Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Compile ¶
func Compile(p *shaderir.Program, version GLSLVersion) (vertexShader, fragmentShader string)
func FragmentPrelude ¶
func FragmentPrelude(version GLSLVersion) string
func VertexPrelude ¶
func VertexPrelude(version GLSLVersion) string
Types ¶
type GLSLVersion ¶
type GLSLVersion int
const ( GLSLVersionDefault GLSLVersion = iota GLSLVersionES100 GLSLVersionES300 )
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