Documentation ¶
Index ¶
- Variables
- type Animation
- type Canvas
- type HardwareConfig
- type Matrix
- type ScanMode
- type ToolKit
- func (tk *ToolKit) Close() error
- func (tk *ToolKit) PlayAnimation(a Animation) error
- func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error)
- func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error
- func (tk *ToolKit) PlayImageUntil(i image.Image, notify <-chan time.Time) error
- func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool
Constants ¶
This section is empty.
Variables ¶
var DefaultConfig = HardwareConfig{ Rows: 32, Cols: 32, ChainLength: 1, Parallel: 1, PWMBits: 11, PWMLSBNanoseconds: 130, Brightness: 100, ScanMode: Progressive, }
DefaultConfig default WS281x configuration
Functions ¶
This section is empty.
Types ¶
type Canvas ¶
type Canvas struct {
// contains filtered or unexported fields
}
Canvas is a image.Image representation of a WS281x matrix, it implements image.Image interface and can be used with draw.Draw for example
func NewCanvas ¶
NewCanvas returns a new Canvas using the given width and height and creates a new WS281x matrix using the given config
func (*Canvas) ColorModel ¶
ColorModel returns the canvas' color model, always color.RGBAModel
type HardwareConfig ¶
type HardwareConfig struct { // Rows the number of rows supported by the display, so 32 or 16. Rows int // Cols the number of columns supported by the display, so 32 or 64 . Cols int // ChainLengthis the number of displays daisy-chained together // (output of one connected to input of next). ChainLength int // Parallel is the number of parallel chains connected to the Pi; in old Pis // with 26 GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that // can also be 2 or 3. The effective number of pixels in vertical direction is // then thus rows * parallel. Parallel int // Set PWM bits used for output. Default is 11, but if you only deal with // limited comic-colors, 1 might be sufficient. Lower require less CPU and // increases refresh-rate. PWMBits int // Change the base time-unit for the on-time in the lowest significant bit in // nanoseconds. Higher numbers provide better quality (more accurate color, // less ghosting), but have a negative impact on the frame rate. PWMLSBNanoseconds int // the DMA channel to use // Brightness is the initial brightness of the panel in percent. Valid range // is 1..100 Brightness int // ScanMode progressive or interlaced ScanMode ScanMode // strip color layout // Disable the PWM hardware subsystem to create pulses. Typically, you don't // want to disable hardware pulsing, this is mostly for debugging and figuring // out if there is interference with the sound system. // This won't do anything if output enable is not connected to GPIO 18 in // non-standard wirings. DisableHardwarePulsing bool // SkipInit is used for the emulator. SkipInit bool ShowRefreshRate bool InverseColors bool // Name of GPIO mapping used HardwareMapping string }
HardwareConfig rgb-led-matrix configuration
type Matrix ¶
type Matrix interface { Geometry() (width, height int) At(position int) color.Color Set(position int, c color.Color) Apply([]color.Color) error Render() error Close() error }
Matrix is an interface that represent any RGB matrix, very useful for testing
func NewMatrix ¶
func NewMatrix(config *HardwareConfig) (c Matrix, err error)
NewMatrix returns a new matrix using the given size and config.
type ToolKit ¶
type ToolKit struct { // Canvas is the Canvas wrapping the Matrix, if you want to instanciate // a ToolKit with a custom Canvas you can use directly the struct, // without calling NewToolKit Canvas *Canvas // Transform function if present is applied just before draw the image to // the Matrix, this is a small example: // tk.Transform = func(img image.Image) *image.NRGBA { // return imaging.Fill(img, 64, 96, imaging.Center, imaging.Lanczos) // } Transform func(img image.Image) *image.NRGBA }
ToolKit is a convinient set of function to operate with a led of Matrix
func NewToolKit ¶
NewToolKit returns a new ToolKit wrapping the given Matrix
func (*ToolKit) PlayAnimation ¶
PlayAnimation play the image during the delay returned by Next, until an err is returned, if io.EOF is returned, PlayAnimation finish without an error
func (*ToolKit) PlayGIF ¶
PlayGIF reads and draw a gif file from r. It use the contained images and delays and loops over it, until a true is sent to the returned chan
func (*ToolKit) PlayImageUntil ¶
PlayImageUntil draws the given image until is notified to stop
func (*ToolKit) PlayImages ¶
PlayImages draws a sequence of images during the given delays, the len of images should be equal to the len of delay. If loop is true the function loops over images until a true is sent to the returned chan