types

package
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Published: Mar 14, 2024 License: MIT Imports: 3 Imported by: 0

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Index

Constants

View Source
const (
	Bit0 = 1 << iota // 0b0000_0001
	Bit1             // 0b0000_0010
	Bit2             // 0b0000_0100
	Bit3             // 0b0000_1000
	Bit4             // 0b0001_0000
	Bit5             // 0b0010_0000
	Bit6             // 0b0100_0000
	Bit7             // 0b1000_0000
)

Variables

View Source
var CommonIO = map[HardwareAddress]interface{}{
	P1:   uint8(0xCF),
	TAC:  uint8(0xF8),
	NR10: uint8(0x80),
	NR11: uint8(0xBF),
	NR12: uint8(0xF3),
	NR14: uint8(0x00),
	NR21: uint8(0x3F),
	NR22: uint8(0x00),
	NR24: uint8(0xBF),
	NR30: uint8(0x7F),
	NR31: uint8(0xFF),
	NR32: uint8(0x9F),
	NR33: uint8(0xBF),
	NR41: uint8(0xFF),
	NR42: uint8(0x00),
	NR43: uint8(0x00),
	NR50: uint8(0x77),
	NR51: uint8(0xF3),
	NR52: uint8(0xF1),
	BGP:  uint8(0xFC),
	LCDC: uint8(0x91),
	IF:   uint8(0xE1),
	STAT: uint8(0x87),
}

CommonIO - common starting IO registers.

View Source
var ModelBootROMChecksums = map[[16]byte]Model{
	{0xA8, 0xF8, 0x4A, 0x0A, 0xC4, 0x4D, 0xA5, 0xD3, 0xF0, 0xEE, 0x19, 0xF9, 0xCE, 0xA8, 0x0A, 0x8C}: DMG0,
	{0x32, 0xfb, 0xbd, 0x84, 0x16, 0x8d, 0x34, 0x82, 0x95, 0x6e, 0xb3, 0xc5, 0x05, 0x16, 0x37, 0xf5}: DMGABC,
	{0x71, 0xa3, 0x78, 0xe7, 0x1f, 0xf3, 0x0b, 0x2d, 0x8a, 0x1f, 0x02, 0xbf, 0x5c, 0x78, 0x96, 0xaa}: MGB,
	{0xd5, 0x74, 0xd4, 0xf9, 0xc1, 0x2f, 0x30, 0x50, 0x74, 0x79, 0x8f, 0x54, 0xc0, 0x91, 0xa8, 0xb4}: SGB,
	{0xe0, 0x43, 0x0b, 0xca, 0x99, 0x25, 0xfb, 0x98, 0x82, 0x14, 0x8f, 0xd2, 0xdc, 0x24, 0x18, 0xc1}: SGB2,
	{0x7c, 0x77, 0x3f, 0x3c, 0x0b, 0x01, 0xcb, 0x73, 0xbc, 0xa8, 0xe8, 0x32, 0x27, 0x28, 0x7b, 0x7f}: CGB0,
	{0xdb, 0xfc, 0xe9, 0xdb, 0x9d, 0xea, 0xa2, 0x56, 0x7f, 0x6a, 0x84, 0xfd, 0xe5, 0x5f, 0x96, 0x80}: CGBABC,
	{0xe6, 0xce, 0xfb, 0x5f, 0x7d, 0x35, 0x2f, 0xab, 0x66, 0x81, 0x98, 0x97, 0x63, 0x91, 0x7c, 0x73}: AGB,
}

ModelBootROMChecksums - MD5 checksums of the boot ROMs of each model

ModelEvents - model specific starting events (this isn't accurate at all:)

View Source
var ModelIO = map[Model]map[HardwareAddress]interface{}{
	Unset:  {DIV: uint16(0xABC9)},
	DMG0:   {DIV: uint16(0x182F), LY: uint8(0x92)},
	DMGABC: {DIV: uint16(0xABC9)},
	CGBABC: {P1: uint8(0xFF), DIV: uint16(0x2675), BCPS: uint8(0xC8), OCPS: uint8(0xD0)},
	CGB0:   {DIV: uint16(0x2881)},
	SGB:    {P1: uint8(0xFF), DIV: uint16(0xD85F), NR52: uint8(0xF0), STAT: uint8(0x85), LY: uint8(0x00)},
	SGB2:   {DIV: uint16(0xD84F)},
	AGB:    {DIV: uint16(0x267B)},
}

ModelIO - model specific starting IO registers.

