Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Generate(in GenerateInput) ([]byte, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type GenerateInput
- type Import
- type MethodTemplate
- type TemplateData
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Generate ¶
func Generate(in GenerateInput) ([]byte, error)
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type GenerateInput ¶
type MethodTemplate ¶
type MethodTemplate struct { // Name is the name of the RPC method. Name string // ArgType is the name of the RPC argument type (e.g. `string`). ArgType string // ReplyType is the name of the RPC response type (e.g. `string`). ReplyType string }
MethodTemplate describes the structure of an RPC method.
type TemplateData ¶
type TemplateData struct { // Package is the name of the output package. Package string // Service is the name of the service. Service string // Imports is a list of package paths to import. Imports []Import // Identifier is the name of the RPC client struct. Identifier string // Methods is a list of method metadata. Methods []MethodTemplate }
TemplateData structures input to the template/client.gohtml template.