNamedOutputs() map[string][]string
DeclaredNamedOutputs returns the named outputs from this target's original declaration.
func (*BuildTarget) DeclaredOutputNames ¶
func (target *BuildTarget) DeclaredOutputNames() []string
DeclaredOutputNames is a convenience function to return the names of the declared outputs in a consistent order.
func (*BuildTarget) DeclaredOutputs ¶
func (target *BuildTarget) DeclaredOutputs() []string
DeclaredOutputs returns the outputs from this target's original declaration. Hence it's similar to Outputs() but without the resolving of other rule names.
func (*BuildTarget) Dependencies ¶
func (target *BuildTarget) Dependencies() []*BuildTarget
Dependencies returns the resolved dependencies of this target.
func (*BuildTarget) DependenciesFor ¶
func (target *BuildTarget) DependenciesFor(label BuildLabel) []*BuildTarget
DependenciesFor returns the dependencies that relate to a given label.
func (*BuildTarget) ExportedDependencies ¶
func (target *BuildTarget) ExportedDependencies() []BuildLabel
ExportedDependencies returns any exported dependencies of this target.
func (*BuildTarget) GetCommand ¶
func (target *BuildTarget) GetCommand() string
GetCommand returns the command we should use to build this target for the current config.
func (*BuildTarget) GetCommandConfig ¶
func (target *BuildTarget) GetCommandConfig(config string) string
GetCommandConfig returns the command we should use to build this target for the given config.
func (*BuildTarget) GetTestCommand ¶
func (target *BuildTarget) GetTestCommand() string
GetTestCommand returns the command we should use to test this target for the current config.
func (*BuildTarget) HasAllLabels ¶
func (target *BuildTarget) HasAllLabels(labels []string) bool
HasAllLabels returns true if target has all of these labels.
func (*BuildTarget) HasAnyLabel ¶
func (target *BuildTarget) HasAnyLabel(labels []string) bool
HasAnyLabel returns true if target has any of these labels.
func (*BuildTarget) HasDependency ¶
func (target *BuildTarget) HasDependency(label BuildLabel) bool
HasDependency checks if a target already depends on this label.
func (*BuildTarget) HasLabel ¶
func (target *BuildTarget) HasLabel(label string) bool
HasLabel returns true if target has the given label.
func (*BuildTarget) HasParent ¶
func (target *BuildTarget) HasParent() bool
HasParent returns true if the target has a parent rule that's not itself.
func (*BuildTarget) HasSource ¶
func (target *BuildTarget) HasSource(source string) bool
HasSource returns true if this target has the given file as a source (named or not).
func (*BuildTarget) IsSourceOnlyDep ¶
func (target *BuildTarget) IsSourceOnlyDep(label BuildLabel) bool
IsSourceOnlyDep returns true if the given dependency was only declared on the srcs of the target.
func (*BuildTarget) IsTool ¶
func (target *BuildTarget) IsTool(tool BuildLabel) bool
IsTool returns true if the given build label is a tool used by this target.
func (*BuildTarget) NamedOutputs ¶
func (target *BuildTarget) NamedOutputs(name string) []string
NamedOutputs returns a slice of all the outputs of this rule with a given name. If the name is not declared by this rule it panics.
func (*BuildTarget) NamedTools ¶
func (target *BuildTarget) NamedTools(name string) []BuildInput
NamedTools returns the tools with the given name.
func (*BuildTarget) OutDir ¶
func (target *BuildTarget) OutDir() string
OutDir returns the output directory for this target, eg. //mickey/donald:goofy -> plz-out/gen/mickey/donald (or plz-out/bin if it's a binary)
func (*BuildTarget) OutMode ¶
func (target *BuildTarget) OutMode() os.FileMode
OutMode returns the mode to set outputs of a target to.
func (*BuildTarget) Outputs ¶
func (target *BuildTarget) Outputs() []string
Outputs returns a slice of all the outputs of this rule.
func (*BuildTarget) Parent ¶
func (target *BuildTarget) Parent(graph *BuildGraph) *BuildTarget
Parent finds the parent of a build target, or nil if the target is parentless. Note that this is a fairly informal relationship; we identify it by labels with the convention of a leading _ and trailing hashtag on child rules, rather than storing pointers between them in the graph. The parent returned, if any, will be the ultimate ancestor of the target.
