Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ( True = &vTrue False = &vFalse Missing *bool = nil )
Optional boolean values
Functions ¶
func ConvertLegacy ¶
func ConvertLegacy(c AnyComponent)
Types ¶
type AnyComponent ¶
type AnyComponent struct {
Value interface{}
}
AnyComponent can respresent any valid chat component. This is designed to be used as a target for json unmarshalling where the type of the component isn't known.
This also has the benefit of allowing plain strings or arrays to be converted into text components simplifing handling of those cases.
func Wrap ¶
func Wrap(i interface{}) AnyComponent
Wrap wraps the passed component with an AnyComponent
func (*AnyComponent) MarshalJSON ¶
func (s *AnyComponent) MarshalJSON() ([]byte, error)
MarshalJSON marshals the contained value to json.
func (AnyComponent) String ¶
func (a AnyComponent) String() string
String provides a string version of the component without formatting.
func (AnyComponent) Type ¶
func (s AnyComponent) Type() Type
Type returns the type of the component this contains. It is genernally prefered to type switch over the result of Value().
func (*AnyComponent) UnmarshalJSON ¶
func (s *AnyComponent) UnmarshalJSON(b []byte) error
UnmarshalJSON unmarshals the passed json as a component. This allows for objects, arrays and strings.
type Builder ¶
type Builder struct {
// contains filtered or unexported fields
}
Builder allows for easy creation of simple messages.
func (*Builder) Create ¶
func (b *Builder) Create() AnyComponent
Create returns the component created by this builder
type ClickAction ¶
type ClickAction string
ClickAction is an action that will be preformed on clicking.
const ( OpenURL ClickAction = "open_url" OpenFile ClickAction = "open_file" RunCommand ClickAction = "run_command" SuggestCommand ClickAction = "suggest_command" )
Valid ClickActions.
type ClickEvent ¶
type ClickEvent struct { Action ClickAction `json:"action"` Value string `json:"value"` }
ClickEvent is an event which will be preformed when the area of text is clicked.
type Color ¶
type Color string
Color represents one of the 16 valid colors in Minecraft.
const ( Black Color = "black" DarkBlue Color = "dark_blue" DarkGreen Color = "dark_green" DarkAqua Color = "dark_aqua" DarkRed Color = "dark_red" DarkPurple Color = "dark_purple" Gold Color = "gold" Gray Color = "gray" DarkGray Color = "dark_gray" Blue Color = "blue" Green Color = "green" Aqua Color = "aqua" Red Color = "red" LightPurple Color = "light_purple" Yellow Color = "yellow" White Color = "white" )
Valid colors.
type Component ¶
type Component struct { Extra []AnyComponent `json:"extra,omitempty"` Bold *bool `json:"bold,omitempty"` Italic *bool `json:"italic,omitempty"` Underlined *bool `json:"underlined,omitempty"` Strikethrough *bool `json:"strikethrough,omitempty"` Obfuscated *bool `json:"obfuscated,omitempty"` Color Color `json:"color,omitempty"` ClickEvent *ClickEvent `json:"clickEvent,omitempty"` HoverEvent *HoverEvent `json:"hoverEvent,omitempty"` Insertion string `json:"insertion,omitempty"` }
Component is the base for any chat component.
type HoverAction ¶
type HoverAction string
HoverAction is an action that will be preformed on hovering.
const ( ShowText HoverAction = "show_text" ShowAchievement HoverAction = "show_achievement" ShowItem HoverAction = "show_item" )
Valid HoverActions.
type HoverEvent ¶
type HoverEvent struct { Action HoverAction `json:"action"` Value string `json:"value"` }
HoverEvent is an event which will be preformed when the area of text is hovered over.
type ScoreComponent ¶
type ScoreComponent struct { Score struct { Name string `json:"name,omitempty"` Objective string `json:"objective,omitempty"` } `json:"score"` Component }
ScoreComponent is a component whos value is based on the contents of the scoreboard.
type SelectorComponent ¶
SelectorComponent is a component whos value is based on evalutating the contained selector.
type TextComponent ¶
TextComponent is a component with a plain text value.
func (*TextComponent) String ¶
func (t *TextComponent) String() string
String provides a string version of the component without formatting.
type TranslateComponent ¶
type TranslateComponent struct { Translate string `json:"translate,omitempty"` With []AnyComponent `json:"with,omitempty"` Component }
TranslateComponent is a component whos value is loaded from a locale file on the client based on the Translate key and the client's language, substituting in values from the With slice.
type Type ¶
type Type int
Type represents a type of a component.
const ( // Invalid is returned for unknown component types. Invalid Type = iota // Text is a simple text only component. Text // Translate is a translatable component. Translate // Score is a component whos contents depends on a scoreboard value. Score // Selector is a component whos contents follows Minecraft's // selector rules. Selector )