Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ResourceState_name = map[int32]string{
0: "Unspecified",
1: "Activating",
2: "ActivationFailed",
3: "Active",
4: "Updating",
5: "UpdateFailed",
6: "Deleting",
7: "DeleteFailed",
8: "Deleted",
9: "Suspended",
10: "Expired",
}
View Source
var ResourceState_value = map[string]int32{
"Unspecified": 0,
"Activating": 1,
"ActivationFailed": 2,
"Active": 3,
"Updating": 4,
"UpdateFailed": 5,
"Deleting": 6,
"DeleteFailed": 7,
"Deleted": 8,
"Suspended": 9,
"Expired": 10,
}
Functions ¶
This section is empty.
Types ¶
type ResourceState ¶
type ResourceState int32
const ( RESOURCE_STATE_UNSPECIFIED ResourceState = 0 RESOURCE_STATE_ACTIVATING ResourceState = 1 RESOURCE_STATE_ACTIVATION_FAILED ResourceState = 2 RESOURCE_STATE_ACTIVE ResourceState = 3 RESOURCE_STATE_UPDATING ResourceState = 4 RESOURCE_STATE_UPDATE_FAILED ResourceState = 5 RESOURCE_STATE_DELETING ResourceState = 6 RESOURCE_STATE_DELETE_FAILED ResourceState = 7 RESOURCE_STATE_DELETED ResourceState = 8 RESOURCE_STATE_SUSPENDED ResourceState = 9 RESOURCE_STATE_EXPIRED ResourceState = 10 )
func (ResourceState) EnumDescriptor ¶
func (ResourceState) EnumDescriptor() ([]byte, []int)
func (ResourceState) String ¶
func (x ResourceState) String() string
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