func (*BuildTarget) PostBuildOutputFileName ¶
func (target *BuildTarget) PostBuildOutputFileName() string
PostBuildOutputFileName returns the post-build output file for this target.
func (*BuildTarget) ProvideFor ¶
func (target *BuildTarget) ProvideFor(other *BuildTarget) []BuildLabel
ProvideFor returns the build label that we'd provide for the given target.
func (*BuildTarget) SetContainerSetting ¶
func (target *BuildTarget) SetContainerSetting(name, value string) error
SetContainerSetting sets one of the fields on the container settings by name.
func (*BuildTarget) SetState ¶
func (target *BuildTarget) SetState(state BuildTargetState)
SetState sets a target's current state.
func (*BuildTarget) ShouldInclude ¶
func (target *BuildTarget) ShouldInclude(includes, excludes []string) bool
ShouldInclude handles the typical include/exclude logic for a target's labels; returns true if target has any include label and not an exclude one. Each include/exclude can have multiple comma-separated labels; in this case, all of the labels in a given group must match.
func (*BuildTarget) SourcePaths ¶
func (target *BuildTarget) SourcePaths(graph *BuildGraph, sources []BuildInput) []string
SourcePaths returns the source paths for a given set of sources.
func (*BuildTarget) State ¶
func (target *BuildTarget) State() BuildTargetState
State returns the target's current state.
func (*BuildTarget) SyncUpdateState ¶
func (target *BuildTarget) SyncUpdateState(before, after BuildTargetState) bool
SyncUpdateState oves the target's state from before to after via a lock. Returns true if successful, false if not (which implies something else changed the state first). The nature of our build graph ensures that most transitions are only attempted by one thread simultaneously, but this one can be attempted by several at once (eg. if a depends on b and c, which finish building simultaneously, they race to queue a).
func (*BuildTarget) TestDir ¶
func (target *BuildTarget) TestDir() string
TestDir returns the test directory for this target, eg. //mickey/donald:goofy -> plz-out/tmp/mickey/donald/goofy._test This is different to TmpDir so we run tests in a clean environment and to facilitate containerising tests.
func (*BuildTarget) TmpDir ¶
func (target *BuildTarget) TmpDir() string
TmpDir returns the temporary working directory for this target, eg. //mickey/donald:goofy -> plz-out/tmp/mickey/donald/goofy._build Note the extra subdirectory to keep rules separate from one another, and the .build suffix to attempt to keep rules from duplicating the names of sub-packages; obviously that is not 100% reliable but we don't have a better solution right now.
func (*BuildTarget) ToolNames ¶
func (target *BuildTarget) ToolNames() []string
ToolNames returns an ordered list of tool names.
type BuildTargetState ¶
type BuildTargetState int32
A BuildTargetState tracks the current state of this target in regard to whether it's built or not. Targets only move forwards through this (i.e. the state of a target only ever increases).
const ( Inactive BuildTargetState = iota // Target isn't used in current build Semiactive // Target would be active if we needed a build Active // Target is going to be used in current build Pending // Target is ready to be built but not yet started. Building // Target is currently being built Stopped // We stopped building the target because we'd gone as far as needed. Built // Target has been successfully built Cached // Target has been retrieved from the cache Unchanged // Target has been built but hasn't changed since last build Reused // Outputs of previous build have been reused. Failed // Target failed for some reason )
The available states for a target.
func (BuildTargetState) String ¶
func (s BuildTargetState) String() string
String implements the fmt.Stringer interface.
type BuildTargets ¶
type BuildTargets []*BuildTarget
BuildTargets makes a slice of build targets sortable by their labels.
