vulkancube

package
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Published: Dec 15, 2019 License: MIT Imports: 19 Imported by: 0

README

VulkanCube

vulkan cube golang

Supported platforms

  • Windows (GLFW)
  • Android (Native)
  • Linux graphics (GLFW)
  • OS X / macOS (GLFW + MoltenVK)
  • iOS (Metal + MoltenVK)

License

WTFPL

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Depth

type Depth struct {
	// contains filtered or unexported fields
}

func (*Depth) Destroy

func (d *Depth) Destroy(dev vk.Device)

type SpinningCube

type SpinningCube struct {
	as.BaseVulkanApp
	// contains filtered or unexported fields
}

func NewSpinningCube

func NewSpinningCube(spinAngle float32) *SpinningCube

func (*SpinningCube) Destroy

func (s *SpinningCube) Destroy()

func (*SpinningCube) NextFrame

func (s *SpinningCube) NextFrame()

func (*SpinningCube) VulkanContextCleanup

func (s *SpinningCube) VulkanContextCleanup() error

func (*SpinningCube) VulkanContextInvalidate

func (s *SpinningCube) VulkanContextInvalidate(imageIdx int) error

func (*SpinningCube) VulkanContextPrepare

func (s *SpinningCube) VulkanContextPrepare() error

type Texture

type Texture struct {
	// contains filtered or unexported fields
}

func (*Texture) Destroy

func (t *Texture) Destroy(dev vk.Device)

func (*Texture) DestroyImage

func (t *Texture) DestroyImage(dev vk.Device)

type Unwind

type Unwind []func()

func (Unwind) Add

func (u Unwind) Add(cleanup func())

func (Unwind) Discard

func (u Unwind) Discard()

func (Unwind) Unwind

func (u Unwind) Unwind()

Directories

Path Synopsis

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