View Source
var ModelNames = map[Model]string{
	DMG0:   "DMG0",
	DMGABC: "DMG",
	CGB0:   "CGB0",
	CGBABC: "CGB",
	MGB:    "MGB",
	SGB:    "SGB",
	SGB2:   "SGB2",
	AGB:    "AGB",
	Unset:  "Unset",
}
View Source
var ModelRegisters = map[Model][]uint8{
	Unset:  {0x01, 0x00, 0xFF, 0x13, 0x00, 0xC1, 0x84, 0x03},
	DMG0:   {0x01, 0x00, 0xFF, 0x13, 0x00, 0xC1, 0x84, 0x03},
	DMGABC: {0x01, 0xB0, 0x00, 0x13, 0x00, 0xD8, 0x01, 0x4D},
	CGB0:   {0x11, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x7C},
	CGBABC: {0x11, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x7C},
	MGB:    {0xFF, 0xB0, 0x00, 0x13, 0x00, 0xD8, 0x01, 0x4D},
	SGB:    {0x01, 0x00, 0x00, 0x14, 0x00, 0x00, 0xC0, 0x60},
	SGB2:   {0xFF, 0x00, 0x00, 0x14, 0x00, 0x00, 0xC0, 0x60},
	AGB:    {0x11, 0x00, 0x01, 0x00, 0x00, 0x08, 0x00, 0x7C},
}

ModelRegisters - model specific starting CPU registers.

Functions

This section is empty.