func (BuildTargets) Len ¶
func (slice BuildTargets) Len() int
func (BuildTargets) Less ¶
func (slice BuildTargets) Less(i, j int) bool
func (BuildTargets) Swap ¶
func (slice BuildTargets) Swap(i, j int)
type Cache ¶
type Cache interface { // Stores the results of a single build target. // Optionally can store extra files against it at the same time. Store(target *BuildTarget, key []byte, files ...string) // Stores an extra file against a build target. // The file name is relative to the target's out directory. StoreExtra(target *BuildTarget, key []byte, file string) // Retrieves the results of a single build target. // If successful, the outputs will be placed into the output file tree. Retrieve(target *BuildTarget, key []byte) bool // Retrieves an extra file previously stored by StoreExtra. // If successful, the file will be placed into the output file tree. RetrieveExtra(target *BuildTarget, key []byte, file string) bool // Cleans any artifacts associated with this target from the cache, for any possible key. Clean(target *BuildTarget) // Cleans the entire cache. CleanAll() // Shuts down the cache, blocking until any potentially pending requests are done. Shutdown() }
Cache is our general interface to caches for built targets. The implementations are in //src/cache, but the interface is in this package because it's passed around on the BuildState object.
type Configuration ¶
type Configuration struct { Please struct { Version cli.Version `` /* 445-byte string literal not displayed */ Location string `` /* 218-byte string literal not displayed */ SelfUpdate bool `help:"Sets whether plz will attempt to update itself when the version set in the config file is different."` DownloadLocation cli.URL `` /* 234-byte string literal not displayed */ NumThreads int `` /* 132-byte string literal not displayed */ BuildFileName []string `help:"Deprecated, use parse.buildfilename instead"` BlacklistDirs []string `help:"Deprecated, use parse.blacklistdirs instead"` Lang string `help:"Deprecated, use build.lang instead"` ParserEngine string `help:"Deprecated, use parse.engine instead"` Nonce string `help:"Deprecated, use build.nonce instead"` ExperimentalDir string `help:"Deprecated, use parse.experimentaldir instead"` LintTool string `help:"Deprecated, use parse.linttool instead."` } `help:"The [please] section in the config contains non-language-specific settings defining how Please should operate."` Parse struct { LintTool string `help:"Location of the lint tool for BUILD files."` Engine string `` /* 290-byte string literal not displayed */ ExperimentalDir string `` /* 309-byte string literal not displayed */ BuildFileName []string `` /* 343-byte string literal not displayed */ BlacklistDirs []string `` /* 308-byte string literal not displayed */ PreloadBuildDefs []string `` /* 240-byte string literal not displayed */ } `help:"The [parse] section in the config contains settings specific to parsing files."` Display struct { UpdateTitle bool `` /* 225-byte string literal not displayed */ SystemStats bool `help:"Whether or not to show basic system resource usage in the interactive display. Has no effect without that configured."` } `` /* 307-byte string literal not displayed */ Events struct { Port int `help:"Port to start the streaming build event server on."` } `` /* 132-byte string literal not displayed */ Build struct { Timeout cli.Duration `help:"Default timeout for Dockerised tests, in seconds. Default is twenty minutes."` Path []string `` /* 229-byte string literal not displayed */ Config string `help:"The build config to use when one is not chosen on the command line. Defaults to opt." example:"opt | dbg"` FallbackConfig string `` /* 149-byte string literal not displayed */ Lang string `` /* 166-byte string literal not displayed */ Sandbox bool `` /* 185-byte string literal not displayed */ PleaseSandboxTool string `help:"The location of the please_sandbox tool to use."` Nonce string `` /* 293-byte string literal not displayed */ } BuildConfig map[string]string `` /* 307-byte string literal not displayed */ BuildEnv map[string]string `` /* 379-byte string literal not displayed */ Cache struct { Workers int `help:"Number of workers for uploading artifacts to remote caches, which is done asynchronously."` Dir string `` /* 138-byte string literal not displayed */ DirCacheCleaner string `` /* 309-byte string literal not displayed */ DirCacheHighWaterMark cli.ByteSize `` /* 149-byte string literal not displayed */ DirCacheLowWaterMark cli.ByteSize `help:"When cleaning the directory cache, it's reduced to at most this size."