Esset
Esset is a basic asset implementer for ebitengine.
Usage
First go get github.com/temidaradev/esset
and create an assets folder if you don't have. After creating folder put .png assets into that folder and create assets.go
. After this add
//go:embed *
var assets embed.FS
this embed statement after import part. Now you can use esset as you asset implementer. It wants 2 parameters from you firstly embed statement and then your "asset.png"
.
GetAsset
Here is an example: var Idle = esset.GetAsset(assets, "path/to/your/asset.png")
GetMultipleAssets
Important thing is create a folder and put every single tile item (.png) like this
and then you can use that function easily like this: `var Tile = esset.GetMultipleAssets(assets, "path/to/your/*.png")` Because of you are selecting more than 1 image our `*ebiten.Image` is a slice you can select by index like this: `TileComponent := assets.Tile[0]` or if you need to get random asset from that folder you can do like this: `TileRandom := assets.Tile[rand.Intn(len(assets.Tile))]`
UseFont
For fonts you have to embed fonts seperataly like this:
//go:embed font/OpenSans-Medium.ttf
var MyFont []byte
After that you should create a &text.DrawOptions{}
in your Draw()
func like this:
opF := &text.DrawOptions{}
opF.GeoM.Translate(x, y)
opF.ColorScale.ScaleWithColor(color.White)
After that you can use esset.UseFont
func like this: esset.UseFont(screen, assets.MyFont, "wassup", 24, opF)