Types

type Event

type Event struct {
	Type  scheduler.EventType
	Cycle uint64
}

type HardwareAddress

type HardwareAddress = uint16 // Hardware register located at 0xFF00 - 0xFF7F & 0xFFFF
const (
	P1    HardwareAddress = 0xFF00 // Joypad select/input
	SB    HardwareAddress = 0xFF01 // Serial transfer data
	SC    HardwareAddress = 0xFF02 // Controls the serial port
	DIV   HardwareAddress = 0xFF04 // Divider register (upper 8 bits of SYS_CLK)
	TIMA  HardwareAddress = 0xFF05 // Timer register
	TMA   HardwareAddress = 0xFF06 // Loaded into TIMA when TIMA overflows
	TAC   HardwareAddress = 0xFF07 // Controls the timer
	IF    HardwareAddress = 0xFF0F // IF is used to request interrupts
	NR10  HardwareAddress = 0xFF10 // Channel 1 Sweep
	NR11  HardwareAddress = 0xFF11 // Channel 1 length timer & duty cycle
	NR12  HardwareAddress = 0xFF12 // Channel 1 volume & envelope
	NR13  HardwareAddress = 0xFF13 // Channel 1 period low
	NR14  HardwareAddress = 0xFF14 // Channel 1 period high & control
	NR21  HardwareAddress = 0xFF16 // Channel 2 length timer & duty cycle
	NR22  HardwareAddress = 0xFF17 // Channel 2 volume & envelope
	NR23  HardwareAddress = 0xFF18 // Channel 2 period low
	NR24  HardwareAddress = 0xFF19 // Channel 2 period high & control
	NR30  HardwareAddress = 0xFF1A // Channel 3 DAC enable
	NR31  HardwareAddress = 0xFF1B // Channel 3 length timer
	NR32  HardwareAddress = 0xFF1C // Channel 3 output level
	NR33  HardwareAddress = 0xFF1D // Channel 3 period low
	NR34  HardwareAddress = 0xFF1E // Channel 3 period high & control
	NR41  HardwareAddress = 0xFF20 // Channel 4 length timer
	NR42  HardwareAddress = 0xFF21 // Channel 4 volume & envelope
	NR43  HardwareAddress = 0xFF22 // Channel 4 frequency & randomness
	NR44  HardwareAddress = 0xFF23 // Channel 4 control
	NR50  HardwareAddress = 0xFF24 // Master volume & VIN panning
	NR51  HardwareAddress = 0xFF25 // Sound panning
	NR52  HardwareAddress = 0xFF26 // Sound On/Off
	LCDC  HardwareAddress = 0xFF40 // LCDC is used to control the LCD
	STAT  HardwareAddress = 0xFF41 // Reports the LCD status
	SCY   HardwareAddress = 0xFF42 // Vertical scroll position of background
	SCX   HardwareAddress = 0xFF43 // Horizontal scroll position of the background
	LY    HardwareAddress = 0xFF44 // LY is the current scanline
	LYC   HardwareAddress = 0xFF45 // Compared to LY and sets the LYC coincidence flag
	DMA   HardwareAddress = 0xFF46 // DMA Source address & control
	BGP   HardwareAddress = 0xFF47 // Background palette data
	OBP0  HardwareAddress = 0xFF48 // Object palette 0 data
	OBP1  HardwareAddress = 0xFF49 // Object palette 1 data
	WY    HardwareAddress = 0xFF4A // Window Y position
	WX    HardwareAddress = 0xFF4B // Window X position + 7
	KEY0  HardwareAddress = 0xFF4C // Indicates CGB compatibility mode
	KEY1  HardwareAddress = 0xFF4D // Used for speed switching in CGB mode
	VBK   HardwareAddress = 0xFF4F // VRAM Bank (1-bit)
	BDIS  HardwareAddress = 0xFF50 // (B)oot ROM (d)(i)(s)able
	HDMA1 HardwareAddress = 0xFF51 // VRAM DMA source (high)
	HDMA2 HardwareAddress = 0xFF52 // VRAM DMA source (low)
	HDMA3 HardwareAddress = 0xFF53 // VRAM DMA destination (high)
	HDMA4 HardwareAddress = 0xFF54 // VRAM DMA destination (low)
	HDMA5 HardwareAddress = 0xFF55 // VRAM DMA length/mode/start
	BCPS  HardwareAddress = 0xFF68 // Background colour palette specification
	BCPD  HardwareAddress = 0xFF69 // Background colour palette data
	OCPS  HardwareAddress = 0xFF6A // Object colour palette specification
	OCPD  HardwareAddress = 0xFF6B // Object colour palette data
	OPRI  HardwareAddress = 0xFF6C // Sets sprite priority in CGB mode
	SVBK  HardwareAddress = 0xFF70 // WRAM Bank 01h-07h
	RP    HardwareAddress = 0xFF56 // Controls the IR port
	FF72  HardwareAddress = 0xFF72 // Undocumented
	FF73  HardwareAddress = 0xFF73 // Undocumented
	FF74  HardwareAddress = 0xFF74 // Undocumented
	FF75  HardwareAddress = 0xFF75 // Undocumented
	PCM12 HardwareAddress = 0xFF76 // Channel 1/2 PCM data
	PCM34 HardwareAddress = 0xFF77 // Channel 3/4 PCM Data
	IE    HardwareAddress = 0xFFFF // Controls which interrupts are enabled
)

type Model

type Model int // The Model used in emulation.
const (
	Unset  Model = iota // Unset - Model hasn't been set - behaves as DMGABC
	DMG0                // DMG0 - early Game Boy, only released in Japan
	DMGABC              // DMGABC - Standard Game Boy
	CGB0                // CGB0 -  early Game Boy Colour, only released in Japan
	CGBABC              // CGBABC - Standard Game Boy Colour
	MGB                 // MGB - Pocket Game Boy
	SGB                 // SGB - Super Game Boy
	SGB2                // SGB2 - Super Game Boy 2
	AGB                 // AGB - Game Boy Advance
)

func StringToModel

func StringToModel(s string) Model

StringToModel converts a string to a Model.

func Which

func Which(rom []byte) Model

func (Model) String

func (m Model) String() string

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