` DirClean bool `help:"Controls whether entries in the dir cache are cleaned or not. If disabled the cache will only grow."` HTTPURL cli.URL `help:"Base URL of the HTTP cache.\nNot set to anything by default which means the cache will be disabled."` HTTPWriteable bool `help:"If True this plz instance will write content back to the HTTP cache.\nBy default it runs in read-only mode."` HTTPTimeout cli.Duration `help:"Timeout for operations contacting the HTTP cache, in seconds."` RPCURL cli.URL `help:"Base URL of the RPC cache.\nNot set to anything by default which means the cache will be disabled."` RPCWriteable bool `help:"If True this plz instance will write content back to the RPC cache.\nBy default it runs in read-only mode."` RPCTimeout cli.Duration `help:"Timeout for operations contacting the RPC cache, in seconds."` RPCPublicKey string `help:"File containing a PEM-encoded private key which is used to authenticate to the RPC cache." example:"my_key.pem"` RPCPrivateKey string `help:"File containing a PEM-encoded certificate which is used to authenticate to the RPC cache." example:"my_cert.pem"` RPCCACert string `help:"File containing a PEM-encoded certificate which is used to validate the RPC cache's certificate." example:"ca.pem"` RPCSecure bool `` /* 194-byte string literal not displayed */ RPCMaxMsgSize cli.ByteSize `` /* 241-byte string literal not displayed */ } `` /* 827-byte string literal not displayed */ Metrics struct { PushGatewayURL cli.URL `help:"The URL of the pushgateway to send metrics to."` PushFrequency cli.Duration `help:"The frequency, in milliseconds, to push statistics at." example:"400ms"` PushTimeout cli.Duration `help:"Timeout on pushes to the metrics repository." example:"500ms"` PerTest bool `help:"Emit per-test duration metrics. Off by default because they generate increased load on Prometheus."` } `` /* 179-byte string literal not displayed */ CustomMetricLabels map[string]string `` /* 455-byte string literal not displayed */ Test struct { Timeout cli.Duration `help:"Default timeout applied to all tests. Can be overridden on a per-rule basis."` DefaultContainer string `` /* 201-byte string literal not displayed */ Sandbox bool `` /* 177-byte string literal not displayed */ } Cover struct { FileExtension []string `` /* 144-byte string literal not displayed */ ExcludeExtension []string `` /* 164-byte string literal not displayed */ } Docker struct { DefaultImage string `help:"The default image used for any test that doesn't specify another."` AllowLocalFallback bool `help:"If True, will attempt to run the test locally if containerised running fails."` Timeout cli.Duration `help:"Default timeout for containerised tests. Can be overridden on a per-rule basis."` ResultsTimeout cli.Duration `help:"Timeout to wait when trying to retrieve results from inside the container. Default is 20 seconds."` RemoveTimeout cli.Duration `help:"Timeout to wait when trying to remove a container after running a test. Defaults to 20 seconds."` RunArgs []string `help:"Arguments passed to docker run when running a test." example:"-e LANG=en_GB"` } `` /* 270-byte string literal not displayed */ Gc struct { Keep []BuildLabel `help:"Marks targets that gc should always keep. Can include meta-targets such as //test/... and //docs:all."` KeepLabel []string `` /* 143-byte string literal not displayed */ } `` /* 439-byte string literal not displayed */ Go struct { GoTool string `help:"The binary to use to invoke Go & its subtools with." var:"GO_TOOL"` GoVersion string `` /* 471-byte string literal not displayed */ GoRoot string `help:"If set, will set the GOROOT environment variable appropriately during build actions."` TestTool string `` /* 128-byte string literal not displayed */ GoPath string `help:"If set, will set the GOPATH environment variable appropriately during build actions." var:"GOPATH"` CgoCCTool string `help:"Sets the location of CC while building cgo_library and cgo_test rules. Defaults to gcc" var:"CGO_CC_TOOL"` } `` /* 432-byte string literal not displayed */ Python struct { PipTool string `help:"The tool that is invoked during pip_library rules." var:"PIP_TOOL"` PipFlags string `help:"Additional flags to pass to pip invocations in pip_library rules." var:"PIP_FLAGS"` PexTool string `help:"The tool that's invoked to build pexes. Defaults to please_pex in the install directory." var:"PEX_TOOL"` DefaultInterpreter string `` /* 208-byte string literal not displayed */ ModuleDir string `` /* 422-byte string literal not displayed */ DefaultPipRepo cli.URL `` /* 298-byte string literal not displayed */ WheelRepo cli.URL `` /* 150-byte