sdlcanvas

package
v0.9.1 Latest Latest
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Published: Oct 1, 2019 License: BSD-3-Clause Imports: 11 Imported by: 23

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Types

type Window

type Window struct {
	Window    *sdl.Window
	WindowID  uint32
	GLContext sdl.GLContext
	Backend   *goglbackend.GoGLBackend

	Event      func(event sdl.Event)
	MouseDown  func(button, x, y int)
	MouseMove  func(x, y int)
	MouseUp    func(button, x, y int)
	MouseWheel func(x, y int)
	KeyDown    func(scancode int, rn rune, name string)
	KeyUp      func(scancode int, rn rune, name string)
	KeyChar    func(rn rune)
	SizeChange func(w, h int)
	// contains filtered or unexported fields
}

Window represents the opened window with GL context. The Mouse* and Key* functions can be set for callbacks

func CreateWindow

func CreateWindow(w, h int, title string) (*Window, *canvas.Canvas, error)

CreateWindow creates a window using SDL and initializes the OpenGL context

func (*Window) Close

func (wnd *Window) Close()

Close can be used to end a call to MainLoop

func (*Window) Destroy

func (wnd *Window) Destroy()

Destroy destroys the GL context and the window

func (*Window) FPS

func (wnd *Window) FPS() float32

FPS returns the frames per second (averaged over 10 frames)

func (*Window) FinishFrame

func (wnd *Window) FinishFrame()

FinishFrame updates the FPS count and displays the frame

func (*Window) MainLoop

func (wnd *Window) MainLoop(run func())

MainLoop runs a main loop and calls run on every frame

func (*Window) Size

func (wnd *Window) Size() (int, int)

Size returns the current width and height of the window

func (*Window) StartFrame

func (wnd *Window) StartFrame() error

StartFrame handles events and gets the window ready for rendering

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