string literal not displayed */ UsePyPI bool `` /* 243-byte string literal not displayed */ } `` /* 693-byte string literal not displayed */ Java struct { JavacTool string `help:"Defines the tool used for the Java compiler. Defaults to javac." var:"JAVAC_TOOL"` JavacWorker string `` /* 310-byte string literal not displayed */ JarCatTool string `` /* 208-byte string literal not displayed */ PleaseMavenTool string `` /* 164-byte string literal not displayed */ JUnitRunner string `` /* 228-byte string literal not displayed */ DefaultTestPackage string `` /* 181-byte string literal not displayed */ SourceLevel string `help:"The default Java source level when compiling. Defaults to 8." var:"JAVA_SOURCE_LEVEL"` TargetLevel string `help:"The default Java bytecode level to target. Defaults to 8." var:"JAVA_TARGET_LEVEL"` JavacFlags string `help:"Additional flags to pass to javac when compiling libraries." example:"-Xmx1200M" var:"JAVAC_FLAGS"` JavacTestFlags string `help:"Additional flags to pass to javac when compiling tests." example:"-Xmx1200M" var:"JAVAC_TEST_FLAGS"` DefaultMavenRepo []cli.URL `` /* 130-byte string literal not displayed */ } `` /* 366-byte string literal not displayed */ Cpp struct { CCTool string `help:"The tool invoked to compile C code. Defaults to gcc but you might want to set it to clang, for example." var:"CC_TOOL"` CppTool string `` /* 129-byte string literal not displayed */ LdTool string `help:"The tool invoked to link object files. Defaults to ld but you could also set it to gold, for example." var:"LD_TOOL"` ArTool string `help:"The tool invoked to archive static libraries. Defaults to ar." var:"AR_TOOL"` AsmTool string `` /* 133-byte string literal not displayed */ LinkWithLdTool bool `` /* 395-byte string literal not displayed */ DefaultOptCflags string `` /* 253-byte string literal not displayed */ DefaultDbgCflags string `` /* 145-byte string literal not displayed */ DefaultOptCppflags string `` /* 259-byte string literal not displayed */ DefaultDbgCppflags string `` /* 151-byte string literal not displayed */ DefaultLdflags string `help:"Linker flags passed to all C++ rules.\nBy default this is empty." var:"DEFAULT_LDFLAGS"` DefaultNamespace string `` /* 245-byte string literal not displayed */ PkgConfigPath string `help:"Custom PKG_CONFIG_PATH for pkg-config.\nBy default this is empty." var:"PKG_CONFIG_PATH"` Coverage bool `` /* 492-byte string literal not displayed */ } `` /* 512-byte string literal not displayed */ Proto struct { ProtocTool string `help:"The binary invoked to compile .proto files. Defaults to protoc." var:"PROTOC_TOOL"` ProtocGoPlugin string `` /* 264-byte string literal not displayed */ GrpcPythonPlugin string `` /* 128-byte string literal not displayed */ GrpcJavaPlugin string `help:"The plugin invoked to compile Java code for grpc_library.\nDefaults to protoc-gen-grpc-java." var:"GRPC_JAVA_PLUGIN"` GrpcCCPlugin string `help:"The plugin invoked to compile C++ code for grpc_library.\nDefaults to grpc_cpp_plugin." var:"GRPC_CC_PLUGIN"` Language []string `` /* 164-byte string literal not displayed */ PythonDep string `help:"An in-repo dependency that's applied to any Python proto libraries." var:"PROTO_PYTHON_DEP"` JavaDep string `help:"An in-repo dependency that's applied to any Java proto libraries." var:"PROTO_JAVA_DEP"` GoDep string `help:"An in-repo dependency that's applied to any Go proto libraries." var:"PROTO_JAVA_DEP"` JsDep string `help:"An in-repo dependency that's applied to any Javascript proto libraries." var:"PROTO_JS_DEP"` PythonGrpcDep string `help:"An in-repo dependency that's applied to any Python gRPC libraries." var:"GRPC_PYTHON_DEP"` JavaGrpcDep string `help:"An in-repo dependency that's applied to any Java gRPC libraries." var:"GRPC_JAVA_DEP"` GoGrpcDep string `help:"An in-repo dependency that's applied to any Go gRPC libraries." var:"GRPC_GO_DEP"` PythonPackage string `` /* 200-byte string literal not displayed */ } `` /* 545-byte string literal not displayed */ Licences struct { Accept []string `` /* 531-byte string literal not displayed */ Reject []string `` /* 274-byte string literal not displayed */ } `` /* 262-byte string literal not displayed */ Aliases map[string]string `` /* 240-byte string literal not displayed */ Bazel struct { Compatibility bool `` /* 472-byte string literal not displayed */ } `` /* 255-byte string literal not displayed */ // contains filtered or unexported fields }
A Configuration contains all the settings that can be configured about Please. This is parsed from .plzconfig etc; we also auto-generate help messages from its tags.
func DefaultConfiguration ¶
func DefaultConfiguration() *Configuration
DefaultConfiguration returns the default configuration object with no overrides.
func ReadConfigFiles ¶
func ReadConfigFiles(filenames []string) (*Configuration, error)
ReadConfigFiles reads all the config locations, in order, and merges them into a config object. Values are filled in by defaults initially and then overridden by each file in turn.
func (*Configuration) ApplyOverrides ¶
func (config *Configuration) ApplyOverrides(overrides map[string]string) error
ApplyOverrides applies a set of overrides to the config. The keys of the given map are dot notation for the config setting.
func (*Configuration) Completions ¶
func (config *Configuration) Completions(prefix string) []flags.Completion
Completions returns a list of possible completions for the given option prefix.
func (*Configuration) ContainerisationHash ¶
func (config *Configuration) ContainerisationHash() []byte
ContainerisationHash returns the hash of the containerisation part of the config.
func (*Configuration) GetBuildEnv ¶
func (config *Configuration) GetBuildEnv() []string
GetBuildEnv returns the build environment configured for this config object.
func (*Configuration) Hash ¶
func (config *Configuration) Hash() []byte
Hash returns a hash of the parts of this configuration that affect building targets in general. Most parts are considered not to (e.g. cache settings) or affect specific targets (e.g. changing tool paths which get accounted for on the targets that use them).
type FileLabel ¶
FileLabel represents a file in the current package which is directly used by a target.
func (FileLabel) FullPaths ¶
func (label FileLabel) FullPaths(graph *BuildGraph) []string
FullPaths is like Paths but includes the leading plz-out/gen directory.
func (FileLabel) Label ¶
func (label FileLabel) Label() *BuildLabel
Label returns the build rule associated with this input. For a FileLabel it's always nil.
func (FileLabel) LocalPaths ¶
func (label FileLabel) LocalPaths(graph *BuildGraph) []string
LocalPaths returns paths within the local package
func (FileLabel) Paths ¶
func (label FileLabel) Paths(graph *BuildGraph) []string
Paths returns a slice of paths to the files of this input.
type LineCoverage ¶
type LineCoverage uint8
A LineCoverage represents a single line of coverage, which can be in one of several states. Note that Please doesn't support sub-line coverage at present.
const ( NotExecutable LineCoverage = iota // Line isn't executable (eg. comment, blank) Unreachable LineCoverage = iota // Line is executable but we've determined it can't be reached. So far not used. Uncovered LineCoverage = iota // Line is executable but isn't covered. Covered LineCoverage = iota // Line is executable and covered. )
Constants representing the states that a single line can be in for coverage.
func MergeCoverageLines ¶
func MergeCoverageLines(existing, coverage []LineCoverage) []LineCoverage
MergeCoverageLines merges two sets of coverage results together, taking the superset of the two results.
type NamedOutputLabel ¶
type NamedOutputLabel struct { BuildLabel Output string }
NamedOutputLabel represents a reference to a subset of named outputs from a rule. The rule must have declared those as a named group.
func (NamedOutputLabel) FullPaths ¶
func (label NamedOutputLabel) FullPaths(graph *BuildGraph) []string
FullPaths is like Paths but includes the leading plz-out/gen directory.
func (NamedOutputLabel) Label ¶
func (label NamedOutputLabel) Label() *BuildLabel
Label returns the build rule associated with this input. For a NamedOutputLabel it's always non-nil.
func (NamedOutputLabel) LocalPaths ¶
func (label NamedOutputLabel) LocalPaths(graph *BuildGraph) []string
LocalPaths returns paths within the local package
func (NamedOutputLabel) Paths ¶
func (label NamedOutputLabel) Paths(graph *BuildGraph) []string
Paths returns a slice of paths to the files of this input.
func (NamedOutputLabel) String ¶
func (label NamedOutputLabel) String() string
String returns a string representation of this input.
type Package ¶
type Package struct { // Name of the package, ie. //spam/eggs Name string // Filename of the build file that defined this package Filename string // Subincluded build defs files that this package imported Subincludes []BuildLabel // Targets contained within the package Targets map[string]*BuildTarget // Set of output files from rules. Outputs map[string]*BuildTarget // contains filtered or unexported fields }
Package is a representation of a package, ie. the part of the system (one or more directories) covered by a single build file.
func NewPackage ¶
NewPackage constructs a new package with the given name.
func (*Package) AllChildren ¶
func (pkg *Package) AllChildren(target *BuildTarget) []*BuildTarget
AllChildren returns all child targets of the given one. The given target is included as well.
func (*Package) EnterBuildCallback ¶
func (pkg *Package) EnterBuildCallback(f func() error) (map[*BuildTarget]struct{}, error)
EnterBuildCallback is used to arbitrate access to build callbacks & track changes to targets. The supplied function will be called & a set of modified targets, along with any errors, is returned.
func (*Package) HasSubinclude ¶
func (pkg *Package) HasSubinclude(label BuildLabel) bool
HasSubinclude returns true if the package has subincluded the given label.
func (*Package) IsIncludedIn ¶
func (pkg *Package) IsIncludedIn(label BuildLabel) bool
IsIncludedIn returns true if the given build label would include this package. e.g. //src/... includes the packages src and src/core but not src2.
func (*Package) MarkTargetModified ¶
func (pkg *Package) MarkTargetModified(target *BuildTarget)
MarkTargetModified marks a single target as being modified during a pre- or post- build function. Correct usage of EnterBuildCallback must have been observed.
func (*Package) MustRegisterOutput ¶
func (pkg *Package) MustRegisterOutput(fileName string, target *BuildTarget)
MustRegisterOutput registers a new output file and panics if it's already been registered.
func (*Package) RegisterOutput ¶
func (pkg *Package) RegisterOutput(fileName string, target *BuildTarget) error
RegisterOutput registers a new output file in the map. Returns an error if the file has already been registered.
func (*Package) RegisterSubinclude ¶
func (pkg *Package) RegisterSubinclude(label BuildLabel)
RegisterSubinclude adds a new subinclude to this package, guaranteeing uniqueness.
type Parser ¶
type Parser interface { // RunPreBuildFunction runs a pre-build function for a target. RunPreBuildFunction(threadID int, state *BuildState, target *BuildTarget) error // RunPostBuildFunction runs a post-build function for a target. RunPostBuildFunction(threadID int, state *BuildState, target *BuildTarget, output string) error // UndeferAnyParses undefers any pending parses that are waiting for this target to build. UndeferAnyParses(state *BuildState, target *BuildTarget) }
A Parser allows performing several parsing tasks directly. This is not used for normal BUILD file parsing, but rather pre/post build callbacks etc to decouple the build package from calling straight into parse (since parse is cgo we attempt to minimise any dependencies on it).
type SourcePair ¶
type SourcePair struct{ Src, Tmp string }
A SourcePair represents a source file with its source and temporary locations. This isn't typically used much by callers; it's just useful to have a single type for channels.
type SystemFileLabel ¶
type SystemFileLabel struct {
Path string
}
SystemFileLabel represents an absolute system dependency, which is not managed by the build system.
func (SystemFileLabel) FullPaths ¶
func (label SystemFileLabel) FullPaths(graph *BuildGraph) []string
FullPaths is like Paths but includes the leading plz-out/gen directory.
func (SystemFileLabel) Label ¶
func (label SystemFileLabel) Label() *BuildLabel
Label returns the build rule associated with this input. For a SystemFileLabel it's always nil.
func (SystemFileLabel) LocalPaths ¶
func (label SystemFileLabel) LocalPaths(graph *BuildGraph) []string
LocalPaths returns paths within the local package
func (SystemFileLabel) Paths ¶
func (label SystemFileLabel) Paths(graph *BuildGraph) []string
Paths returns a slice of paths to the files of this input.
func (SystemFileLabel) String ¶
func (label SystemFileLabel) String() string
String returns a string representation of this input.
type SystemPathLabel ¶
SystemPathLabel represents system dependency somewhere on PATH, which is not managed by the build system.
func (SystemPathLabel) FullPaths ¶
func (label SystemPathLabel) FullPaths(graph *BuildGraph) []string
FullPaths is like Paths but includes the leading plz-out/gen directory.
func (SystemPathLabel) Label ¶
func (label SystemPathLabel) Label() *BuildLabel
Label returns the build rule associated with this input. For a SystemPathLabel it's always nil.
func (SystemPathLabel) LocalPaths ¶
func (label SystemPathLabel) LocalPaths(graph *BuildGraph) []string
LocalPaths returns paths within the local package
func (SystemPathLabel) Paths ¶
func (label SystemPathLabel) Paths(graph *BuildGraph) []string
Paths returns a slice of paths to the files of this input.
func (SystemPathLabel) String ¶
func (label SystemPathLabel) String() string
String returns a string representation of this input.
type SystemStats ¶
type SystemStats struct { Memory struct { Total, Used uint64 UsedPercent float64 } // This is somewhat abbreviated to the "interesting" values and is aggregated // across all CPUs for convenience of display. // We're a bit casual about the exact definition of Used (it's the sum of some // fields that seem relevant) and IOWait is not fully reliable. CPU struct { Used, IOWait float64 Count int } }
SystemStats stores information about the system.
type TargetContainerSettings ¶
type TargetContainerSettings struct { // Image to use for this test DockerImage string `name:"docker_image"` // Username / Uid to run as DockerUser string `name:"docker_user"` // Extra arguments to pass to 'docker run' DockerRunArgs string `name:"docker_run_args"` }
TargetContainerSettings are known settings controlling containerisation for a particular target.
func (*TargetContainerSettings) ToMap ¶
func (settings *TargetContainerSettings) ToMap() map[string]string
ToMap returns this struct as a map.
type TestCoverage ¶
type TestCoverage struct { Tests map[BuildLabel]map[string][]LineCoverage Files map[string][]LineCoverage }
TestCoverage implements a pretty simple coverage format; we record one int for each line stating what its coverage is.
func NewTestCoverage ¶
func NewTestCoverage() TestCoverage
NewTestCoverage constructs and returns a new TestCoverage instance.
func (*TestCoverage) Aggregate ¶
func (coverage *TestCoverage) Aggregate(cov *TestCoverage)
Aggregate aggregates results from that coverage object into this one.
func (*TestCoverage) OrderedFiles ¶
func (coverage *TestCoverage) OrderedFiles() []string
OrderedFiles returns an ordered slice of all the files we have coverage information for.
type TestFailure ¶
type TestFailure struct { Name string // Name of failed test Type string // Type of failure, eg. type of exception raised Traceback string // Traceback Stdout string // Standard output during test Stderr string // Standard error during test }
TestFailure represents information about a test failure.
type TestResults ¶
type TestResults struct { NumTests int // Total number of test cases in the test target. Passed int // Number of tests that passed outright. Failed int // Number of tests that failed. ExpectedFailures int // Number of tests that were expected to fail (counts as a pass, but displayed differently) Skipped int // Number of tests skipped (also count as passes) Flakes int // Number of failed attempts to run the test Failures []TestFailure Passes []string Output string // Stdout / stderr from the test. Cached bool // True if the test results were retrieved from cache TimedOut bool // True if the test failed because we timed it out. Duration time.Duration // Length of time this test took }
TestResults describes a set of test results for a test target.
func (*TestResults) Aggregate ¶
func (results *TestResults) Aggregate(r *TestResults)
Aggregate aggregates the given results into this one.